Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Moon-touched Greatsword (Language Minor Property Netherese)
common
FR-DC-PHP-CKA3-TEST: The Phylactery of Lich Maledicta
Show
Tiger’s Pipe (Pipe of Smoke Monsters)
common
WBW-DC-ZODIAC-03 Revenge of the Rakshasa
Show
Notes:
The pipe is forged in fire, sand and gold of the Golden Dessert from the finest crafters of the Golden Temple. Embossed on the pipe is a crouching tiger.
Language. The bearer can speak and understand infernal as well as understand the language of big cats and tigers while the item is on the bearer’s person.
Veteran’s Cane (Ram’s Head Cane)
common
WBW-DC-ZODIAC-08 The Golden Goats
Show
Notes:
This walking cane is embossed with a golden and ivory carved ram’s head. The command words are “Baa-ram-ewe! Baa-ram-ewe!
Language. The bearer can speak and understand giant while the item is on the bearer’s person. The bearer can also understand the language of sheeps and goats.
Moontouched Longsword
common
Trade Log
Show
Vegetable Costume (Cloak of Many Fashions)
common
WBW-DC-TST-01 Color In Light
Show
Notes:
Wondrous item, common
While wearing this costume, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. This item is found in the Xanathar’s Guide to Everything.
This costume was made specifically for Wooby's play, Ang Alamat ng Ampalaya. It can only change its appearance to that of another vegetable.
Smoldering Scale Mail
common
Trade Log
Show
Moon-touched Short Sword (w/ minor Language property)
common
FR-DC-UCON24 The Icarus Connection
Show
Notes:
Forged in furnaces of Selûnarra prior to Karsus’s Folly, this shortsword is made of a silvery alloy etched with engravings of fey creatures, providing the language property.
Language. The bearer can speak and understand Sylvan while the item is on the bearer’s person.
Staff of Birdcalls (with Temperate minor property)
common
WBW-DC-Death-01 In Defence of Dairy
Show
Notes:
Staff, common
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.
Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Ox Tattoo (Illuminator’s Tattoo)
common
WBW-DC-ZODIAC-02 Udder Chaos, The Holy Cowspiracy
Show
Notes:
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.
As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn.
The tattoo is shaped and animated like a dark ox bull bowing and rising as it moves through a field.
Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Wand of Conducting (Language: Deep Speech)
common
FR-DC-DEATH Debilitating Dairy
Show
Divaine's Microphone (Silvered Mace w/ minor War Leader property)
common
FR-DC-DIVA Divaine and the Dandelions: One Night Only!
Show
Notes:
Weapon (Mace), Common
This microphone is bejeweled to the gods. Once owned by Divaine herself, it amplifies your voice when you perform. Now, the entire city is your stadium. Oh, and it also doubles as a weapon—just in case a crazy fan comes your way.
An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.
War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn.
Orb of Time (w/ minor Guardian property)
common
FR-DC-ELEMENT-DEATH Everything Changed
Show
Prosthetic Limb (Hand)
common
BMG-MOON-MD-07 Cauldron of Doom
Show
Notes:
The famed Callidyrr dragoon Captain Steffan Conwirdin lost his hand during an attempt to spirit Prince Owaren Kendrick from the isle of Snowdown. The captain replaced his missing limb with this glimmering, cobalt-hued prosthetic. Many who fought in Koart and O’Malley during the invasion of Caer Corwell recalled seeing Captain Conwirdin wearing this cobalt hand to swing his blade expertly. There was no sign of the captain afterward.
This item replaces a lost hand. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.
Aubrey (Pot of Awakening)
common
BMG-MOON-MD-08 Down the Rabbit Hole
Show
Notes:
Wondrous Item, Common
This brown clay pot has the name “Aubrey” written on the bottom.
Lunar Cloak (Cloak of Billowing)
common
WBW-DC-ZODIAC-04 The Jade Hare
Show
Notes:
The silk cloak shifts in shade and brightness based on the phases of the moon.
Language. The bearer can speak and understand celestial as well as understand the language of rabbits while the item is on the bearer’s person.
Shield of Expression
common
BMG-MOON-MD-09 The Prince's Fairy Godmother (Part 2)
Show
Notes:
The front of this Shield is shaped in the likeness of a face. While bearing the Shield, you can take a Bonus Action to alter the face’s expression.
Devil King School of Higher Learning Uniform (Clothes of Mending)
common
CCC-GSP04-01 Devil King High School: Year One
Show
Notes:
Wondrous Item, common
This standard set of clothing for students is a combination of black trousers or a red skirt, together with a black top decorated with gold outlines and buttons. The fabric of the uniform is specially made to make it easy and comfortable to wear under armor.
Unbreakable arrow
common
BMG-MOON-MD-11 The Curse of Pacts and Passion (Part 1)
Show
Notes:
Unbreakable arrow
Made from an alloy of platinum and adamantine, this arrow is a marvel to look upon: delicate tendrils snake around the haft; the arrowhead is shaped like an ivy leaf, and its veins are delicate traces of gold.
Unbreakable Arrow
common
BMG-MOON-MD-11 The Curse of Pacts and Passion (Part 2)
Show
Notes:
Made from an alloy of platinum and adamantine, this arrow is a marvel to look upon: delicate tendrils snake around the haft; the arrowhead is shaped like an ivy leaf, and its veins are delicate traces of gold.
Hat of Vermin (with flavor)
common
WBW-DC-LSN-01 The Hat The Spat Rats
Show
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat (see the Player's Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
This particular hat is made from bright red cloth, and leans playfully to one side when worn. It has the Minor Property – Language.
Language. The bearer of the hat can speak and understand Sylvan while it is on the bearer’s person.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Moon-touched Greatsword (Language Minor Property Netherese) | common | FR-DC-PHP-CKA3-TEST: The Phylactery of Lich Maledicta | Show | |||
| Tiger’s Pipe (Pipe of Smoke Monsters) | common | WBW-DC-ZODIAC-03 Revenge of the Rakshasa | Show | |||
|
Notes:
The pipe is forged in fire, sand and gold of the Golden Dessert from the finest crafters of the Golden Temple. Embossed on the pipe is a crouching tiger. Language. The bearer can speak and understand infernal as well as understand the language of big cats and tigers while the item is on the bearer’s person. |
||||||
| Veteran’s Cane (Ram’s Head Cane) | common | WBW-DC-ZODIAC-08 The Golden Goats | Show | |||
|
Notes:
This walking cane is embossed with a golden and ivory carved ram’s head. The command words are “Baa-ram-ewe! Baa-ram-ewe! Language. The bearer can speak and understand giant while the item is on the bearer’s person. The bearer can also understand the language of sheeps and goats. |
||||||
| Moontouched Longsword | common | Trade Log | Show | |||
| Vegetable Costume (Cloak of Many Fashions) | common | WBW-DC-TST-01 Color In Light | Show | |||
|
Notes:
Wondrous item, common While wearing this costume, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. This item is found in the Xanathar’s Guide to Everything. This costume was made specifically for Wooby's play, Ang Alamat ng Ampalaya. It can only change its appearance to that of another vegetable. |
||||||
| Smoldering Scale Mail | common | Trade Log | Show | |||
| Moon-touched Short Sword (w/ minor Language property) | common | FR-DC-UCON24 The Icarus Connection | Show | |||
|
Notes:
Forged in furnaces of Selûnarra prior to Karsus’s Folly, this shortsword is made of a silvery alloy etched with engravings of fey creatures, providing the language property. Language. The bearer can speak and understand Sylvan while the item is on the bearer’s person. |
||||||
| Staff of Birdcalls (with Temperate minor property) | common | WBW-DC-Death-01 In Defence of Dairy | Show | |||
|
Notes:
Staff, common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |
||||||
| Ox Tattoo (Illuminator’s Tattoo) | common | WBW-DC-ZODIAC-02 Udder Chaos, The Holy Cowspiracy | Show | |||
|
Notes:
Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn. The tattoo is shaped and animated like a dark ox bull bowing and rising as it moves through a field. |
||||||
| Wand of Conducting (Language: Deep Speech) | common | FR-DC-DEATH Debilitating Dairy | Show | |||
| Divaine's Microphone (Silvered Mace w/ minor War Leader property) | common | FR-DC-DIVA Divaine and the Dandelions: One Night Only! | Show | |||
|
Notes:
Weapon (Mace), Common This microphone is bejeweled to the gods. Once owned by Divaine herself, it amplifies your voice when you perform. Now, the entire city is your stadium. Oh, and it also doubles as a weapon—just in case a crazy fan comes your way. An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn. |
||||||
| Orb of Time (w/ minor Guardian property) | common | FR-DC-ELEMENT-DEATH Everything Changed | Show | |||
| Prosthetic Limb (Hand) | common | BMG-MOON-MD-07 Cauldron of Doom | Show | |||
|
Notes:
The famed Callidyrr dragoon Captain Steffan Conwirdin lost his hand during an attempt to spirit Prince Owaren Kendrick from the isle of Snowdown. The captain replaced his missing limb with this glimmering, cobalt-hued prosthetic. Many who fought in Koart and O’Malley during the invasion of Caer Corwell recalled seeing Captain Conwirdin wearing this cobalt hand to swing his blade expertly. There was no sign of the captain afterward. This item replaces a lost hand. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die. |
||||||
| Aubrey (Pot of Awakening) | common | BMG-MOON-MD-08 Down the Rabbit Hole | Show | |||
|
Notes:
Wondrous Item, Common |
||||||
| Lunar Cloak (Cloak of Billowing) | common | WBW-DC-ZODIAC-04 The Jade Hare | Show | |||
|
Notes:
The silk cloak shifts in shade and brightness based on the phases of the moon. |
||||||
| Shield of Expression | common | BMG-MOON-MD-09 The Prince's Fairy Godmother (Part 2) | Show | |||
|
Notes:
The front of this Shield is shaped in the likeness of a face. While bearing the Shield, you can take a Bonus Action to alter the face’s expression. |
||||||
| Devil King School of Higher Learning Uniform (Clothes of Mending) | common | CCC-GSP04-01 Devil King High School: Year One | Show | |||
|
Notes:
Wondrous Item, common This standard set of clothing for students is a combination of black trousers or a red skirt, together with a black top decorated with gold outlines and buttons. The fabric of the uniform is specially made to make it easy and comfortable to wear under armor. |
||||||
| Unbreakable arrow | common | BMG-MOON-MD-11 The Curse of Pacts and Passion (Part 1) | Show | |||
|
Notes:
Unbreakable arrow |
||||||
| Unbreakable Arrow | common | BMG-MOON-MD-11 The Curse of Pacts and Passion (Part 2) | Show | |||
|
Notes:
Made from an alloy of platinum and adamantine, this arrow is a marvel to look upon: delicate tendrils snake around the haft; the arrowhead is shaped like an ivy leaf, and its veins are delicate traces of gold. |
||||||
| Hat of Vermin (with flavor) | common | WBW-DC-LSN-01 The Hat The Spat Rats | Show | |||
|
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat (see the Player's Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. This particular hat is made from bright red cloth, and leans playfully to one side when worn. It has the Minor Property – Language. |
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