Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Heward's Handy Spice Pouch common SJ-DC-ENIGMA Bloom & Doom Show
Faerie Dragon Wand (Wand of Magic Detection) common CCC-MELB-01 A Single Tearfall Show
Notes:

This wand was crafted from the iridescent shell of the newly hatched Faerie Dragon, Hugh Fearnheart. The sound of wind chimes can be heard whenever it is used.

Clarion of Clarity (Ear Horn of Hearing) common CCC-PFF02-01 Mystery of the White Worm Show
Notes:

This bone colored device is made from natural ox horn. It is a foot long and has intricate carvings of clouds and stylized winds all along its bodice. A braided leather strap has been attached at each end for easy carrying. While held up to your ear, this horn suppresses the effects of the deafened condition caused by weather conditions on you, allowing you to hear normally.

Memories of the Third Protocol (Pipe of Remembrance with Language (Quori)) common SJ-DC-GON-01 A Cage in the Void (author run, playtest) Show
Notes:

Wondrous item, common
This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit. smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact the bearer's most impressive and heroic achievements for 5 minutes. When this realistic performance is complete, the smoke dissipates. The pipe can't be used this way again until the next dawn.

Flavor: When you first obtained this pipe, it shows the last memory stored in it: a group of adventurers laughing & chatting, with a train station in the background. Engraved in the velvet lined wooden box where it is stored is the following: "The ScaVengers - may we prevail forever".

Minor Property: Language (Quori). The bearer can speak and understand a language while the item is on the bearer’s person.

Gem of Brightness common The Heir of Orcus: Verse III - CCC-ROLL20-02 Show
Illuminator’s Tattoo common DC-PoA-LEXI-01 Don't Wake Yeti Show
Notes:

Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.

As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn.

Ring of Spell Storing (2 Mirror Images inside) common DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Pole of Collapsing w/ minor Guardian property common WBW-DC-HAVN-01 The Search for a Cure Show
Phonon Resonator (Horn of Silent Alarm) common SJ-DC-PHP-OJW-02 Master of the Helm (playtest) Show
Notes:

Wondrous Item, common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

A simple, two-pronged metal acoustic resonator shaped like the letter U. When struck on a solid surface, it vibrates at a constant spellpitch so that only a specific creature would receive an alarm.