Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Rod of Security
very_rare
DDAL00-01 Window to the Past (T3)
Show
Notes:
Rod, very rare
This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you
and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows
display a dark and foreboding forest, and a tall spired castle can be seen through the gloom. After 24
hours, you and your allies return to the exact location you left though you may choose to leave earlier.
A description of this item can be found in the Dungeon Master’s Guide.
Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property)
very_rare
SJ-DC-ROTU-06 Return of the Unknown II
Show
Ring of Spell Storing (w/ flavor text)
rare
DDAL04-08 The Broken One
Show
Notes:
Ring, rare (requires attunement)
The ring appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change).
A character may attune to this item in 1 minute. Contains 1x Remove Curse.
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1)
Show
Ring of Shooting Stars
very_rare
DDHC-TYP Against the Giants: Hall of the Fire Giant King
Show
Ring of Resistance (Acid)
rare
DDHC-GOG-01 Giants of the Star Forge
Show
Notes:
Ring, rare (requires attunement)
A Medium or Small Humanoid can wear one of these rings like a bangle.
Ring of Regeneration
very_rare
SJ-DC-IS-01 Isekaispace I (Author's Only run)
Show
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1)
Show
Ring of Protection
rare
DDHC-TYP Against the Giants: Hall of the Fire Giant King
Show
Ring of Invisibility
very_rare
DDHC-TYP Against the Giants: Hall of the Fire Giant King
Show
Ring of Cold Resistance
rare
DDHC-MORD-03 To Wake the Leviathan
Show
Notes:
ring, major tier, rare (requires attunement)
You have resistance to cold damage while wearing this ring.
Prospector’s Chronoglass (Periapt of Proof Against Poison)
rare
CCC-GAD01-03 Caught in Time
Show
Notes:
Wondrous Item, rare
This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
Notes: Immunity: Poison, Immunity: Poisoned, Warding, Jewelry
This item can be found in Appendix 13.
Portable Hole
rare
DDAL-DRW-17 Expedition to the Supreme Forge
Show
Notes:
Wondrous Item, rare
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open.
Periapt of Proof against Poison
rare
CCC-RCC-01-06 The Handfasting
Show
Notes:
Wondrous item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no Effect on you. You are immune to the Poisoned condition and have immunity to poison damage.
Opal of the Ild Rune
rare
DDHC-SKT Storm King's Thunder: Chapter 4 - The Chosen Path
Show
Notes:
Wondrous item, rare (requires attunement)
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person.
Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fire's Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame. You can transfer the opal's magic to a nonmagical item — a weapon or a suit of armor — by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor
Neired's Shawl
uncommon
Trade Log
Show
Morfan’s Inheritance (Orb of Direction)
common
FR-DC-IMP-01 Blood Price
Show
Notes:
Wondrous Item, common
A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies.
Key. The item is used to unlock a container, chamber, vault, or other entryway.
Moon-Touched Sword (Greatsword)
common
DDAL-DRW-17 Expedition to the Supreme Forge
Show
Notes:
Weapon (any sword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere.
Moonlight Densetsu (Ioun Stone of Fortitude w/ minor Guardian property)
very_rare
FR-DC-IMP-01 Blood Price
Show
Notes:
Wondrous item, very rare (requires attunement)
This pearlescent stone resembles the moon orbiting Toril. It casts a soft moonlight glow on the attuned. The words "Smiting evil by the light of the moon / Winning love by morning come" are etched on it in graceful Espruar script, in the tongue of the ancient Moon Elves.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Mechanical Spider Legs (Cloak of Arachnida with Guardian property)
very_rare
SJ-DC-ROTU-DLC [B]-01: Rescue the Future (Playstest)
Show
Notes:
The mechanical spider legs deactivate and lay where the brain was destroyed. When attuned, it attaches to the wielder’s back and allows them to climb walls effortlessly. It is capable of spitting webs out from a hole in its joint and warns its wielder of danger during combat.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Rod of Security | very_rare | DDAL00-01 Window to the Past (T3) | Show | |||
Notes:
Rod, very rare This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you A description of this item can be found in the Dungeon Master’s Guide. |
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Rinoa's Wedding Ring (Ring of Regeneration with Guardian Property) | very_rare | SJ-DC-ROTU-06 Return of the Unknown II | Show | |||
Ring of Spell Storing (w/ flavor text) | rare | DDAL04-08 The Broken One | Show | |||
Notes:
Ring, rare (requires attunement) The ring appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute. Contains 1x Remove Curse. |
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Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1) | Show | |||
Ring of Shooting Stars | very_rare | DDHC-TYP Against the Giants: Hall of the Fire Giant King | Show | |||
Ring of Resistance (Acid) | rare | DDHC-GOG-01 Giants of the Star Forge | Show | |||
Notes:
Ring, rare (requires attunement) A Medium or Small Humanoid can wear one of these rings like a bangle. |
||||||
Ring of Regeneration | very_rare | SJ-DC-IS-01 Isekaispace I (Author's Only run) | Show | |||
Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1) | Show | |||
Ring of Protection | rare | DDHC-TYP Against the Giants: Hall of the Fire Giant King | Show | |||
Ring of Invisibility | very_rare | DDHC-TYP Against the Giants: Hall of the Fire Giant King | Show | |||
Ring of Cold Resistance | rare | DDHC-MORD-03 To Wake the Leviathan | Show | |||
Notes:
ring, major tier, rare (requires attunement) You have resistance to cold damage while wearing this ring. |
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Prospector’s Chronoglass (Periapt of Proof Against Poison) | rare | CCC-GAD01-03 Caught in Time | Show | |||
Notes:
Wondrous Item, rare This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward. This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. Notes: Immunity: Poison, Immunity: Poisoned, Warding, Jewelry This item can be found in Appendix 13. |
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Portable Hole | rare | DDAL-DRW-17 Expedition to the Supreme Forge | Show | |||
Notes:
Wondrous Item, rare This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. The portable hole is embroidered with the unholy words of the Tenebrous Creed in different languages. Harmless black flames surround it while it’s open. |
||||||
Periapt of Proof against Poison | rare | CCC-RCC-01-06 The Handfasting | Show | |||
Notes:
Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no Effect on you. You are immune to the Poisoned condition and have immunity to poison damage. |
||||||
Opal of the Ild Rune | rare | DDHC-SKT Storm King's Thunder: Chapter 4 - The Chosen Path | Show | |||
Notes:
Wondrous item, rare (requires attunement) This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it's on your person. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fire's Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal's magic to a nonmagical item — a weapon or a suit of armor — by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits. |
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Neired's Shawl | uncommon | Trade Log | Show | |||
Morfan’s Inheritance (Orb of Direction) | common | FR-DC-IMP-01 Blood Price | Show | |||
Notes:
Wondrous Item, common A palm-sized dark red orb. When used to determine which direction heads north, the maw of a mad dog with slitted yellow eyes, horns, and antlers sprouting from its head pulls the user in another direction. From Timberton, it forcefully turns the user towards the southwest where the Citadel of Conjurers lies. Key. The item is used to unlock a container, chamber, vault, or other entryway. |
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Moon-Touched Sword (Greatsword) | common | DDAL-DRW-17 Expedition to the Supreme Forge | Show | |||
Notes:
Weapon (any sword), common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere. |
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Moonlight Densetsu (Ioun Stone of Fortitude w/ minor Guardian property) | very_rare | FR-DC-IMP-01 Blood Price | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This pearlescent stone resembles the moon orbiting Toril. It casts a soft moonlight glow on the attuned. The words "Smiting evil by the light of the moon / Winning love by morning come" are etched on it in graceful Espruar script, in the tongue of the ancient Moon Elves. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Mechanical Spider Legs (Cloak of Arachnida with Guardian property) | very_rare | SJ-DC-ROTU-DLC [B]-01: Rescue the Future (Playstest) | Show | |||
Notes:
The mechanical spider legs deactivate and lay where the brain was destroyed. When attuned, it attaches to the wielder’s back and allows them to climb walls effortlessly. It is capable of spitting webs out from a hole in its joint and warns its wielder of danger during combat. |