Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Dragon’s SeedS (taff of the Woodlands) rare WBW-DC-ZODIAC-05 Fey With The Dragon Tattoo Show
Notes:

Staff, rare (requires attunement by a Druid)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells

You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:

animal friendship (1 charge)
awaken (5 charges)
barkskin (2 charges)
locate animals or plants (2 charges)
speak with animals (1 charge)
speak with plants (3 charges)
wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding

Item Tags: Creation Control Communication Detection Warding

Basic Rules, pg. 204

Dragontooth Dagger rare DDAL-DRW04 Foreign Affairs Show
Notes:

Weapon, rare

A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator's tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.

You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.

Draconic Potency. Against enemies of the Cult of the Dragon, the dagger's bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.

Dread Helm common FR-DC-LGBTQ-01 Pride for Phlan Show
Notes:

Wonderous Item, common

This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.

Flavor Text: "This dread helm has been painted with rainbow colors. While worn, it makes your eyes glitter and sparkle."

Dryad's Cloak (Cloak of Protection) uncommon DDAL00-02A The Darkwood Webs Show
Notes:

This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream.

Dwarven Plate very_rare Trade Log Show
Dwarven Plate (Plate Armor +3) very_rare DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Eye of Minute Seeing (with flavor) uncommon WBW-DC-LSN-01 The Hat The Spat Rats Show
Notes:

This particular pair of lenses is made from a mis-matched patchwork of cloth and leather of various colors. It has the Minor Property – Guardian.

Guardian. It whispers warnings to its bearer (“Look out!”; “Open your eyes!”), granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Farenor's Cloak of Many Fashions common SJ-DC-DWR-02 Last Flight of the Orca Show
Notes:

This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.

FengHuang Feather (Tree) (Quaal's Feather Token) rare WBW-DC-ZODIAC-10 Fey of a Feather Show
Notes:

Warm-to-the-touch feather. Sigils of flames cover its surface. Shades of red and orange are the prominent colors.

Guardian. The item chatters and screeches a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Figurine of Wondrous Power (Bronze Griffon) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Figurine of Wondrous Power (Ivory Goats) (Golden Goat) rare WBW-DC-ZODIAC-08 The Golden Goats Show
Notes:

An ivory figurine of three goats with golden wool.

Guardian. The item neighs a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Figurine of Wondrous Power (Marble Elephant) rare PO-GS-LTD-01-01 Let's Travel to the Dungeon: A Greasy Snitches Adventure (T3) Show
Figurine of Wondrous Power (Obsidian Steed) very_rare PS-DC-MRAO-01 Finding Crackie ( Playtest) Show
Notes:

wondrous item, very rare

As a token of appreciation, Winona Cress presents you a small figurine of Crackie made out of porcelain. When the figurine transforms, it takes the form of a large tressym, but still uses the nightmare stat block.

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Obsidian Steed (Very Rare). This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.

If you have a good alignment, the figurine has a 10 percent chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.

Figurine of Wondrous Power (Onyx Dog) rare Trade Log Show
Flail +1 uncommon DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Weapon, Uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Flame Mark Absorbing Tattoo, Fire, w/ minor Guardian Property) very_rare SJ-DC-ZODIAC-14-02 Fey Inferno Show
Notes:

A dark flame ink writes and shimmer

Guardian. The item burns a warning to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated

Force Armor of Resistance (Chain mail +1) uncommon DDHC-CM-15 (Candlekeep Mysteries: Alkazaar's Appendix) Show
Frost Band Scimitar very_rare DDEP05-02 The Ark of the Mountains (United Factions epic) Show
Geyser Figurine (Decanter of Endless Water) uncommon Trade Log Show
Ghost Step Tattoo (Harmonious Property) very_rare SJ-DC-ROTU-04 Chapter 4: Declaration of War Show
Notes:

Wondrous Item (tattoo), very rare (requires attunement)