Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Sending Stones rare DDAL00-08 Layers Upon Layers Show
Notes:

Instead of only two stones, there are three stones in this set. Each is crafted from a small, polished river stone, inscribed with a strange sigil. Their use is not without risk, however. Each time the stones are used, there is a 1-in-10 chance that the message is overheard by Witchthorn who, in turn twists or otherwise distorts the message—preferably in a way to put any listeners in peril.

Studded Leather Armor +1 rare CCC-DWB-TFG 1 The Frostbane Garden Show
Notes:

Armor(studded leather), rare

You have a +1 bonus to AC while wearing this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Gem of Seeing rare CCC-DWB-TFG 1 The Frostbane Garden Show
Notes:

Adventuring gear (wondrous item), rare (requires attunement)

This gem has 3 Charges. As an Action, you can speak the gem's Command word and expend 1 charge. For the next 10 minutes, you have Truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended Charges daily at dawn.

Sleeper’s Bamboo Chimes (Bell Branch) rare WBW-DC-PHP-TYM-01 I Dreamt That I Was Falling Show
Notes:

This wooden bamboo chime is adorned with brass crescent moons, and carved with fey lullabies.

While holding this magic item, the user feels the emotions of others more intently.

This magic item has the Conscientious minor property (When the bearer of this item contemplates or undertakes a malevolent act, the item enhances pangs of conscience.)

Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Notes:

4 Greater Restorations, 1 Planar Ally, 1 Wind Walk

Bahaghari (Mantle of Spell Resistance w/ minor property) rare WBW-DC-ANDL-01 The Petrified Forest Show
Notes:

Wondrous Item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak. This item is found in the Dungeon Master’s Guide.

Alindaya gave you this mantle as a token of her gratitude for saving her domain. It keeps you warm and protected from the elements, just like the tropical domain of delight you came from where it is neither too cold nor too hot. Alindaya snipped off a strip of fabric from her own robe, and created this just for you. The cloak lengthens and shortens at will, to make it physically appropriate for the weather – and the inner lining glistens with colors as if you saw a rainbow on a sunny day. If you look at the patterns from the inner lining hard enough, you are able to make out images of the domain of Andelein in them.

In addition, the mantle has the temperate minor property. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.

Fangs of Sybil (Dagger of Venom) rare CCC-GARY-01 A Night to Remember + CCC-GARY-02 To Find A Way Out Show
Notes:

These stylized versions of the Dagger of Venom are etched with symbols that appear almost religious, but are impossible to identify even to the most educated scholar.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.

Necklace of Fireballs (4 charges) rare CCC-GARY-02 To Find a Way Out + CCC-GARY-03 Oh, Were In It Now Show
Liwanag (Staff of the Woodlands with flavor) rare WBW-DC-ANDL-3 The Crossings of Fate (Part 2) Show
Notes:

staff, weapon, rare (requires attunement by a druid), simple weapon, melee weapon, major tier

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells.

You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form
You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

Versatile
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Andelein Flavor
This staff was created by Alindaya from one of the plants in their garden as a symbol of gratitude for your heroic deeds. The same fireflies that guided you through parts of the Domain of Andelein, and back home, illuminate this staff, and can be called to guide you once again. The wielder of this staff cannot get lost in Andelein as the fireflies will guide them to wherever they wish to go in that domain.

In addition, this staff has the Beacon minor property: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.

Pahulaian's Flute of Recollection (Silver Horn of Valhalla) rare WBW-DC-PHP-TYM-02 We Woke Up In The Sky Show
Notes:

Wondrous Item, rare

You can use an action to blow this horn. In response, 2d4+2 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

This bamboo flute is carved with symbols of the moon along its length. When activated, the moon symbols glow with silverly radiance. The berserkers summoned by this item resemble people that the wielder has lost, forgotten or left behind. They otherwise have the berserker stat block.

Portable Hole rare DDAL-DRW17: Expedition to the Supreme Forge Show
Notes:

Wondrous Item, Rare

The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open.

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief.

Horn of Nyahalla (Horn of Valhalla (Silver) rare Trade Log Show
Notes:

"Illusion minor property: by default, the summoned berserkers have fox ears."

Berserker Greataxe, Rare (requires attunement) rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Ring of Feather Falling Ring, rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Rare (requires attunement)

Ring of Fire Resistance rare DDHC-TYP - Tales from the Yawning Portal (Chapter 7: Tomb of Horrors) Show
Notes:

Rare (requires attunement)

Juggernaut's Tear (Water Elemental Essence Shard with the Guardian Property) rare SJ-DC-PHP-TY-VAL-05 i burn beneath your light Show
Notes:

This blue and black shard pulses with the light of a trapped rainstorm, and occasionally the sound of thunder emanates from its glassy surface. This shard is said to contain the memories of a fallen star elf pilot from long ago.

Black Root of Clathrus Archeri (Staff of Defense with the Wicked property) rare SJ-DC-PANDORA-JWEI-03A (Playtest) Show
Notes:

Staff, rare (requires attunement)

This staff’s shaft is blacked and rotted with several fungi grown around it ending with a red colored clathrus archeri at its tip.

Flavor: When its user casts a mage armor with this staff, a translucent reddish purple colored arcane armor wraps their body with mycelial threads woven around the waist. If a shield is casted with this staff, it takes the form of a mushroom’s red cap.

Whenever the wearer of this armor is presented with an opportunity to do evil, they hear the soft whisper of a lady in an unknown language which numbs their moral, drives them a little mad, and soothes their empathy, thereby increasing their urges to commit the act.

Snurre's Cape (Cape of Cold Resistance) rare DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Notes:

King Snurre's cape grants the wearer resistance to cold damage.

Gem of Seeing rare DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Shield of Missile Attraction rare DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show