Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Golden Breastplate +2 very_rare DDHC-SKT Storm King's Thunder: Chapter 4 - The Chosen Path Show
Headsman's Axe very_rare DDHC-TYP Against the Giants: Hall of the Fire Giant King Show
Notes:

Headsman's Axe. Weapon (greataxe), very rare. This weapon can be employed only by a creature at least as strong and massive as a fire giant. It deals an additional 2d12 slashing damage on a hit.

+2 Armor (to be decided?) very_rare DDHC-TYP Against the Giants: Hall of the Fire Giant King Show
Manual of Gainful Exercise very_rare CCC-TRI-24 STORM 1-3 Knight Errand Show
Notes:

Wondrous Item, very rare

This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Notes: Bonus: Strength Score, Bonus: Ability Score Maximum, Buff

Manual of Quickness of Action very_rare CCC-BMG-37 Weakness of Rock Show
Instrument of the Bards: Anstruth Harp very_rare Trade Log Show
Notes:

(wondrous item, very rare)

This beautiful harp is an exquisite example of its kind, superior to an ordinary instrument in every way. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

Spells: Fly, Invisibility, Protection from Evil and Good, Control Weather, Cure Wounds (5th level), Wall of

Thorns Flavor: The harp is made out of white bone, carved to look like a kraken with its tentacles ending in the strings. The sounds it produces is especially well-suited for dirges and sea shanties. It glows when a celestial approaches within 100 feet of the harp.

Balagos Belt (Dragonhide belt, +3 w Harmonious) very_rare FR-DC-BG The Flying Flame Show
Notes:

Wondrous Item, Very Rare (Requires Attunement by a Monk)

Harmonious. Attuning to this item takes only 1 minute.

This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing.

Miltiades' Shield (Shield +3) very_rare CCC-BMG-13 PHLAN1-1 Sepulture Show
Notes:

(very rare)

This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscience. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

Found on Miltiades' tomb.

Kristina’s Whistle (Ghost Step Tattoo with Loud Quirk) very_rare SJ-DC-PANDORA-JWEI-04 Show
Notes:

Flavor
When the user blows this whistle, the ghost of a white wolf appears beside them (no mechanical benefit) and demands they spend one hour playing with him. Once done, the wolf becomes a wisp of blue smoke and sinks into the part of your skin where you want the tattoo of a most ferocious white wolf to appear.

Whenever a charge is expended, the ghostly form of Fenrir, a humongous white wolf, appears and lets out a deafening howl which sounds more like the roar of a dragon. Fenrir’s aura coats the user and turns them incorporeal until the end of their next turn, providing them with the mentioned benefits of ghostly form.

Cormyr’s Royal Purple Carpet of Flying (3 ft. x 5 ft. with Temperate Property) very_rare SJ-DC-PANDORA-JWEI-02, Pleonexia Show
Notes:

Flavor: This purple carpet has the ornate of Cormyr’s Purple Dragons decorated on it and is widely recognized as a carpet belonging to Cormyr’s Royal family. It is a gift from the once-prince-now-advisor Baerovus Obarksyr to Pleonexia, a most special cat.

It not only keeps its user warm when the weather is cold, chill when the sun is blazing hot, it also serves as the perfect means of transport and most comfortable bed… mostly for a cat

Dragon Gullet (Bag of Devouring) very_rare CCC-SEA-01-03 Stargazing On the Albatross Show
Notes:

Wondrous item, Very Rare

This Bag of Devouring is linked to the stomach of an ancient white dragon. Cold air flows from this bag when it is open. A harmless 5 ft radius wave of frigid sea water splashes out of the bag whenever a creature is pulled in. Turning the bag inside out closes the orifice.

The dragon attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag.

A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check.

Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into Avernus, the first layer of the Nine Hells. The DM determines the time.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

Curse Ring (NO) rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1) Show
Prospector’s Chronoglass (Periapt of Proof Against Poison) rare CCC-GAD01-03 Caught in Time Show
Notes:

Wondrous Item, rare

This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.

Notes: Immunity: Poison, Immunity: Poisoned, Warding, Jewelry

This item can be found in Appendix 13.

Bone Half-Plate +1 (Druid-friendly) rare CCC-TRI-06 NIGHT1-2: Haggard Heroes Show
Notes:

Armor, rare

Made from the frozen bones of Auntie Olma’s old coven, this half plate looks to be made from sheets of iron until examined closely. While wearing this armor, it lowers your body temperature to just above freezing with no ill effects, and the voices of the dead hags fill your mind with taunts and harassment.

You have a +1 bonus to AC while wearing this armor.

Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.

Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1) Show
Lash of Immolation rare DDHC-GOG-01 Giants of the Star Forge Show
Notes:

Weapon (whip), rare
Martial weapon, melee weapon
3 lb. 1d4 slashing - finesse, reach

The handle of this dark leather whip bears the fire rune, and embers dance around the whip's tail.

You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around the target.
Invoking the Rune.

When you make an attack with the whip and hit, you can use your reaction to invoke the whip's rune. Doing so increases the extra fire damage dealt by the whip to 2d6.

Once the rune has been invoked, it can't be invoked again until the next dawn.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Source: BGG, page 113

Rope of Entanglement rare Trade Log Show
Notes:

Wondrous Item, rare

This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.

You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target’s choice). On a success, the creature is no longer restrained by the rope.

The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

Notes: Restrained, Control

Ring of Protection rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1) Show
"Fat" Markoth Cummerbund (Belt of Hill Giant Strength) rare Phlan CCC-LINKS-01 Champion of the People Show
Notes:

Rare, requires attunement

Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband
above all other possessions. He wore it every day in life but was never able to fully grasp its benefits
despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the
wearer has advantage on one saving throw that might otherwise result in a level of exhaustion.

Ring of Resistance (Acid) rare DDHC-GOG-01 Giants of the Star Forge Show
Notes:

Ring, rare (requires attunement)

A Medium or Small Humanoid can wear one of these rings like a bangle.