Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Staff of Birdcalls (with Temperate minor property)
common
WBW-DC-Death-01 In Defence of Dairy
Show
Notes:
Staff, common
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.
Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Moontouched Longsword
common
Trade Log
Show
Ox Tattoo (Illuminator’s Tattoo)
common
WBW-DC-ZODIAC-02 Udder Chaos, The Holy Cowspiracy
Show
Notes:
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.
As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn.
The tattoo is shaped and animated like a dark ox bull bowing and rising as it moves through a field.
Delver. While underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Smoldering Scale Mail
common
Trade Log
Show
Moon-touched Short Sword (w/ minor Language property)
common
FR-DC-UCON24 The Icarus Connection
Show
Notes:
Forged in furnaces of Selûnarra prior to Karsus’s Folly, this shortsword is made of a silvery alloy etched with engravings of fey creatures, providing the language property.
Language. The bearer can speak and understand Sylvan while the item is on the bearer’s person.
Wand of Conducting (Language: Deep Speech)
common
FR-DC-DEATH Debilitating Dairy
Show
Lunar Cloak (Cloak of Billowing)
common
WBW-DC-ZODIAC-04 The Jade Hare
Show
Notes:
The silk cloak shifts in shade and brightness based on the phases of the moon.
Language. The bearer can speak and understand celestial as well as understand the language of rabbits while the item is on the bearer’s person.
Unbreakable Arrow
common
BMG-MOON-MD-11 The Curse of Pacts and Passion (Part 2)
Show
Notes:
Made from an alloy of platinum and adamantine, this arrow is a marvel to look upon: delicate tendrils snake around the haft; the arrowhead is shaped like an ivy leaf, and its veins are delicate traces of gold.
Immovable Rod
common
CCC-SAC-03 They're Good Adventurers, Brent
Show
Notes:
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Devil King School of Higher Learning Uniform (Clothes of Mending)
common
CCC-GSP04-01 Devil King High School: Year One
Show
Notes:
Wondrous Item, common
This standard set of clothing for students is a combination of black trousers or a red skirt, together with a black top decorated with gold outlines and buttons. The fabric of the uniform is specially made to make it easy and comfortable to wear under armor.
Orb of Time (w/ minor Guardian property)
common
FR-DC-ELEMENT-DEATH Everything Changed
Show
Prosthetic Limb (Hand)
common
BMG-MOON-MD-07 Cauldron of Doom
Show
Notes:
The famed Callidyrr dragoon Captain Steffan Conwirdin lost his hand during an attempt to spirit Prince Owaren Kendrick from the isle of Snowdown. The captain replaced his missing limb with this glimmering, cobalt-hued prosthetic. Many who fought in Koart and O’Malley during the invasion of Caer Corwell recalled seeing Captain Conwirdin wearing this cobalt hand to swing his blade expertly. There was no sign of the captain afterward.
This item replaces a lost hand. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.
Hat of Vermin (with flavor)
common
WBW-DC-LSN-01 The Hat The Spat Rats
Show
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat (see the Player's Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.
This particular hat is made from bright red cloth, and leans playfully to one side when worn. It has the Minor Property – Language.
Language. The bearer of the hat can speak and understand Sylvan while it is on the bearer’s person.
Moon-Touched Sword
common
DDAL-DRW-17 Expedition to the Supreme Forge
Show
Notes:
Weapon (Greatsword), Common
The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Githyanki Earring (Ear Horn of Hearing, minor Sentinel property)
common
FR-DC-BG The Flying Flame
Show
Notes:
Wondrous item, common
This is a typical earring that a githyanki warrior would wear while venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.
Sentinel: Aberrations. This item glows faintly when aberrations are within 120 feet of it.
Twilight’s FluteInstrument of Scribing (, Compass Minor Property)
common
SJ-DC-PHP-POLAR-01 Folly Undone
Show
Weave Experimentation Ropes (Rope of Mending with minor Unbreakable property)
common
SJ-DC-PHP-ORNG Thousand Tiny Ducks (playtest)
Show
Notes:
This rope was used to experiment on weave applications on creating constructs. they were cut and tied inorder to recreate and the best knots that can best hold magic. It was upgraded to be unbreakable so if you lost a piece it would still be magical.
Horn of Silent Alarm
common
SJ-DC-TST-03: Bakunawa (Playtest)
Show
Aubrey (Pot of Awakening)
common
BMG-MOON-MD-08 Down the Rabbit Hole
Show
Notes:
Wondrous Item, Common
This brown clay pot has the name “Aubrey” written on the bottom.
Quor'hin's Hat (Hat of Wizardry with minor Hidden Message property)
common
SJ-DC-ECHO-01 Starfall
Show
Notes:
Wondrous item, common (requires attunement by a wizard)
This pirate hat was once worn by Captain Quor’hin of the githyanki Space Galleon Kur’Rakesh. Made of dark purple fabric and trimmed with silver lace, the hat is both a fashion statement and a useful item for any enterprising wizard, all rolled up into one. The password to disable the glyph of warding in the Captain’s Quarters is embroidered on the inside of the hat’s brim. The password is Goldfish.
Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Staff of Birdcalls (with Temperate minor property) | common | WBW-DC-Death-01 In Defence of Dairy | Show | |||
|
Notes:
Staff, common This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can use an action to expend 1 charge from the staff and cause it to create one of the following sounds out to a range of 60 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. Temperate. The bearer suffers no harm in temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |
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| Moontouched Longsword | common | Trade Log | Show | |||
| Ox Tattoo (Illuminator’s Tattoo) | common | WBW-DC-ZODIAC-02 Udder Chaos, The Holy Cowspiracy | Show | |||
|
Notes:
Wondrous item (tattoo), common (requires attunement) Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink. As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn. The tattoo is shaped and animated like a dark ox bull bowing and rising as it moves through a field. |
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| Smoldering Scale Mail | common | Trade Log | Show | |||
| Moon-touched Short Sword (w/ minor Language property) | common | FR-DC-UCON24 The Icarus Connection | Show | |||
|
Notes:
Forged in furnaces of Selûnarra prior to Karsus’s Folly, this shortsword is made of a silvery alloy etched with engravings of fey creatures, providing the language property. Language. The bearer can speak and understand Sylvan while the item is on the bearer’s person. |
||||||
| Wand of Conducting (Language: Deep Speech) | common | FR-DC-DEATH Debilitating Dairy | Show | |||
| Lunar Cloak (Cloak of Billowing) | common | WBW-DC-ZODIAC-04 The Jade Hare | Show | |||
|
Notes:
The silk cloak shifts in shade and brightness based on the phases of the moon. |
||||||
| Unbreakable Arrow | common | BMG-MOON-MD-11 The Curse of Pacts and Passion (Part 2) | Show | |||
|
Notes:
Made from an alloy of platinum and adamantine, this arrow is a marvel to look upon: delicate tendrils snake around the haft; the arrowhead is shaped like an ivy leaf, and its veins are delicate traces of gold. |
||||||
| Immovable Rod | common | CCC-SAC-03 They're Good Adventurers, Brent | Show | |||
|
Notes:
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. |
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| Devil King School of Higher Learning Uniform (Clothes of Mending) | common | CCC-GSP04-01 Devil King High School: Year One | Show | |||
|
Notes:
Wondrous Item, common This standard set of clothing for students is a combination of black trousers or a red skirt, together with a black top decorated with gold outlines and buttons. The fabric of the uniform is specially made to make it easy and comfortable to wear under armor. |
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| Orb of Time (w/ minor Guardian property) | common | FR-DC-ELEMENT-DEATH Everything Changed | Show | |||
| Prosthetic Limb (Hand) | common | BMG-MOON-MD-07 Cauldron of Doom | Show | |||
|
Notes:
The famed Callidyrr dragoon Captain Steffan Conwirdin lost his hand during an attempt to spirit Prince Owaren Kendrick from the isle of Snowdown. The captain replaced his missing limb with this glimmering, cobalt-hued prosthetic. Many who fought in Koart and O’Malley during the invasion of Caer Corwell recalled seeing Captain Conwirdin wearing this cobalt hand to swing his blade expertly. There was no sign of the captain afterward. This item replaces a lost hand. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die. |
||||||
| Hat of Vermin (with flavor) | common | WBW-DC-LSN-01 The Hat The Spat Rats | Show | |||
|
Notes:
This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat (see the Player's Handbook or the Monster Manual for statistics). The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn. This particular hat is made from bright red cloth, and leans playfully to one side when worn. It has the Minor Property – Language. |
||||||
| Moon-Touched Sword | common | DDAL-DRW-17 Expedition to the Supreme Forge | Show | |||
|
Notes:
Weapon (Greatsword), Common The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. |
||||||
| Githyanki Earring (Ear Horn of Hearing, minor Sentinel property) | common | FR-DC-BG The Flying Flame | Show | |||
|
Notes:
Wondrous item, common This is a typical earring that a githyanki warrior would wear while venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect. Sentinel: Aberrations. This item glows faintly when aberrations are within 120 feet of it. |
||||||
| Twilight’s FluteInstrument of Scribing (, Compass Minor Property) | common | SJ-DC-PHP-POLAR-01 Folly Undone | Show | |||
| Weave Experimentation Ropes (Rope of Mending with minor Unbreakable property) | common | SJ-DC-PHP-ORNG Thousand Tiny Ducks (playtest) | Show | |||
|
Notes:
This rope was used to experiment on weave applications on creating constructs. they were cut and tied inorder to recreate and the best knots that can best hold magic. It was upgraded to be unbreakable so if you lost a piece it would still be magical. |
||||||
| Horn of Silent Alarm | common | SJ-DC-TST-03: Bakunawa (Playtest) | Show | |||
| Aubrey (Pot of Awakening) | common | BMG-MOON-MD-08 Down the Rabbit Hole | Show | |||
|
Notes:
Wondrous Item, Common |
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| Quor'hin's Hat (Hat of Wizardry with minor Hidden Message property) | common | SJ-DC-ECHO-01 Starfall | Show | |||
|
Notes:
Wondrous item, common (requires attunement by a wizard) This pirate hat was once worn by Captain Quor’hin of the githyanki Space Galleon Kur’Rakesh. Made of dark purple fabric and trimmed with silver lace, the hat is both a fashion statement and a useful item for any enterprising wizard, all rolled up into one. The password to disable the glyph of warding in the Captain’s Quarters is embroidered on the inside of the hat’s brim. The password is Goldfish. Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location. |
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