Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Love's Bite (Nine Lives Stealer, longsword, 7 charges) very_rare DDAL07-11 A Lesson in Love Show
Notes:

Weapon (Longsword), very rare (requires attunement)

You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.

Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.

The blade of this elegantly-curved longsword is fashioned of silvery-blue steel gilt in gold. A strip of delicate paper hangs from the pommel, upon which is inscribed a breathtakingly beautiful poem. When the wielder scores a critical hit with the weapon, its heart is filled with the agonizing ache of spurned love.

Longrest Blanket (Cloak of Many Fashions), Common common WBW-DC-PHP-TYM-01 I Dreamt That I Was Falling Show
Notes:

This cloak feels cold or warm to the touch, depending on which temperature would make the user more comfortable.

This magic item eases the mind and makes it clearer, and has the Guardian minor property (The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.)

Longbow of Melodies very_rare PS-DC-DD-08 (PlayTest) Show
Notes:

Weapon, Very Rare (Requires Attunement)

This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an
arrow to the bow, you imbue the arrow with magic.

You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must
choose to do so before you make the attack roll, and you can play only one melody per attack.

Melody of Precision. If you're proficient in Performance, you gain a +1 bonus to the attack roll. If you
have expertise in Performance, you gain a +2 bonus instead.

Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier.

This item is found in The Book of Many Things.

Songcraft. This longbow plays pirate shanties when it is used.

Longbow +1 uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Lock of Trickery common FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar (Playtest) Show
Notes:

Lock of Trickery

Liwanag (Staff of the Woodlands with flavor) rare WBW-DC-ANDL-3 The Crossings of Fate (Part 2) Show
Notes:

staff, weapon, rare (requires attunement by a druid), simple weapon, melee weapon, major tier

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells.

You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form
You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

Versatile
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Andelein Flavor
This staff was created by Alindaya from one of the plants in their garden as a symbol of gratitude for your heroic deeds. The same fireflies that guided you through parts of the Domain of Andelein, and back home, illuminate this staff, and can be called to guide you once again. The wielder of this staff cannot get lost in Andelein as the fireflies will guide them to wherever they wish to go in that domain.

In addition, this staff has the Beacon minor property: The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.

Ligaya (Wand of Smiles w/ Guardian Property) common WBW-DC-ANDL-01 The Petrified Forest Show
Notes:

Wand, common
This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a Humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw, or be forced to smile for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. This item is found in the Xanathar’s Guide to Everything.

This wand was given to you by Ditse Mare, when she took a branch from the Awakening Fruit tree and empowered it with magic. When you cause a humanoid to try and smile from this wand, you must say the words "asim kilig" and their face will look like it was puckered up by a very sweet- sour-citrus fruit that they tried to eat.

In addition, the wand has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.

Koza's Panflute (Instrument of Scribing) common SJ-DC-PHP-TY-VAL-05 i burn beneath your light Show
Notes:

Tthis dark orange flute glitters with strange light. When used, the character feels a sense of melancholy wash over them. This item has the Hidden Message property. When played at sunset, the words "I'll keep you warm with flame from the empires we'll burn." appear on the surface, carved in Draconic.

Key to the Sea (Staff of Adornment with minor music property) common SJ-DC-PHP-Grock-01: Solstice Show
Notes:

Staff, common

If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.

This staff has the minor music property. When the staff strikes an enemy or a surface, musical notes ring out containing the melody to a lullaby Lanaya's father used to sing to her when she was afraid.

Juggernaut's Tear (Water Elemental Essence Shard with the Guardian Property) rare SJ-DC-PHP-TY-VAL-05 i burn beneath your light Show
Notes:

This blue and black shard pulses with the light of a trapped rainstorm, and occasionally the sound of thunder emanates from its glassy surface. This shard is said to contain the memories of a fallen star elf pilot from long ago.

Javelin of Lightning uncommon DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Javelin of Lightning uncommon CCC-BMG-MOON 6-3 Planar Convergence Show
Notes:

Wondrous item, uncommon

This javelin crackles with energy, which changes color to match the mood of the wielder. In lightning bolt form, it transforms into an electrical streak of rainbow lights as it streaks through the air.

This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.

The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Item rewards: Rod of Hellish Flames (minorTemperate property) very_rare FR-DC-TRIDEN-MYKE-06 Trials of Myth Nantar (Playtest) Show
Notes:

Rod, very rare (requires attunement by a Spellcaster)

Glowing cinders orbit the flanged head of this black iron rod.

This rod can be used as an arcane focus. While holding this rod, you gain the following benefits:

Hellish Resistance. You have resistance to fire and necrotic damage.

Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn.

Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn.

Rod Flavour: This rod bears the marks of the followers of Szass Tam. It always feels tepid to the touch, seemingly ignoring the environment around it and while you touch it so do you. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher. The disdain it has for its surroundings may also rub off on the bearer as irritability or a lack of patience.

Iron Golem unique Purchase Log Show
Icicle (+1 Shortsword) uncommon CCC-GHC-05 - Trail Of Treachery Show
Notes:

Uncommon (requires attunement)

You have a +1 bonus to attack and damage rolls made with this shortsword.

Flavor:
It is drow in design, and its blade is sheathed in razor-sharp magical ice that is cool to the touch.

While the sword is on your person, you gain the ability to speak and understand Undercommon. In addition, the weapon is instantly recognizable to members of House Nanther.

Horn of Silent Alarm common CCC-BMG-MOON 6-3 Planar Convergence Show
Notes:

Wondrous item, common

The otherworldly tone of this horn sounds like the reverberation of clear crystals. The user and recipient of the horn’s signal feel a warm, calming sensation spreading across their bodies, which dissipates after one round.

Horn of Nyahalla (Horn of Valhalla (Silver) rare Trade Log Show
Notes:

"Illusion minor property: by default, the summoned berserkers have fox ears."

Hell Hound Cloak rare DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Half Plate +2 very_rare DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show
Greataxe +2 rare DDHC-TYP-ATG3 Against the Giants: Hall of the Fire Giant King Show