Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Arcane Grimoire +1 uncommon DC-PoA-LEXI-01 Don't Wake Yeti Show
Notes:

Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a wizard)

While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity.

You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Fey Commander’s Boot (Boots of the Winterlands) uncommon CCC-PFF02-01 Mystery of the White Worm Show
Notes:

These furred boots are stark white, covered in thick fur and dyed leather with elegant mithral clasps. They are snug and feel quite warm. The leather is tooled to depict snowflakes and teardrops. The pair give off a pale radiance of moonlight, shedding dim light in a 5-foot radius.

Boots of Striding and Springing uncommon DDHC-KGV-05 | Tockworth's Clockwork Show
Goggles of Night uncommon DDAL-DRW-12 To Walk the Cold Dark Show
Driftglobe uncommon DDHC-KGV-05 | Tockworth's Clockwork Show
Stone of Goodluck uncommon DDHC-KGV-05 | Tockworth's Clockwork Show
Ordine Sage’s Robes (Robe of Useful Items) uncommon CCC-TAROT01-01 - Awakening of Fates Show
Notes:

Wondrous Item, uncommon

This Robe of Useful Items has silk patches of various shapes covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. It has patches for the following:

• a dagger
• steel mirror
• 10 ft. pole
• 50 ft. hempen rope
• a riding horse (mechanical in nature, otherwise the same)
• 4 potions of healing
• a 1st level spell scroll
• a bag of 100 gp

This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.

Pointy End (Moon-Touched Rapier, Waterborne) common FR-DC-THAY-02 How to Seduce a Thayan in Tendays Show
Notes:

name of this sword is carved onto the blade in untidy Elvish: “Pointy End”. Or are the words merely a reminder?

Waterborne. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.

Pole of Collapsing w/ minor Guardian property common WBW-DC-HAVN-01 The Search for a Cure Show
Promise Unfulfilled (Clockwork Amulet w/ minor Guardian property) common WBD-DC-KURO-01 Hireath of the Heart (playtest) Show
Notes:

A silver pocketwatch, etched with curling vines and roses. Given as a promise from one to another, it was only supposed to be opened after the end. Opening it reveals a small ring alongside a folded note. Unfurling the note reveals a single line, written carefully with neat penmanship. “Will you marry me? “ A soft epilogue, never realized.

Heward's Handy Spice Pouch common SJ-DC-ENIGMA Bloom & Doom Show
Ring of Evasion common DDAL00-12B A Helpful Distraction (In Cania) Show
Phonon Resonator (Horn of Silent Alarm) common SJ-DC-PHP-OJW-02 Master of the Helm (playtest) Show
Notes:

Wondrous Item, common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn's blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

A simple, two-pronged metal acoustic resonator shaped like the letter U. When struck on a solid surface, it vibrates at a constant spellpitch so that only a specific creature would receive an alarm.

Talking Doll common WBW-DC-DES-01-07 The Dark Thread Show
Notes:

Wondrous item, common (requires attunement)

This talking doll takes the form of a hand puppet that requires full use to teach it new phrases. The doll resembles a dark-haired man wearing regal garb. His face features red-button eyes and felt fangs.

Clarion of Clarity (Ear Horn of Hearing) common CCC-PFF02-01 Mystery of the White Worm Show
Notes:

This bone colored device is made from natural ox horn. It is a foot long and has intricate carvings of clouds and stylized winds all along its bodice. A braided leather strap has been attached at each end for easy carrying. While held up to your ear, this horn suppresses the effects of the deafened condition caused by weather conditions on you, allowing you to hear normally.

Ring of Spell Storing (2 Mirror Images inside) common DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Cast-Iron (Cast-off Breastplate with Strange Material) common FR-DC-SCROG-LGD-01 Legend of the Hellish Hay Bale (Playtest) Show
Notes:

It might look like two cast-iron skillets held together by twine and prayers, but it’ll keep your insides on the insides, and cook yer eggs in the morning.

Strange Material. This armor is made from two cast-iron skillets held together by twine and magic.

Faerie Dragon Wand (Wand of Magic Detection) common CCC-MELB-01 A Single Tearfall Show
Notes:

This wand was crafted from the iridescent shell of the newly hatched Faerie Dragon, Hugh Fearnheart. The sound of wind chimes can be heard whenever it is used.

Gem of Brightness common The Heir of Orcus: Verse III - CCC-ROLL20-02 Show
Illuminator’s Tattoo common DC-PoA-LEXI-01 Don't Wake Yeti Show
Notes:

Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.

As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn.