Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Ring of Feather Falling Ring,
rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Rare (requires attunement)
Ring of Fire Resistance
rare
DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors)
Show
Notes:
Rare (requires attunement)
Sending Stones
rare
DDAL00-08 Layers Upon Layers
Show
Notes:
Instead of only two stones, there are three stones in this set. Each is crafted from a small, polished river stone, inscribed with a strange sigil. Their use is not without risk, however. Each time the stones are used, there is a 1-in-10 chance that the message is overheard by Witchthorn who, in turn twists or otherwise distorts the message—preferably in a way to put any listeners in peril.
Juggernaut's Tear (Water Elemental Essence Shard with the Guardian Property)
rare
SJ-DC-PHP-TY-VAL-05 i burn beneath your light
Show
Notes:
This blue and black shard pulses with the light of a trapped rainstorm, and occasionally the sound of thunder emanates from its glassy surface. This shard is said to contain the memories of a fallen star elf pilot from long ago.
Gem of Seeing
rare
CCC-DWB-TFG 1 The Frostbane Garden
Show
Notes:
Adventuring gear (wondrous item), rare (requires attunement)
This gem has 3 Charges. As an Action, you can speak the gem's Command word and expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended Charges daily at dawn.
Black Root of Clathrus Archeri (Staff of Defense with the Wicked property)
rare
SJ-DC-PANDORA-JWEI-03A (Playtest)
Show
Notes:
Staff, rare (requires attunement)
This staff’s shaft is blacked and rotted with several fungi grown around it ending with a red colored clathrus archeri at its tip.
Flavor: When its user casts a mage armor with this staff, a translucent reddish purple colored arcane armor wraps their body with mycelial threads woven around the waist. If a shield is casted with this staff, it takes the form of a mushroom’s red cap.
Whenever the wearer of this armor is presented with an opportunity to do evil, they hear the soft whisper of a lady in an unknown language which numbs their moral, drives them a little mad, and soothes their empathy, thereby increasing their urges to commit the act.
Snurre's Cape (Cape of Cold Resistance)
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Notes:
King Snurre's cape grants the wearer resistance to cold damage.
Gem of Seeing
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Phoenix Tear (Elemental Essence Shard: Fire)
rare
SJ-DC-MONSTER-01 Phoenix
Show
Shield of Missile Attraction
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Dagger of Venom
rare
DDAL05-17 Hartkiller's Horn
Show
Notes:
Weapon (dagger), rare
The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.
Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Massage Necklace (Necklace of Prayer Beads, w/ minor Loud property)
rare
FR-DC-TBS-03, Playtest
Show
Notes:
Massage Necklace (NoPB, 6x Greater Restoration w LOUD property)
Flavor
This necklace has 6 beads. Every time you use one, the bead turns into a back scratcher hand for you to scratch your back and when you do use them to scratch your back, it lets out a very loud "FEELS GOOD YEAH!?" sound.
Ring of Free Action
rare
DDAL-09-10 Tipping the Scales
Show
Ring of Protection
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Staff of Charming
rare
Trade Log
Show
Notes:
Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard)
This staff is fashioned from a piece of pale, white wood, capped with a falcon made of silver.
While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn.
If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.
The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. Notes: Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard, Control, Communication
Hell Hound Cloak
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Greataxe +2
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Mace +2
rare
DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King
Show
Folding Boat
rare
CCC-RCC-01-03 - Chains of Desparation
Show
Notes:
Wondrous Item, rare
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Studded Leather Armor +1
rare
CCC-DWB-TFG 1 The Frostbane Garden
Show
Notes:
Armor(studded leather), rare
You have a +1 bonus to AC while wearing this armor.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Ring of Feather Falling Ring, | rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Rare (requires attunement) |
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Ring of Fire Resistance | rare | DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) | Show | |||
Notes:
Rare (requires attunement) |
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Sending Stones | rare | DDAL00-08 Layers Upon Layers | Show | |||
Notes:
Instead of only two stones, there are three stones in this set. Each is crafted from a small, polished river stone, inscribed with a strange sigil. Their use is not without risk, however. Each time the stones are used, there is a 1-in-10 chance that the message is overheard by Witchthorn who, in turn twists or otherwise distorts the message—preferably in a way to put any listeners in peril. |
||||||
Juggernaut's Tear (Water Elemental Essence Shard with the Guardian Property) | rare | SJ-DC-PHP-TY-VAL-05 i burn beneath your light | Show | |||
Notes:
This blue and black shard pulses with the light of a trapped rainstorm, and occasionally the sound of thunder emanates from its glassy surface. This shard is said to contain the memories of a fallen star elf pilot from long ago. |
||||||
Gem of Seeing | rare | CCC-DWB-TFG 1 The Frostbane Garden | Show | |||
Notes:
Adventuring gear (wondrous item), rare (requires attunement) This gem has 3 Charges. As an Action, you can speak the gem's Command word and expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended Charges daily at dawn. |
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Black Root of Clathrus Archeri (Staff of Defense with the Wicked property) | rare | SJ-DC-PANDORA-JWEI-03A (Playtest) | Show | |||
Notes:
Staff, rare (requires attunement) This staff’s shaft is blacked and rotted with several fungi grown around it ending with a red colored clathrus archeri at its tip. Flavor: When its user casts a mage armor with this staff, a translucent reddish purple colored arcane armor wraps their body with mycelial threads woven around the waist. If a shield is casted with this staff, it takes the form of a mushroom’s red cap. Whenever the wearer of this armor is presented with an opportunity to do evil, they hear the soft whisper of a lady in an unknown language which numbs their moral, drives them a little mad, and soothes their empathy, thereby increasing their urges to commit the act. |
||||||
Snurre's Cape (Cape of Cold Resistance) | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Notes:
King Snurre's cape grants the wearer resistance to cold damage. |
||||||
Gem of Seeing | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Phoenix Tear (Elemental Essence Shard: Fire) | rare | SJ-DC-MONSTER-01 Phoenix | Show | |||
Shield of Missile Attraction | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Dagger of Venom | rare | DDAL05-17 Hartkiller's Horn | Show | |||
Notes:
Weapon (dagger), rare The pommel of this wicked looking dagger looks like a black viper with a forked blade worked to resemble the tongue. You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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Massage Necklace (Necklace of Prayer Beads, w/ minor Loud property) | rare | FR-DC-TBS-03, Playtest | Show | |||
Notes:
Massage Necklace (NoPB, 6x Greater Restoration w LOUD property) |
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Ring of Free Action | rare | DDAL-09-10 Tipping the Scales | Show | |||
Ring of Protection | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Staff of Charming | rare | Trade Log | Show | |||
Notes:
Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff is fashioned from a piece of pale, white wood, capped with a falcon made of silver. While holding this staff, you can use an action to expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff. If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can't use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff's intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell. The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff. Notes: Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard, Control, Communication |
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Hell Hound Cloak | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Greataxe +2 | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Mace +2 | rare | DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King | Show | |||
Folding Boat | rare | CCC-RCC-01-03 - Chains of Desparation | Show | |||
Notes:
Wondrous Item, rare This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. |
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Studded Leather Armor +1 | rare | CCC-DWB-TFG 1 The Frostbane Garden | Show | |||
Notes:
Armor(studded leather), rare You have a +1 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. |