Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Cloak of Arachnida (with minor Guardian property)
very_rare
DDAL09-12 The Breath of Life
Show
Chloe's Necklace of Songs and Memories (Necklace of Prayer Beads with minor Guardian Property)
rare
FR-DC-PANDORA-JWEI-05 (Playtest)
Show
Notes:
Wondrous Item, rare
Flavor
Chloe’s Necklace of Songs and Memories is a necklace of prayer beads with the Harmonious property. It has six lockets strung through with a small chain, forming a necklace. Each locket contains a tiny piece of Chloe’s soul within. The flavors of this necklace is only enabled if the attuned character has the story award, ‘Chloe’s Gratitude’.
Harmonious Property. The characters hear Chloe singing for them for 1 minute. They are attuned to the item at the end of Chloe's singing.
Bead One (Blessing). When used, the characters under the bless effect can hear Chloe’s final song, which was sung for Lucas, in their mind.
Bead Two (Blessing). When used, the characters under the bless effect can see Chloe’s visage dancing and singing a cheerful song for them.
Bead Three (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a three year old girl and her father standing in front of a tomb.
Bead Four (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a four year old girl giving her best in a singing session. Her father is her audience. They were very happy.
Bead Five (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a five year old girl crying after failing her first performance. Her father comforts her with a hug.
Bead Six (Summons). When used, a beautiful song begins echoing around you, calling forth the help of a planar ally. On the chance that a hollyphant is selected as the summon, the characters see a smaller version of Chloe appearing instead. Chloe uses the hollyphant stat block. She tells them that she sometimes sings for Milil!!
Cape of the Monte Back
very_rare
DDAL-DRW-05 Uncertain Scrutiny
Show
Candle of Invocation (Chaotic Neutral)
very_rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Wondrous item, Very Rare (requires attunement)
The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time.
While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st-level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot.
Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle.
Canaith Mandolin (Instrument of the Bards)
rare
Trade Log
Show
Broom of Flying
uncommon
DDAL09-13 The Swarmed Heart
Show
Brazier of Commanding Fire Elementals
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Notes:
Its command word, ilkath keri (Ignan for "blaze brightly"), is inscribed along the brazier's inside rim.
Bow of Melodies Longbow
very_rare
Trade Log
Show
Notes:
Weapon (any bow), very rare (requires attunement)
This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic.
You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack.
Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead.
Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier.
Boots of the Winterlands
uncommon
DDHC-DD-08 Shivering Death
Show
Boots of the Winterlands
uncommon
CCC-CIC-01 The Vault of the Devourer
Show
Notes:
Wondrous Item, uncommon (requires attunement)
These black furred boots depict stark white gelugons wrapped around each foot. The wearer leaves behind icy foot prints that disappear after a few
Blade of Medusa (Longsword)
very_rare
staff of thunder and lightning
Trade Log
Show
Berserker Halberd
rare
DDHC-DD-08 Shivering Death
Show
Berserker Axe (Greataxe)
rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Weapon(Greataxe), Rare (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained.
Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear.
Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
Belt of Stone Giant Strength
very_rare
DDAL09-14 The Vast Emptiness of Grace
Show
Bell Branch
rare
WBW-DC-ERA-AO-01 Where Art Thou Darling? Delirium in Deleeria Part 1
Show
Notes:
Wondrous Item, rare (requires attunement by a druid or warlock)
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it.
The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present.
As an action, you can expend 1 charge to cast protection from evil and good.
Bead of Nourishment
common
SJ-DC-DUCKS-TTT-02 - The River King (playtest?)
Show
Notes:
Wondrous item, Common
This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.
Flavor Text. This bead feeds a person almost like they're really eating dinner, starting with crab and corn soup, grilled salmon, and rice before concluding with peach mango pie and vanilla flavored ice cream.
Balagos' Belt (Dragonhide Belt +3)
very_rare
FR-DC-BG The Flying Flame
Show
Notes:
Wondrous item, very rare (requires attunement by a monk)
This crimson belt has the appearance of a knight's sash. It is made from the hide of Balagos' wing.
Harmonious. Attuning to this item takes only 1 minute.
Bag of Holding (Devil King School of Higher Learning Bag)
uncommon
CCC-GSP04-01 Devil King High School: Year One
Show
Notes:
Wondrous Item, uncommon
The bag is dark blue with grey straps and a strap of metallic fastener at the top th`at binds the edges of the opening. The bag of holding also has the school’s logo at the side with a small devil toy trinket hanging from one of the straps.
Axin’s Bloodrider Helm (Watchful Helm)
very_rare
BMG-MOON-MD-07 Cauldron of Doom
Show
Notes:
Fashioned from blackened metal, this warrior’s helm completely covers the forehead and makes the wearer’s eyes glow red. The interior is lined with patches of skin from sacrificed Northlander warriors. The helm smells of blood and fire to a distance of 10 feet.
Astromancy Archive (with Guardian minor property)
rare
SJ-DC-ROTU-01 (Author's run)
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: Augury, Divination, Find the Path, Foresight, Locate Creature, and Locate Object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Guardian property. The blood red orb pulses and whispers slurping tentacle sound in the bearer’s mind when it senses danger, granting +2 initiative.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Cloak of Arachnida (with minor Guardian property) | very_rare | DDAL09-12 The Breath of Life | Show | |||
Chloe's Necklace of Songs and Memories (Necklace of Prayer Beads with minor Guardian Property) | rare | FR-DC-PANDORA-JWEI-05 (Playtest) | Show | |||
Notes:
Wondrous Item, rare Flavor Harmonious Property. The characters hear Chloe singing for them for 1 minute. They are attuned to the item at the end of Chloe's singing. Bead One (Blessing). When used, the characters under the bless effect can hear Chloe’s final song, which was sung for Lucas, in their mind. Bead Two (Blessing). When used, the characters under the bless effect can see Chloe’s visage dancing and singing a cheerful song for them. Bead Three (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a three year old girl and her father standing in front of a tomb. Bead Four (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a four year old girl giving her best in a singing session. Her father is her audience. They were very happy. Bead Five (Favor). When used, the character affected by the greater restoration spell from this bead sees an image of a five year old girl crying after failing her first performance. Her father comforts her with a hug. Bead Six (Summons). When used, a beautiful song begins echoing around you, calling forth the help of a planar ally. On the chance that a hollyphant is selected as the summon, the characters see a smaller version of Chloe appearing instead. Chloe uses the hollyphant stat block. She tells them that she sometimes sings for Milil!! |
||||||
Cape of the Monte Back | very_rare | DDAL-DRW-05 Uncertain Scrutiny | Show | |||
Candle of Invocation (Chaotic Neutral) | very_rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Wondrous item, Very Rare (requires attunement) The candle's magic is activated when the candle is lit, which requires an action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time. While lit, the candle sheds dim light in a 30-foot radius. Any creature within that light whose alignment matches that of the candle makes attack rolls, saving throws, and ability checks with advantage. In addition, a cleric or druid in the light whose alignment matches the candle's can cast 1st-level spells he or she has prepared without expending spell slots, though the spell's effect is as if cast with a 1st-level slot. Alternatively, when you light the candle for the first time, you can cast the gate spell with it. Doing so destroys the candle. |
||||||
Canaith Mandolin (Instrument of the Bards) | rare | Trade Log | Show | |||
Broom of Flying | uncommon | DDAL09-13 The Swarmed Heart | Show | |||
Brazier of Commanding Fire Elementals | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Notes:
Its command word, ilkath keri (Ignan for "blaze brightly"), is inscribed along the brazier's inside rim. |
||||||
Bow of Melodies Longbow | very_rare | Trade Log | Show | |||
Notes:
Weapon (any bow), very rare (requires attunement) This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic. You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack. Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead. Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier. |
||||||
Boots of the Winterlands | uncommon | DDHC-DD-08 Shivering Death | Show | |||
Boots of the Winterlands | uncommon | CCC-CIC-01 The Vault of the Devourer | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) These black furred boots depict stark white gelugons wrapped around each foot. The wearer leaves behind icy foot prints that disappear after a few |
||||||
Blade of Medusa (Longsword) | very_rare | staff of thunder and lightning | Trade Log | Show | ||
Berserker Halberd | rare | DDHC-DD-08 Shivering Death | Show | |||
Berserker Axe (Greataxe) | rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Weapon(Greataxe), Rare (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. |
||||||
Belt of Stone Giant Strength | very_rare | DDAL09-14 The Vast Emptiness of Grace | Show | |||
Bell Branch | rare | WBW-DC-ERA-AO-01 Where Art Thou Darling? Delirium in Deleeria Part 1 | Show | |||
Notes:
Wondrous Item, rare (requires attunement by a druid or warlock) This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don’t have total cover from you, the bells ring softly, their tone indicating the creature types present. |
||||||
Bead of Nourishment | common | SJ-DC-DUCKS-TTT-02 - The River King (playtest?) | Show | |||
Notes:
Wondrous item, Common This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations. Flavor Text. This bead feeds a person almost like they're really eating dinner, starting with crab and corn soup, grilled salmon, and rice before concluding with peach mango pie and vanilla flavored ice cream. |
||||||
Balagos' Belt (Dragonhide Belt +3) | very_rare | FR-DC-BG The Flying Flame | Show | |||
Notes:
Wondrous item, very rare (requires attunement by a monk) This crimson belt has the appearance of a knight's sash. It is made from the hide of Balagos' wing. Harmonious. Attuning to this item takes only 1 minute. |
||||||
Bag of Holding (Devil King School of Higher Learning Bag) | uncommon | CCC-GSP04-01 Devil King High School: Year One | Show | |||
Notes:
Wondrous Item, uncommon The bag is dark blue with grey straps and a strap of metallic fastener at the top th`at binds the edges of the opening. The bag of holding also has the school’s logo at the side with a small devil toy trinket hanging from one of the straps. |
||||||
Axin’s Bloodrider Helm (Watchful Helm) | very_rare | BMG-MOON-MD-07 Cauldron of Doom | Show | |||
Notes:
Fashioned from blackened metal, this warrior’s helm completely covers the forehead and makes the wearer’s eyes glow red. The interior is lined with patches of skin from sacrificed Northlander warriors. The helm smells of blood and fire to a distance of 10 feet. |
||||||
Astromancy Archive (with Guardian minor property) | rare | SJ-DC-ROTU-01 (Author's run) | Show | |||
Notes:
Wondrous item, rare (requires attunement by a wizard) This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: Augury, Divination, Find the Path, Foresight, Locate Creature, and Locate Object. It functions as a spellbook for you, with spells encoded on the rings. While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. Guardian property. The blood red orb pulses and whispers slurping tentacle sound in the bearer’s mind when it senses danger, granting +2 initiative. |