Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Tiger’s Pipe (Pipe of Smoke Monsters) common WBW-DC-ZODIAC-03 Revenge of the Rakshasa Show
Notes:

The pipe is forged in fire, sand and gold of the Golden Dessert from the finest crafters of the Golden Temple. Embossed on the pipe is a crouching tiger.

Language. The bearer can speak and understand infernal as well as understand the language of big cats and tigers while the item is on the bearer’s person.

Ironfell Falchion (Moon-Touched Greatsword with Wicked Minor Property) common FR-DC-TYM-PHP-WBM-01 a hand that holds the sword, a palm that stains the soil (playtest) Show
Notes:

The discarded weapon of the Warlock-Knights that occupied the Abeiran mountain. It is made of inert ironfell, the mineral that comprises the body of the primordial Telos.

Veteran’s Cane (Ram’s Head Cane) common WBW-DC-ZODIAC-08 The Golden Goats Show
Notes:

This walking cane is embossed with a golden and ivory carved ram’s head. The command words are “Baa-ram-ewe! Baa-ram-ewe!

Language. The bearer can speak and understand giant while the item is on the bearer’s person. The bearer can also understand the language of sheeps and goats.

Vegetable Costume (Cloak of Many Fashions) common WBW-DC-TST-01 Color In Light Show
Notes:

Wondrous item, common

While wearing this costume, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. This item is found in the Xanathar’s Guide to Everything.

This costume was made specifically for Wooby's play, Ang Alamat ng Ampalaya. It can only change its appearance to that of another vegetable.

Farenor's Cloak of Many Fashions common SJ-DC-DWR-02 Last Flight of the Orca Show
Notes:

This beautifully crafted cloak was given to Farenor by his mother Faraea when he followed in her footsteps and first began to search Wildspace for forgotten gods. Some small part of the man he once was remains lingering in the magical weave of this cloak and its wearer gains the ability to speak and understand the Elvish language.

Staff of Birdcalls (with Temperate minor property) common WBW-DC-Death-01 In Defence of Dairy Show
Notes:

Staff, common

This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek.

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.

Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Moon-touched Greatsword (Language Minor Property Netherese) common FR-DC-PHP-CKA3-TEST: The Phylactery of Lich Maledicta Show
Ox Tattoo (Illuminator’s Tattoo) common WBW-DC-ZODIAC-02 Udder Chaos, The Holy Cowspiracy Show
Notes:

Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.

As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn.

The tattoo is shaped and animated like a dark ox bull bowing and rising as it moves through a field.
Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Lunar Cloak (Cloak of Billowing) common WBW-DC-ZODIAC-04 The Jade Hare Show
Notes:

The silk cloak shifts in shade and brightness based on the phases of the moon.
Language. The bearer can speak and understand celestial as well as understand the language of rabbits while the item is on the bearer’s person.

Devil King School of Higher Learning Uniform (Clothes of Mending) common CCC-GSP04-01 Devil King High School: Year One Show
Notes:

Wondrous Item, common

This standard set of clothing for students is a combination of black trousers or a red skirt, together with a black top decorated with gold outlines and buttons. The fabric of the uniform is specially made to make it easy and comfortable to wear under armor.

Moontouched Longsword common Trade Log Show
Hat of Vermin (with flavor) common WBW-DC-LSN-01 The Hat The Spat Rats Show
Notes:

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat (see the Player's Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

This particular hat is made from bright red cloth, and leans playfully to one side when worn. It has the Minor Property – Language.
Language. The bearer of the hat can speak and understand Sylvan while it is on the bearer’s person.

Smoldering Scale Mail common Trade Log Show
Immovable Rod common CCC-SAC-03 They're Good Adventurers, Brent Show
Notes:

This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.

Quor'hin's Hat (Hat of Wizardry with minor Hidden Message property) common SJ-DC-ECHO-01 Starfall Show
Notes:

Wondrous item, common (requires attunement by a wizard)

This pirate hat was once worn by Captain Quor’hin of the githyanki Space Galleon Kur’Rakesh. Made of dark purple fabric and trimmed with silver lace, the hat is both a fashion statement and a useful item for any enterprising wizard, all rolled up into one. The password to disable the glyph of warding in the Captain’s Quarters is embroidered on the inside of the hat’s brim. The password is Goldfish.

Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location.