Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Clothes of mending with Guardian property common SJ-TBS-01 Duo Death (Author-only run) Show
Bead of Nourishment common SJ-DC-DUCKS-TTT-02 - The River King (playtest?) Show
Notes:

Wondrous item, Common

This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.

Flavor Text. This bead feeds a person almost like they're really eating dinner, starting with crab and corn soup, grilled salmon, and rice before concluding with peach mango pie and vanilla flavored ice cream.

Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) common SJ-DC-PANDORA-JWEI-02A Chapter 2: Pleonexia (Playtest) Show
Notes:

Wondrous Item, Very rare
Flavor
This purple carpet has the ornate of Cormyr’s Purple Dragons decorated on it and is widely recognized as a carpet belonging to Cormyr’s Royal family. It is a gift from the once-prince-now-advisor Baerovus Obarksyr to Pleonexia, a most special cat.

It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat.

Veteran’s Cane (Ram’s Head Cane) common WBW-DC-ZODIAC-08 The Golden Goats Show
Notes:

This walking cane is embossed with a golden and ivory carved ram’s head. The command words are “Baa-ram-ewe! Baa-ram-ewe!

Language. The bearer can speak and understand giant while the item is on the bearer’s person. The bearer can also understand the language of sheeps and goats.

Simulacrum of a Simulacrum (Talking Doll) common SJ-DC-PHP-TY-AO-01 hail falls from the hyades Show
Notes:

This porcelain doll resembles a spellcaster's simulacrum, clad in winter clothes. The exact spellcaster is determined by the player who receives it. This item has the Guardian property.

Tiger’s Pipe (Pipe of Smoke Monsters) common WBW-DC-ZODIAC-03 Revenge of the Rakshasa Show
Notes:

The pipe is forged in fire, sand and gold of the Golden Dessert from the finest crafters of the Golden Temple. Embossed on the pipe is a crouching tiger.

Language. The bearer can speak and understand infernal as well as understand the language of big cats and tigers while the item is on the bearer’s person.

Hat of Vermin (with flavor) common WBW-DC-LSN-01 The Hat The Spat Rats Show
Notes:

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat (see the Player's Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

This particular hat is made from bright red cloth, and leans playfully to one side when worn. It has the Minor Property – Language.
Language. The bearer of the hat can speak and understand Sylvan while it is on the bearer’s person.

Staff of Moon Dance (Staff of Striking with Beacon Property) common SJ-DC-PANDORA-JWEI-01 Chapter 1: THE PANDORA BOX (Playtest) Show
Notes:

VR, Attunement

Flavor. The tip of the staff curves in an arc resembling that of a crescent moon. In times of darkness, its wielder can use a bonus action to cause a mini full moon to appear within the crescent which shed bright light in a 10-foot-radius and dim light for an additional 10-foot-radius, or to extinguish the light.

Upon a successful hit and expending at least 1 of its charges, the crescent glows radiantly before an illumination of moonlight bursts forth.

When dancing a ritual dedicated to Selune with this staff, whether it be attuned or not to the wielder, a piece of their memory begins playing out in the mind of the viewers, but this function does not provide any mechanical benefit as it is only for story and flavor purposes.

Ox Tattoo (Illuminator’s Tattoo) common WBW-DC-ZODIAC-02 Udder Chaos, The Holy Cowspiracy Show
Notes:

Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.

As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn.

The tattoo is shaped and animated like a dark ox bull bowing and rising as it moves through a field.
Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Golden Feather (Feather Token (Bird)) common SJ-DC-PANDORA-JWEI-04A (Playtest) Show
Notes:

Flavor
When used, this feather summons forth a golden feathered Roc instead of multi-colored.

Immovable Rod common CCC-SAC-03 They're Good Adventurers, Brent Show
Notes:

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

Staff of adornment (Hidden message property) common SJ-DC-ROTU-05 Chapter 5: Return of the Unknown I Show
Notes:

As long as this staff is in the Hangout Quarter of the illithid’s colony on planet cereillithid, the message ‘666666’ will appear on the shaft.

Moon-Touched Longsword common Trade Log Show
Masquerade tattoo (War leader property) common SJ-DC-ROTU-04 Chapter 4: Declaration of War Show
Notes:

Tattoo depicting the Lich Queen

War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.

Staff of Birdcalls (with Temperate minor property) common WBW-DC-Death-01 In Defence of Dairy Show
Notes:

Staff, common

This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek.

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.

Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Lia's Candle Lighter (Wand of Pyrotechnics) common WBW-DC-AO-TCFC01 Nighty-Night, Wakey-Wakey Show
Notes:

This dented antique lighter appears as a bronze stick with faded brown leather wrapped at the handle. It has a rotating button near the middle that used to light flames. Pushing it instead activates a charge on this wand of pyrotechnics.

While this item has long since run out of fuel to ignite a flame, it still provides magical light due to its beacon minor property.

Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.

Devil King School of Higher Learning Uniform (Clothes of Mending) common CCC-GSP04-01 Devil King High School: Year One Show
Notes:

Wondrous Item, common

This standard set of clothing for students is a combination of black trousers or a red skirt, together with a black top decorated with gold outlines and buttons. The fabric of the uniform is specially made to make it easy and comfortable to wear under armor.

Leah toy (Talking doll with the key property) common SJ-DC-ROTU-06 Chapter 6: Return of the Unknown II (Author's Run) Show
Notes:

This toy is the mini version of Leah and has the key property which can be used to unlock Leah’s window anytime. When it is night time and the character touches it, the toy whispers in a seductive voice saying, “Come home soon.”

Player's note: Well, this is a curious headcanon....

Lunar Cloak (Cloak of Billowing) common WBW-DC-ZODIAC-04 The Jade Hare Show
Notes:

The silk cloak shifts in shade and brightness based on the phases of the moon.
Language. The bearer can speak and understand celestial as well as understand the language of rabbits while the item is on the bearer’s person.

Tankard of Sobriety common SJ-DC-WINE-01 Thunderstorms & Wine Show
Notes:

Wondrous Item, common

This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.

nes and the symbol of Quintessence, a purple lighting

Language. The bearer can speak and understand the Giant language while the item is on the bearer’s person.