Asteria Brynhildr / Lil' Teri

Season:
11
Race:
Aasimar
Class:
Divine Soul Sorcerer 13/Life Domain Cleric 3
Background:
Waterdhavian Noble
Lifestyle:
Aristocratic
Current Level:
16
Total GP:
163406
Total Downtime:
295
Tag:
Faction:
Order of the Gauntlet
Faction Rank:
Whitehawk (rank 3)
Magic Item Count:
131
Magic Item Limit:
6
Bracers of Archery,
Cloak of Many Fashions,
Slippers of Spider Climbing,
Cloak of Protection,
Ring of Swimming,
Wand of Magic Missile,
Wand of Webs,
Folding Boat,
Boots fo False Tracks,
Ring of Jumping,
Gauntlets of Ogre Power,
Icicle (+1 Shortsword),
Staff of Charming,
Cloak of Displacement,
Ring of Free Action,
Dagger of Venom,
Boots of False Tracks,
Sending Stones,
Vorpal Longsword,
Stone of Good Luck,
Studded Leather Armor +1,
Gem of Seeing,
Brooch of Shielding,
Charlatan's Die,
Eladrin Boots of Elvenkind,
Moon-Touched Sword (Greatsword),
Sleeper’s Bamboo Chimes (Bell Branch),
Longrest Blanket (Cloak of Many Fashions), Common,
A buncha stuff wait,
Quiver of the Centaurs,
Wave (Weapon of Warning, Trident +3),
Necklace of Prayer Beads,
Horn of Silent Alarm,
Javelin of Lightning,
Bahaghari (Mantle of Spell Resistance w/ minor property),
Ligaya (Wand of Smiles w/ Guardian Property),
Ghost Step Tattoo,
Fangs of Sybil (Dagger of Venom),
Goggles of Night,
Cloak of the Manta Ray,
Cap of Water Breathing,
Necklace of Fireballs (4 charges),
Liwanag (Staff of the Woodlands with flavor),
Staff of the Adder,
Pahulaian's Flute of Recollection (Silver Horn of Valhalla) ,
Mallet of Moon's Rescue (Wand of Pyrotechnics),
Absorbing Tattoo (Force),
Tankard of Sobriety,
Staff of Power,
Amulet of Health,
Miltiades' Shield (Shield +3),
Tome of Leadership and Influence,
Scale Armor of Psychic Resistance (Druid-friendly),
Key to the Sea (Staff of Adornment with minor music property) ,
1)Ioun Stone of Intellect,
Moon-touched Greatsword,
Portable Hole,
Horn of Nyahalla (Horn of Valhalla (Silver),
Ring of Telekenisis,
Anemoi (Carpet of Flying with flavor text),
Scimitar of Speed (Guardian Property),
Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property),
Ghost Step Tattoo (Harmonious Property),
Iron Golem,
Juggernaut's Tear (Water Elemental Essence Shard with the Guardian Property),
Koza's Panflute (Instrument of Scribing),
Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property),
Black Root of Clathrus Archeri (Staff of Defense with the Wicked property),
Belt of Fire Giant Strength,
Snurre's Cape (Cape of Cold Resistance),
Gem of Seeing,
Driftglobe,
Shield of Missile Attraction,
Half Plate +2,
Cloak of the Manta Ray,
Mithral Plate Armor,
Bag of Holding,
Cloak of Elvenkind,
Boots of Elvenkind,
Ring of Protection,
Longbow +1,
Dwarven Plate,
Shield +1,
Battleaxe +1,
Warhammer +1,
Gauntlets of Ogre Power,
Ring of Invisibility,
Javelin of Lightning,
Hell Hound Cloak,
Sword of Vengeance (Sword +1),
Greataxe +2,
Mace +2,
Ring of Shooting Stars,
Pipes of the Sewers,
Purple Wyvernhide Belt (Dragonhide belt, +3 with Guardian Property),
Flail Weapon +1 ,
Berserker Greataxe, Rare (requires attunement),
Defender Greatsword,
Ring of Feather Falling Ring,,
Ring of Fire Resistance,
Spear of Backbiting,
Shortsword of Vengeance Weapon,
Ring of Telekenisis,
Rod of Absorption,
Staff of Thunder and Lightning,
Manual of Iron Golems,
Candle of Invocation (Lawful Neutral),
Cape of the Mountebank,
Animated Shield,
Dragonhide Belt +3 (w/ minor Harmonious property),
Ear Horn of Hearing (w/ minor Sentinel property),
Amulet of teh Devout +2,
Godlen Apple (Astromancy Archive),
Quor'hin's Hat (Hat of Wizardry with minor Hidden Message property),
Spellguard Shield,
Daern's Instant Fortress,
Gem of Seeing,
Daern's Instant Fortress,
Orb of Direction,
Phoenix Tear (Elemental Essence Shard: Fire),
Eschantrii Staff (Staff of Adornment),
Massage Necklace (Necklace of Prayer Beads, w/ minor Loud property),
Longbow of Melodies,
Pole of Collapsing,
Tome of Clear Thought,
Item rewards: Rod of Hellish Flames (minorTemperate property),
Lock of Trickery,
Moon-Touched Rapier,
Love's Bite (Nine Lives Stealer, longsword, 7 charges),
Staff of Thunder and Lightning,
Staff of Striking

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2025-04-05 20:00 DDAL07-11 A Lesson in Love 62 4260 10 Love's Bite (Nine Lives Stealer, longsword, 7 charges) Show

Players:
@Mr. Meme - Dominique Solomon (level 16 sorcerer/paladin)
@Xerpent Kat 🎶 - Kleryk Dreweed (level 16 paladin)
@Gon Prie - Montero (level 12 paladin/sorcerer)
@coldfusion2142 - Hiroshi (level 16 rogue/wizard)
@Healing Damage™ - Lil'Teri (level 16 sorcerer/cleric)

Gold:
4260 GP (each player)

Consumables:
Potion of Fire Giant Strength
Potion of Speed

Downtime Activity:
Buying From The Merchant Princes
While the merchant princes are happy to sell the items over which they hold monopoly, doing so can be time consuming. Characters wishing to purchase goods from the merchant princes must spend 10 downtime days arranging a meeting, negotiating prices, and coordinating for impartial intermediaries to accept, transfer gold during the transaction. At the end of the ten days, you may make one purchase -- either a single permanent magic item, or up to their limit in other items.

2025-04-10 21:00 DDAL05-08 Durlag's Tower 63 1041 10 Staff of Thunder and Lightning Show

10 DT, 6,250 Gold, 1,041.666666666667 each player

Adventurers:
@gon prie as Yarys Norixius the Emerald Dragonborn Celestial Warlock 11/Clockwork Sorc 5
@S-Word as Alcor the Shadar-kai Great Old One Warlock 16
@Paean as Perette Le Pieu the Human Charisma Maxed Persuader (Redemption Pal 4/Eloquence Bard 4/Hexblade 4/Fey Wanderer Ranger 4)
@Khonshu's errand boy 🌙💵👥 as Lil'Teri the Aasimar Divine Soul Sorcerer 13/Life Cleric 3
@Periwinkle🌸 as Nepo Baby the Fairy Lightning Draconic Sorcerer 16
@Galvanized Square Steel 🦅 as Sorynn Oelmack the Human Valor Bard 14/Warlock 2

Rewards:

Consumables:
Potion of Invulnerability
Potion of Speed
Spell Scroll of Greater Invisibility
Potion of Superior Healing
Potion of Frost Giant Strength

Story Award:
Quasit's Essence
(Unique, requires attunement by a Warlock with a Quasit Familiar)

The quasit K’nap, long trapped in Durlag’s Tower with the obese and foul nalfeshnee Schvalt, demonstrated a greater-than-average ability to perform autonomous actions. You have retained a bit of his fleeting essence, and may choose to bolster your own quasit familiar using a powerful ritual that requires the destruction of a powerful magic item. If you perform this ritual (see sidebar, below), your quasit familiar grants you access to the Variant: Quasit Familiar rule from the Monster Manual.

If you defeated K’nap, you gain access to a special ritual. By spending five downtime days destroying the staff of thunder and lightning and mixing its arcane components with the essence of the quasit, you gain access to the Variant: Quasit Familiar rule as described on page 63 of the Monster Manual. Gaining the benefit of this variant rule uses one of your attunement slots. In addition, the destroyed staff permanently counts against the number of permanent magic items you possess, and can’t be traded—even if you later forfeit the benefit of this ritual. If you ever choose to “unattune” from the benefit of this ritual, the attunement slot is once more available, but the staff of thunder and lightning and the benefit of the ritual fueled by its destruction are forever lost, never to be reclaimed.

You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half.
Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

2025-04-18 21:00 DDAL07-12 In Search of Secrets 64 1400 10 Staff of Striking Show

Adventure Name: DDAL07-12 In Search of Secrets
Date:
Time:
Dungeon Master: Cedric Butron
DCI: 8320780081

Adventurers:
Montero (level 12 paladin/sorcerer)
Isabella (level 16 barbarian)
Kleryk (level 16 paladin)
Dance of Fireflies (level 16 rogue/fighter)
Lil' Teri (level 16 sorcerer/cleric)

Gold: 1480 gp for each PC
Downtime Days: 10
Advancement Option? Yes

Date Played Adventure Title Tier Session ACP TCP ▲ Downtime Renown
2025-04-05 20:00 DDAL07-11 A Lesson in Love 62 10 Show

Players:
@Mr. Meme - Dominique Solomon (level 16 sorcerer/paladin)
@Xerpent Kat 🎶 - Kleryk Dreweed (level 16 paladin)
@Gon Prie - Montero (level 12 paladin/sorcerer)
@coldfusion2142 - Hiroshi (level 16 rogue/wizard)
@Healing Damage™ - Lil'Teri (level 16 sorcerer/cleric)

Gold:
4260 GP (each player)

Consumables:
Potion of Fire Giant Strength
Potion of Speed

Downtime Activity:
Buying From The Merchant Princes
While the merchant princes are happy to sell the items over which they hold monopoly, doing so can be time consuming. Characters wishing to purchase goods from the merchant princes must spend 10 downtime days arranging a meeting, negotiating prices, and coordinating for impartial intermediaries to accept, transfer gold during the transaction. At the end of the ten days, you may make one purchase -- either a single permanent magic item, or up to their limit in other items.

2025-04-10 21:00 DDAL05-08 Durlag's Tower 63 10 Show

10 DT, 6,250 Gold, 1,041.666666666667 each player

Adventurers:
@gon prie as Yarys Norixius the Emerald Dragonborn Celestial Warlock 11/Clockwork Sorc 5
@S-Word as Alcor the Shadar-kai Great Old One Warlock 16
@Paean as Perette Le Pieu the Human Charisma Maxed Persuader (Redemption Pal 4/Eloquence Bard 4/Hexblade 4/Fey Wanderer Ranger 4)
@Khonshu's errand boy 🌙💵👥 as Lil'Teri the Aasimar Divine Soul Sorcerer 13/Life Cleric 3
@Periwinkle🌸 as Nepo Baby the Fairy Lightning Draconic Sorcerer 16
@Galvanized Square Steel 🦅 as Sorynn Oelmack the Human Valor Bard 14/Warlock 2

Rewards:

Consumables:
Potion of Invulnerability
Potion of Speed
Spell Scroll of Greater Invisibility
Potion of Superior Healing
Potion of Frost Giant Strength

Story Award:
Quasit's Essence
(Unique, requires attunement by a Warlock with a Quasit Familiar)

The quasit K’nap, long trapped in Durlag’s Tower with the obese and foul nalfeshnee Schvalt, demonstrated a greater-than-average ability to perform autonomous actions. You have retained a bit of his fleeting essence, and may choose to bolster your own quasit familiar using a powerful ritual that requires the destruction of a powerful magic item. If you perform this ritual (see sidebar, below), your quasit familiar grants you access to the Variant: Quasit Familiar rule from the Monster Manual.

If you defeated K’nap, you gain access to a special ritual. By spending five downtime days destroying the staff of thunder and lightning and mixing its arcane components with the essence of the quasit, you gain access to the Variant: Quasit Familiar rule as described on page 63 of the Monster Manual. Gaining the benefit of this variant rule uses one of your attunement slots. In addition, the destroyed staff permanently counts against the number of permanent magic items you possess, and can’t be traded—even if you later forfeit the benefit of this ritual. If you ever choose to “unattune” from the benefit of this ritual, the attunement slot is once more available, but the staff of thunder and lightning and the benefit of the ritual fueled by its destruction are forever lost, never to be reclaimed.

You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half.
Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

2025-04-18 21:00 DDAL07-12 In Search of Secrets 64 10 Show

Adventure Name: DDAL07-12 In Search of Secrets
Date:
Time:
Dungeon Master: Cedric Butron
DCI: 8320780081

Adventurers:
Montero (level 12 paladin/sorcerer)
Isabella (level 16 barbarian)
Kleryk (level 16 paladin)
Dance of Fireflies (level 16 rogue/fighter)
Lil' Teri (level 16 sorcerer/cleric)

Gold: 1480 gp for each PC
Downtime Days: 10
Advancement Option? Yes

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2025-04-05 20:00 DDAL07-11 A Lesson in Love 62 4260 10 Love's Bite (Nine Lives Stealer, longsword, 7 charges) Show

Players:
@Mr. Meme - Dominique Solomon (level 16 sorcerer/paladin)
@Xerpent Kat 🎶 - Kleryk Dreweed (level 16 paladin)
@Gon Prie - Montero (level 12 paladin/sorcerer)
@coldfusion2142 - Hiroshi (level 16 rogue/wizard)
@Healing Damage™ - Lil'Teri (level 16 sorcerer/cleric)

Gold:
4260 GP (each player)

Consumables:
Potion of Fire Giant Strength
Potion of Speed

Downtime Activity:
Buying From The Merchant Princes
While the merchant princes are happy to sell the items over which they hold monopoly, doing so can be time consuming. Characters wishing to purchase goods from the merchant princes must spend 10 downtime days arranging a meeting, negotiating prices, and coordinating for impartial intermediaries to accept, transfer gold during the transaction. At the end of the ten days, you may make one purchase -- either a single permanent magic item, or up to their limit in other items.

2025-04-10 21:00 DDAL05-08 Durlag's Tower 63 1041 10 Staff of Thunder and Lightning Show

10 DT, 6,250 Gold, 1,041.666666666667 each player

Adventurers:
@gon prie as Yarys Norixius the Emerald Dragonborn Celestial Warlock 11/Clockwork Sorc 5
@S-Word as Alcor the Shadar-kai Great Old One Warlock 16
@Paean as Perette Le Pieu the Human Charisma Maxed Persuader (Redemption Pal 4/Eloquence Bard 4/Hexblade 4/Fey Wanderer Ranger 4)
@Khonshu's errand boy 🌙💵👥 as Lil'Teri the Aasimar Divine Soul Sorcerer 13/Life Cleric 3
@Periwinkle🌸 as Nepo Baby the Fairy Lightning Draconic Sorcerer 16
@Galvanized Square Steel 🦅 as Sorynn Oelmack the Human Valor Bard 14/Warlock 2

Rewards:

Consumables:
Potion of Invulnerability
Potion of Speed
Spell Scroll of Greater Invisibility
Potion of Superior Healing
Potion of Frost Giant Strength

Story Award:
Quasit's Essence
(Unique, requires attunement by a Warlock with a Quasit Familiar)

The quasit K’nap, long trapped in Durlag’s Tower with the obese and foul nalfeshnee Schvalt, demonstrated a greater-than-average ability to perform autonomous actions. You have retained a bit of his fleeting essence, and may choose to bolster your own quasit familiar using a powerful ritual that requires the destruction of a powerful magic item. If you perform this ritual (see sidebar, below), your quasit familiar grants you access to the Variant: Quasit Familiar rule from the Monster Manual.

If you defeated K’nap, you gain access to a special ritual. By spending five downtime days destroying the staff of thunder and lightning and mixing its arcane components with the essence of the quasit, you gain access to the Variant: Quasit Familiar rule as described on page 63 of the Monster Manual. Gaining the benefit of this variant rule uses one of your attunement slots. In addition, the destroyed staff permanently counts against the number of permanent magic items you possess, and can’t be traded—even if you later forfeit the benefit of this ritual. If you ever choose to “unattune” from the benefit of this ritual, the attunement slot is once more available, but the staff of thunder and lightning and the benefit of the ritual fueled by its destruction are forever lost, never to be reclaimed.

You may spend 60 downtime days to craft one barrel of firespirits. Each batch requires special sweet herbs from Bitter-root’s copse near Durlag’s Tower and 100 gp worth of other materials, including aged dwarven spirits blessed by a dwarven priest. If you find yourself in possession of campaign documentation that bestows ownership of a distillery, this time and gold cost is reduced by half.
Each barrel contains approximately 30 gallons of firespirits, and can be sold for 1,000 gp. Alternately, as this is a rare elixir; it may be worth a significant amount to Fai Chen, certain high-ranking lords, or other purveyors of such fineries. Additionally, if you give a nip of firespirits (just a wee one) to a dwarf, all Charisma (Persuasion) checks made with them are made with advantage for the next hour.

2025-04-18 21:00 DDAL07-12 In Search of Secrets 64 1400 10 Staff of Striking Show

Adventure Name: DDAL07-12 In Search of Secrets
Date:
Time:
Dungeon Master: Cedric Butron
DCI: 8320780081

Adventurers:
Montero (level 12 paladin/sorcerer)
Isabella (level 16 barbarian)
Kleryk (level 16 paladin)
Dance of Fireflies (level 16 rogue/fighter)
Lil' Teri (level 16 sorcerer/cleric)

Gold: 1480 gp for each PC
Downtime Days: 10
Advancement Option? Yes