Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Figurine of Wondrous Power (Bronze Griffon)
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Qilin's Ring (Ring of Free Action)
rare
WBW-DC-ZODIAC-07 A Fey at the Races
Show
Notes:
This golden ring is forged from the scale of a Ki-rin, it is said to bless its bearer with luck and fortune.
Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Mace of Terror
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Dark Crystal Staff (Staff of Birdcalls)
rare
WBW-DC-ZODIAC-10 Fey of a Feather
Show
Notes:
A dark staff with a skeletal bird skull. Embedded in its eye sockets are two obsidian crystals.
War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
Figurine of Wondrous Power (Marble Elephant)
rare
PO-GS-LTD-01-01 Let's Travel to the Dungeon: A Greasy Snitches Adventure (T3)
Show
Hag's Clawblade (Vicious Rapier)
rare
Purchase Log
Show
Notes:
Weapon (rapier), rare
This rapier has a malachite blade and bears jagged, claw-like protrusions along its length. Its hilt changes its appearance each dusk, which has no effect on its other properties. This item functions as a vicious weapon (rapier)
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Damage: Additional, Damage, Combat, Finesse
Figurine of Wondrous Power (Ivory Goats) (Golden Goat)
rare
WBW-DC-ZODIAC-08 The Golden Goats
Show
Notes:
An ivory figurine of three goats with golden wool.
Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
FengHuang Feather (Tree) (Quaal's Feather Token)
rare
WBW-DC-ZODIAC-10 Fey of a Feather
Show
Notes:
Warm-to-the-touch feather. Sigils of flames cover its surface. Shades of red and orange are the prominent colors.
Guardian. The item chatters and screeches a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Ring of Spell Storing
rare
Trade Log
Show
Halberd +2
rare
DDHC-TYP-White Plume Mountain
Show
Mind Crystal, Heightened
rare
FR-DC-BG The Flying Flame
Show
Notes:
Wondrous item, rare
Figurine of Wondrous Power (Onyx Dog)
rare
Trade Log
Show
Wand of fireballs (Temperate Minor Property)
rare
SJ-DC-ROTU-01 Chapter 2: Prelude to Finality
Show
Notes:
Wand, rare (requires attunement by a Spellcaster)
This beautiful wand with purple eldritch sigil carved onto its body is a wand of fireball with temperate minor property.
Dragon’s SeedS (taff of the Woodlands)
rare
WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo
Show
Notes:
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
animal friendship (1 charge)
awaken (5 charges)
barkskin (2 charges)
locate animals or plants (2 charges)
speak with animals (1 charge)
speak with plants (3 charges)
wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding
Item Tags: Creation Control Communication Detection Warding
Basic Rules, pg. 204
Gloves of Mechanus (Gauntlets of Flaming Fury)
rare
SJ-DC-PANDORA-JWEI-3B
Show
Notes:
Wondrous Item, rare
Flavor
This mechanical glove is forged in Mechanus. Any nonmagical weapon that you grasp with this glove is treated as a magic weapon. As a bonus action, you can activate this glove, causing the cogs to whir and sparks to be ignited which creates magical flames that envelop one of two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.
Morfan’s Inheritance (Orb of Direction)
very_rare
FR DC IMP-01 Blood Price (PLaytest)
Show
Notes:
Wondrous Item, common
A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies.
Key. The item is used to unlock a container, chamber, vault, or other entryway.
Tatters of the King (Carpet of Flying 6x9)
very_rare
SJ-DC-PHP-TY-AO-01 hail falls from the hyades
Show
Notes:
This yellow tangle of putrid cloth moves ever so slightly at the corner of one's eye, as if there was a figure hiding beneath its folds. When ridden, the tatters magically attach themselves to the clothes of the rider(s), creating the illusion that the cloth is an extension of the rider's own garments.
This item has the Wicked property, as it softly nudges its rider to indulge their decadent desires.
Flame Mark Absorbing Tattoo, Fire, w/ minor Guardian Property)
very_rare
SJ-DC-ZODIAC-14-02 Fey Inferno
Show
Notes:
A dark flame ink writes and shimmer
Guardian. The item burns a warning to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated
Sanctum Amulet
very_rare
Trade Log
Show
Notes:
Flavor text:
Harpers review:
This specific amulet bears many words of blessings to Agent Sarchimedes Spellbound from different churches in Waterdeep. One message from the Church of Lathander notes:
"To the youngest yet brightest of House Mornignstar, we are grateful for your continued assistance to the good of the realms. May the light of Lathander inspire you to join our folly someday."
Archimedes, the reciever of this amulet and its messages from countless clerics, did not "shine" a liking to being told "just become a cleric already!" by every diviner in Waterdeep.
Tome of Leadership and Influence
very_rare
CCC-TRI-15: The Dark of the Hive
Show
Notes:
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
This purple leather tome has four mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Figurine of Wondrous Power (Bronze Griffon) | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Qilin's Ring (Ring of Free Action) | rare | WBW-DC-ZODIAC-07 A Fey at the Races | Show | |||
Notes:
This golden ring is forged from the scale of a Ki-rin, it is said to bless its bearer with luck and fortune. Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Mace of Terror | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Dark Crystal Staff (Staff of Birdcalls) | rare | WBW-DC-ZODIAC-10 Fey of a Feather | Show | |||
Notes:
A dark staff with a skeletal bird skull. Embedded in its eye sockets are two obsidian crystals. |
||||||
Figurine of Wondrous Power (Marble Elephant) | rare | PO-GS-LTD-01-01 Let's Travel to the Dungeon: A Greasy Snitches Adventure (T3) | Show | |||
Hag's Clawblade (Vicious Rapier) | rare | Purchase Log | Show | |||
Notes:
Weapon (rapier), rare This rapier has a malachite blade and bears jagged, claw-like protrusions along its length. Its hilt changes its appearance each dusk, which has no effect on its other properties. This item functions as a vicious weapon (rapier) When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Damage: Additional, Damage, Combat, Finesse |
||||||
Figurine of Wondrous Power (Ivory Goats) (Golden Goat) | rare | WBW-DC-ZODIAC-08 The Golden Goats | Show | |||
Notes:
An ivory figurine of three goats with golden wool. Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
FengHuang Feather (Tree) (Quaal's Feather Token) | rare | WBW-DC-ZODIAC-10 Fey of a Feather | Show | |||
Notes:
Warm-to-the-touch feather. Sigils of flames cover its surface. Shades of red and orange are the prominent colors. Guardian. The item chatters and screeches a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Ring of Spell Storing | rare | Trade Log | Show | |||
Halberd +2 | rare | DDHC-TYP-White Plume Mountain | Show | |||
Mind Crystal, Heightened | rare | FR-DC-BG The Flying Flame | Show | |||
Notes:
Wondrous item, rare |
||||||
Figurine of Wondrous Power (Onyx Dog) | rare | Trade Log | Show | |||
Wand of fireballs (Temperate Minor Property) | rare | SJ-DC-ROTU-01 Chapter 2: Prelude to Finality | Show | |||
Notes:
Wand, rare (requires attunement by a Spellcaster) This beautiful wand with purple eldritch sigil carved onto its body is a wand of fireball with temperate minor property. |
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Dragon’s SeedS (taff of the Woodlands) | rare | WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo | Show | |||
Notes:
Staff, rare (requires attunement by a Druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge) You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding Item Tags: Creation Control Communication Detection Warding Basic Rules, pg. 204 |
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Gloves of Mechanus (Gauntlets of Flaming Fury) | rare | SJ-DC-PANDORA-JWEI-3B | Show | |||
Notes:
Wondrous Item, rare Flavor |
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Morfan’s Inheritance (Orb of Direction) | very_rare | FR DC IMP-01 Blood Price (PLaytest) | Show | |||
Notes:
Wondrous Item, common A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies. |
||||||
Tatters of the King (Carpet of Flying 6x9) | very_rare | SJ-DC-PHP-TY-AO-01 hail falls from the hyades | Show | |||
Notes:
This yellow tangle of putrid cloth moves ever so slightly at the corner of one's eye, as if there was a figure hiding beneath its folds. When ridden, the tatters magically attach themselves to the clothes of the rider(s), creating the illusion that the cloth is an extension of the rider's own garments. This item has the Wicked property, as it softly nudges its rider to indulge their decadent desires. |
||||||
Flame Mark Absorbing Tattoo, Fire, w/ minor Guardian Property) | very_rare | SJ-DC-ZODIAC-14-02 Fey Inferno | Show | |||
Notes:
A dark flame ink writes and shimmer Guardian. The item burns a warning to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated |
||||||
Sanctum Amulet | very_rare | Trade Log | Show | |||
Notes:
Flavor text: "To the youngest yet brightest of House Mornignstar, we are grateful for your continued assistance to the good of the realms. May the light of Lathander inspire you to join our folly someday." Archimedes, the reciever of this amulet and its messages from countless clerics, did not "shine" a liking to being told "just become a cleric already!" by every diviner in Waterdeep. |
||||||
Tome of Leadership and Influence | very_rare | CCC-TRI-15: The Dark of the Hive | Show | |||
Notes:
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. This purple leather tome has four mind flayer tentacles embedded in the cover. When you read the book you hear someone else’s voice reading it to you in your head. |