Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Wild Wind (Elemental Essence Shard - Air)
rare
SJ-DC-PHP-OJW-02 Master of the Helm (playtest)
Show
Notes:
Wondrous item, rare (requires attunement by a sorcerer)
This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.
Air. You can immediately fly up to 60 feet without provoking opportunity attacks.
Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. The crackling, cosmic riff of Ippodromo’s storm takes the form of a cosmic speeder, allowing them to ride away from enemies unhindered. The triumphant chorus “Gonna ride the whirlwind/It ain't dangerous enough for me” blares in the wake of the violent, cutting winds.
Wave (Trident +3)
legendary
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Wand of Winter
rare
DDAL-DRW-12 To Walk the Cold Dark
Show
Vorpal Longsword
legendary
DDAL00-12B A Helpful Distraction (In Cania)
Show
Notes:
Vorpal Longsword
> Frostbrand Shortsword
> +1 Studded Leather
The Queen's Gloves (Gauntlets of Flaming Fury with minor Guardian property)
rare
SJ-DC-GON-01 A Cage in the Void (author run, playtest)
Show
Notes:
Wondrous item, rare (requires attunement)
While you wear both of these gauntlets, any nonmagical weapon you grasp with either gauntlet is treated as a magic weapon. As a bonus action, you can use the gauntlets to cause magical flames to envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn. .
Flavor: It fits its wearer regardless of their hand size. Cream-colored, smooth & soft to the touch, the leather uncomfortably reminds you of human skin. Elegantly embroidered in the silken lining near wrist is the following written in common: Property of Nefru of Tyr.
Guardian minor property: You feel prickles on your hands when the glove senses danger, giving you a +2 bonus to initiative if the bearer isn’t incapacitated.
Talking Doll
common
WBW-DC-DES-01-07 The Dark Thread
Show
Notes:
Wondrous item, common (requires attunement)
This talking doll takes the form of a hand puppet that requires full use to teach it new phrases. The doll resembles a dark-haired man wearing regal garb. His face features red-button eyes and felt fangs.
Swan Song (Sword of Wounding w/ minor Songcraft property)
rare
WBD-DC-KURO-01 Hireath of the Heart (playtest)
Show
Notes:
Swan Song (Sword of Wounding w/Songcraft)
A shattered sword, held together with shadow and darkness. The steel seems to be forever stained with blood, no matter how much you try to clean it. With each strike, the shards rattle and hum, as a faint melody fills the air, sombre in tone. The humming of the shards mimic those of a man, softly singing to his lover.
Studded Leather +1
uncommon
DDAL00-12B A Helpful Distraction (In Cania)
Show
Stone of Goodluck
uncommon
DDHC-KGV-05 | Tockworth's Clockwork
Show
Stone of Goodluck
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Staff of the Woodlands w/ minor Beacon property
rare
WBW-DC-HAVN-01 The Search for a Cure
Show
Staff of Birdcalls (Temperate)
rare
WBW-DC-Death-01 In Defence of Dairy
Show
Squidallion of Honor (Coiling Grasp Tattoo)
uncommon
SJ-DC-SQD Squidaddle!
Show
Notes:
Wondrous Item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo has long intertwining designs.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature.
Magic Tattoo Coverage
Uncommon, Half a limb or the scalp
The needle of this tattoo is a pin worn by the Knights of Squidlantis. The pin guides the knights towards heroic deeds. The tattoo that appears takes the form of a squid in the style of the Royal Crest of Squidlantis, and the tendrils that appear from the tattoo’s grasping tendrils feature are that of a squid. This needle has the Conscientious minor property: When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.
Sigma Brooch (Guardian Brooch of Shielding w/ Guardian minor property)
uncommon
SJ-DC-TKM-01 Lost Stars
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide.
This brooch is made of a shiny teal aluminum material, shaped like a downward facing arrowhead outlined by gold trimmings. While not activated, this brooch has an innate cloaking functionality that blends into whatever you pin it against.
In addition, the brooch has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.
Ring of Spell Storing (2 Mirror Images inside)
common
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Ring of Shooting Stars
very_rare
DDHC-CM-08 Candlekeep Mysteries: The Lore Of Lurue
Show
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Ring of Evasion
common
DDAL00-12B A Helpful Distraction (In Cania)
Show
Rhythm Maker's Drum +2
rare
DDHC-KGV-05 | Tockworth's Clockwork
Show
Promise Unfulfilled (Clockwork Amulet w/ minor Guardian property)
common
WBD-DC-KURO-01 Hireath of the Heart (playtest)
Show
Notes:
A silver pocketwatch, etched with curling vines and roses. Given as a promise from one to another, it was only supposed to be opened after the end. Opening it reveals a small ring alongside a folded note. Unfurling the note reveals a single line, written carefully with neat penmanship. “Will you marry me? “ A soft epilogue, never realized.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Wild Wind (Elemental Essence Shard - Air) | rare | SJ-DC-PHP-OJW-02 Master of the Helm (playtest) | Show | |||
|
Notes:
Wondrous item, rare (requires attunement by a sorcerer) This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property. Air. You can immediately fly up to 60 feet without provoking opportunity attacks. Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. The crackling, cosmic riff of Ippodromo’s storm takes the form of a cosmic speeder, allowing them to ride away from enemies unhindered. The triumphant chorus “Gonna ride the whirlwind/It ain't dangerous enough for me” blares in the wake of the violent, cutting winds. |
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| Wave (Trident +3) | legendary | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| Wand of Winter | rare | DDAL-DRW-12 To Walk the Cold Dark | Show | |||
| Vorpal Longsword | legendary | DDAL00-12B A Helpful Distraction (In Cania) | Show | |||
Notes:
|
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| The Queen's Gloves (Gauntlets of Flaming Fury with minor Guardian property) | rare | SJ-DC-GON-01 A Cage in the Void (author run, playtest) | Show | |||
|
Notes:
Wondrous item, rare (requires attunement) Flavor: It fits its wearer regardless of their hand size. Cream-colored, smooth & soft to the touch, the leather uncomfortably reminds you of human skin. Elegantly embroidered in the silken lining near wrist is the following written in common: Property of Nefru of Tyr. Guardian minor property: You feel prickles on your hands when the glove senses danger, giving you a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
| Talking Doll | common | WBW-DC-DES-01-07 The Dark Thread | Show | |||
|
Notes:
Wondrous item, common (requires attunement) This talking doll takes the form of a hand puppet that requires full use to teach it new phrases. The doll resembles a dark-haired man wearing regal garb. His face features red-button eyes and felt fangs. |
||||||
| Swan Song (Sword of Wounding w/ minor Songcraft property) | rare | WBD-DC-KURO-01 Hireath of the Heart (playtest) | Show | |||
|
Notes:
Swan Song (Sword of Wounding w/Songcraft) A shattered sword, held together with shadow and darkness. The steel seems to be forever stained with blood, no matter how much you try to clean it. With each strike, the shards rattle and hum, as a faint melody fills the air, sombre in tone. The humming of the shards mimic those of a man, softly singing to his lover. |
||||||
| Studded Leather +1 | uncommon | DDAL00-12B A Helpful Distraction (In Cania) | Show | |||
| Stone of Goodluck | uncommon | DDHC-KGV-05 | Tockworth's Clockwork | Show | |||
| Stone of Goodluck | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| Staff of the Woodlands w/ minor Beacon property | rare | WBW-DC-HAVN-01 The Search for a Cure | Show | |||
| Staff of Birdcalls (Temperate) | rare | WBW-DC-Death-01 In Defence of Dairy | Show | |||
| Squidallion of Honor (Coiling Grasp Tattoo) | uncommon | SJ-DC-SQD Squidaddle! | Show | |||
|
Notes:
Wondrous Item (tattoo), uncommon (requires attunement) Produced by a special needle, this magic tattoo has long intertwining designs. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. Magic Tattoo Coverage Uncommon, Half a limb or the scalp The needle of this tattoo is a pin worn by the Knights of Squidlantis. The pin guides the knights towards heroic deeds. The tattoo that appears takes the form of a squid in the style of the Royal Crest of Squidlantis, and the tendrils that appear from the tattoo’s grasping tendrils feature are that of a squid. This needle has the Conscientious minor property: When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience. |
||||||
| Sigma Brooch (Guardian Brooch of Shielding w/ Guardian minor property) | uncommon | SJ-DC-TKM-01 Lost Stars | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement) While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide. This brooch is made of a shiny teal aluminum material, shaped like a downward facing arrowhead outlined by gold trimmings. While not activated, this brooch has an innate cloaking functionality that blends into whatever you pin it against. In addition, the brooch has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated. |
||||||
| Ring of Spell Storing (2 Mirror Images inside) | common | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| Ring of Shooting Stars | very_rare | DDHC-CM-08 Candlekeep Mysteries: The Lore Of Lurue | Show | |||
| Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
| Ring of Evasion | common | DDAL00-12B A Helpful Distraction (In Cania) | Show | |||
| Rhythm Maker's Drum +2 | rare | DDHC-KGV-05 | Tockworth's Clockwork | Show | |||
| Promise Unfulfilled (Clockwork Amulet w/ minor Guardian property) | common | WBD-DC-KURO-01 Hireath of the Heart (playtest) | Show | |||
|
Notes:
A silver pocketwatch, etched with curling vines and roses. Given as a promise from one to another, it was only supposed to be opened after the end. Opening it reveals a small ring alongside a folded note. Unfurling the note reveals a single line, written carefully with neat penmanship. “Will you marry me? “ A soft epilogue, never realized. |
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