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Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Morfan’s Inheritance (Orb of Direction) very_rare FR DC IMP-01 Blood Price (PLaytest) Show
Notes:

Wondrous Item, common

A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies.
Key. The item is used to unlock a container, chamber, vault, or other entryway.

Tatters of the King (Carpet of Flying 6x9) very_rare SJ-DC-PHP-TY-AO-01 hail falls from the hyades Show
Notes:

This yellow tangle of putrid cloth moves ever so slightly at the corner of one's eye, as if there was a figure hiding beneath its folds. When ridden, the tatters magically attach themselves to the clothes of the rider(s), creating the illusion that the cloth is an extension of the rider's own garments.

This item has the Wicked property, as it softly nudges its rider to indulge their decadent desires.

Simulacrum of a Simulacrum (Talking Doll) common SJ-DC-PHP-TY-AO-01 hail falls from the hyades Show
Notes:

This porcelain doll resembles a spellcaster's simulacrum, clad in winter clothes. The exact spellcaster is determined by the player who receives it. This item has the Guardian property.

Flame Mark Absorbing Tattoo, Fire, w/ minor Guardian Property) very_rare SJ-DC-ZODIAC-14-02 Fey Inferno Show
Notes:

A dark flame ink writes and shimmer

Guardian. The item burns a warning to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated

Herder’s Horn (Horn of Silent Alarm) common SJ-DC-ZODIAC-14-02 Fey Inferno Show
Notes:

The elegant violin is decorated with the animals of the zodiacs chasing in sequential order behind a mouse wearing a crown; the bow radiates luminescent sparks.
Hidden Message. A message is hidden somewhere on the item. If a character succeeds on a DC 15 Charisma (Performance) check, an ancient voice sings a song of friendship and sacrifice.

Sanctum Amulet very_rare Trade Log Show
Notes:

Flavor text:
Harpers review:
This specific amulet bears many words of blessings to Agent Sarchimedes Spellbound from different churches in Waterdeep. One message from the Church of Lathander notes:

"To the youngest yet brightest of House Mornignstar, we are grateful for your continued assistance to the good of the realms. May the light of Lathander inspire you to join our folly someday."

Archimedes, the reciever of this amulet and its messages from countless clerics, did not "shine" a liking to being told "just become a cleric already!" by every diviner in Waterdeep.

Cloak of Billowing common PO-GS-LTD-01-01 Let's Travel to the Dungeon: A Greasy Snitches Adventure (T3) Show
Figurine of Wondrous Power (Marble Elephant) rare PO-GS-LTD-01-01 Let's Travel to the Dungeon: A Greasy Snitches Adventure (T3) Show
Tome of Leadership and Influence very_rare CCC-TRI-15: The Dark of the Hive Show
Notes:

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

This purple leather tome has four mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.

Airalindë (Long Bow of Melodies) (minor Conscientious property) very_rare FR DC IMP-01 Hunting Moon (Playtest) Show
Notes:

A wonder of elven craftsmanship, Airalindë (“Hymn”) is a wooden bow cleverly reinforced with mithral and inlaid with enchanted moonstones.

Conscientious. When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.

Noachi (Candle of the Deep) (minor Sentinel property) common FR DC IMP-01 Hunting Moon (Playtest) Show
Notes:

A simple candle nestled inside an empty blue dragon eggshell. When Noachi (“Little Treasure”) is lit, it produces a haunting azure glow. Shadows that the glow produces sometimes resemble wyrmlings flitting around.

Sentinel. This item glows faintly when humans are within 120 feet of it.

Miltiades' Shield (Shield +3) very_rare CCC-BMG-13 PHLAN1-1 Sepulture Show
Staff of Striking very_rare CCC-TRI-14 YUL1-3 The Voice in the Night Show
Notes:

"This brass staff is smooth to the touch, giving a slight electric shock at first. While holding the staff, the wielder’s arm hair permanently stands on end, along with a tingling sensation."

Geyser Figurine (Decanter of Endless Water) uncommon Trade Log Show
Figurine of Wondrous Power (Onyx Dog) rare Trade Log Show
Robe of Scintillating Colors very_rare FR-DC-LGBTQ-01 Pride for Phlan Show
Notes:

Wondrous Item, very rare (requires attunement)

This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30- foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends.

Flavor Text: "This robe is rainbow patterned with glittery silver embroidery. When activated, rainbow-colored hearts appear and swirl around the robe."

Dread Helm common FR-DC-LGBTQ-01 Pride for Phlan Show
Notes:

Wonderous Item, common

This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.

Flavor Text: "This dread helm has been painted with rainbow colors. While worn, it makes your eyes glitter and sparkle."

Quintessence’s Edge (Frostbrand Greatsword /w minor Guardian property) very_rare SJ-DC-WINE-01 Thunderstorms & Wine Show
Notes:

Wondrous Item, Very Rare (requires attunement)

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Tankard of Sobriety common SJ-DC-WINE-01 Thunderstorms & Wine Show
Notes:

Wondrous Item, common

This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.

nes and the symbol of Quintessence, a purple lighting

Language. The bearer can speak and understand the Giant language while the item is on the bearer’s person.

Figurine of Wondrous Power (Obsidian Steed) very_rare PS-DC-MRAO-01 Finding Crackie ( Playtest) Show
Notes:

wondrous item, very rare

As a token of appreciation, Winona Cress presents you a small figurine of Crackie made out of porcelain. When the figurine transforms, it takes the form of a large tressym, but still uses the nightmare stat block.

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.

If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.