Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Key to the Sea (Staff of Adornment with minor music property) common SJ-DC-PHP-Grock-01: Solstice Show
Notes:

Staff, common

If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.

This staff has the minor music property. When the staff strikes an enemy or a surface, musical notes ring out containing the melody to a lullaby Lanaya's father used to sing to her when she was afraid.

Longrest Blanket (Cloak of Many Fashions), Common common WBW-DC-PHP-TYM-01 I Dreamt That I Was Falling Show
Notes:

This cloak feels cold or warm to the touch, depending on which temperature would make the user more comfortable.

This magic item eases the mind and makes it clearer, and has the Guardian minor property (The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.)

Tankard of Sobriety common SJ-DC-ETA You Are My Sunshine Show
Notes:

Item, common

This turnip-shaped tankard comes straight from the top shelf of Yansun Yan’s mini-bar. He swears that Prince Andru himself wanted this exact tankard for the “Annual Turnip-Beer Drinking Gauntlet.” It is made from kiln dried mashed turnips. This tankard has the Strange Material minor property: The item was created from a material that is bizarre given its purpose. Its durability is unaffected.

This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. This item is found in Xanathar's Guide to Everything, pg. 139.

Pole of Collapsing common PS-DC-DD-08 (PlayTest) Show
Notes:

Wondrous Item, Common

This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole's weight doesn't change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.

This item is found in the DMG.

Language. The bearer can speak and understand Common while the item is on the bearer’s person.

Boots of False Tracks common DDAL00-08 Layers Upon Layers Show
Notes:

These thick-soled boots are made of supple black leather. When used to leave false tracks, the tracks they leave are filled with fresh blood—as if the creature leaving them were grievously wounded. This item can be found in Appendix 6.

Eschantrii Staff (Staff of Adornment) common SJ-DC-MONSTER-01 Phoenix Show
Horn of Silent Alarm common CCC-BMG-MOON 6-3 Planar Convergence Show
Notes:

Wondrous item, common

The otherworldly tone of this horn sounds like the reverberation of clear crystals. The user and recipient of the horn’s signal feel a warm, calming sensation spreading across their bodies, which dissipates after one round.

Quor'hin's Hat (Hat of Wizardry with minor Hidden Message property) common SJ-DC-ECHO-01 Starfall Show
Notes:

Wondrous item, common (requires attunement by a wizard)

This pirate hat was once worn by Captain Quor’hin of the githyanki Space Galleon Kur’Rakesh. Made of dark purple fabric and trimmed with silver lace, the hat is both a fashion statement and a useful item for any enterprising wizard, all rolled up into one. The password to disable the glyph of warding in the Captain’s Quarters is embroidered on the inside of the hat’s brim. The password is Goldfish.

Hidden Message. A message is hidden somewhere on the item. It might be visible only at a certain time of the year, under the light of one phase of the moon, or in a specific location.

Mallet of Moon's Rescue (Wand of Pyrotechnics) common WBW-DC-PHP-TYM-02 We Woke Up In The Sky Show
Notes:

Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

This wand resembles a wooden mallet used for gongs and drums. The noise that this magic item creates sound like banging pots and pans. The Mallet of Moon's Rescue also has the War Leader property

As an action, you can cause your voice to be heard clearly for up to 300 feet, until the end of your turn.

Boots fo False Tracks common CCC-RCC-01-03 - Chains of Desparation Show
Notes:

Wondrous item, common

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Ear Horn of Hearing (w/ minor Sentinel property) common FR-DC-BG The Flying Flame Show
Notes:

Sentinel. This item glows faintly when aberrations are within 120 feet of it. This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.