Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Lantern of Revealing
uncommon
CCC-RPSG-04 The Waystop
Show
Notes:
Wondrous Item, Uncommon
The glass on this battered, old carriage lamp is soot-stained, and several large, spider cracks run across the beveled surface. Light leaks through the cracks, and the flame gutters ominously when the lantern is lit, thought this does not hamper its actual functions.
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Boots of Striding and Springing
uncommon
DDAL10-03 Divining Evil
Show
Notes:
Wondrous item, uncommon (requires attunement)
The boots are gnome-crafted, with gears and springs embedded in the soles. At first glance they appear worn, but on closer inspection, the boots are designed that way.
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Bracers of Archery
uncommon
DDEP2 Mulmaster Undone (Fall DaddyCon 2021)
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Cloak of Protection
uncommon
DDEP2 Mulmaster Undone (Fall DaddyCon 2021)
Show
Notes:
Wondrous Item, uncommon (requires attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak.
Notes: Bonus: Armor Class, Bonus: Saving Throws, Warding, Outerwear
Wand of Web
uncommon
Liar's Night 2021 (Fuzzytail Farm and the Frightful Candy Goat Massacre)
Show
Notes:
Wand, uncommon (requires attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Harengon Spirit Club
unique
Feywilds
Liar's Night 2021 (Fuzzytail Farm and the Frightful Candy Goat Massacre)
Show
Notes:
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdon (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump again until the next dawn.
Bone Half-Plate +1 (Druid-friendly)
rare
CCC-TRI-06 NIGHT1-2: Haggard Heroes
Show
Notes:
Armor, rare
Made from the frozen bones of Auntie Olma’s old coven, this half plate looks to be made from sheets of iron until examined closely. While wearing this armor, it lowers your body temperature to just above freezing with no ill effects, and the voices of the dead hags fill your mind with taunts and harassment.
You have a +1 bonus to AC while wearing this armor.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1)
Show
Curse Ring (NO)
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1)
Show
+1 Chain Mail Armor
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1)
Show
Stone of Good Luck (Luckstone)
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1)
Show
Goggles of Night
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1)
Show
Armor of Vulnerability (Slashing)
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1)
Show
Boots of Striding and Springing
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1)
Show
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1)
Show
Ring of Spell Storing (w/ flavor text)
rare
DDAL04-08 The Broken One
Show
Notes:
Ring, rare (requires attunement)
The ring appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change).
A character may attune to this item in 1 minute. Contains 1x Remove Curse.
Studded Leather Armor +1
rare
CCC-BMG-HULB-02-03 Winter Sharp Bite
Show
Longbow +2
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 2+3)
Show
Wave (Trident +3)
legendary
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 2+3)
Show
Notes:
(Can be claimed upon reach T4)
Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea)
Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum.
The weapon also functions as a Trident of Fish Command and a Weapon of Warning. It can confer the benefit of a Cap of Water Breathing while you hold it, and you can use it as a Cube of Force by choosing the effect, instead of pressing cube sides to select it.
Sentience. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a speak with animals spell, using telepathy to involve its wielder in the conversation.
Personality. When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods.
Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the wielder fails to further the weapon's objectives in the world.
The trident has a nostalgic attachment to the place where it was forged, a desolate island called Thunderforge. A sea god imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to — or rebellion against — that god.
Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god's demise. This destiny is something Wave might not be able to avert.
Amulet of Proof Against Detection and Location
uncommon
DDHC-SKT Storm King's Thunder: Chapter 4 - The Chosen Path
Show
Notes:
Requires Attunement
While wearing this Amulet, you are hidden from Divination magic. You can't be targeted by such magic or perceived through magical Scrying Sensors.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Lantern of Revealing | uncommon | CCC-RPSG-04 The Waystop | Show | |||
Notes:
Wondrous Item, Uncommon The glass on this battered, old carriage lamp is soot-stained, and several large, spider cracks run across the beveled surface. Light leaks through the cracks, and the flame gutters ominously when the lantern is lit, thought this does not hamper its actual functions. While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
||||||
Boots of Striding and Springing | uncommon | DDAL10-03 Divining Evil | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) The boots are gnome-crafted, with gears and springs embedded in the soles. At first glance they appear worn, but on closer inspection, the boots are designed that way. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. |
||||||
Bracers of Archery | uncommon | DDEP2 Mulmaster Undone (Fall DaddyCon 2021) | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. |
||||||
Cloak of Protection | uncommon | DDEP2 Mulmaster Undone (Fall DaddyCon 2021) | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. Notes: Bonus: Armor Class, Bonus: Saving Throws, Warding, Outerwear |
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Wand of Web | uncommon | Liar's Night 2021 (Fuzzytail Farm and the Frightful Candy Goat Massacre) | Show | |||
Notes:
Wand, uncommon (requires attunement by a Spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
||||||
Harengon Spirit Club | unique | Feywilds | Liar's Night 2021 (Fuzzytail Farm and the Frightful Candy Goat Massacre) | Show | ||
Notes:
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdon (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump again until the next dawn. |
||||||
Bone Half-Plate +1 (Druid-friendly) | rare | CCC-TRI-06 NIGHT1-2: Haggard Heroes | Show | |||
Notes:
Armor, rare Made from the frozen bones of Auntie Olma’s old coven, this half plate looks to be made from sheets of iron until examined closely. While wearing this armor, it lowers your body temperature to just above freezing with no ill effects, and the voices of the dead hags fill your mind with taunts and harassment. You have a +1 bonus to AC while wearing this armor. Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. |
||||||
Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1) | Show | |||
Curse Ring (NO) | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1) | Show | |||
+1 Chain Mail Armor | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1) | Show | |||
Stone of Good Luck (Luckstone) | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1) | Show | |||
Goggles of Night | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1) | Show | |||
Armor of Vulnerability (Slashing) | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1) | Show | |||
Boots of Striding and Springing | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1) | Show | |||
Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 1) | Show | |||
Ring of Spell Storing (w/ flavor text) | rare | DDAL04-08 The Broken One | Show | |||
Notes:
Ring, rare (requires attunement) The ring appears to be a plain gold band, though tarnished and chipped. When the wearer casts an arcane spell they feel cold and faint of breath (an unsettling experience that causes no damage or condition change). A character may attune to this item in 1 minute. Contains 1x Remove Curse. |
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Studded Leather Armor +1 | rare | CCC-BMG-HULB-02-03 Winter Sharp Bite | Show | |||
Longbow +2 | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 2+3) | Show | |||
Wave (Trident +3) | legendary | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain (Session 2+3) | Show | |||
Notes:
(Can be claimed upon reach T4) Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea) Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts. You gain a +3 bonus to attack and damage rolls made with this magic weapon. If you score a critical hit with it, the target takes extra necrotic damage equal to half its hit point maximum. The weapon also functions as a Trident of Fish Command and a Weapon of Warning. It can confer the benefit of a Cap of Water Breathing while you hold it, and you can use it as a Cube of Force by choosing the effect, instead of pressing cube sides to select it. Sentience. Wave is a sentient weapon of neutral alignment, with an Intelligence of 14, a Wisdom of 10, and a Charisma of 18. It has hearing and darkvision out to a range of 120 feet. The weapon communicates telepathically with its wielder and can speak, read, and understand Aquan. It can also speak with aquatic animals as if using a speak with animals spell, using telepathy to involve its wielder in the conversation. Personality. When it grows restless, Wave has a habit of humming tunes that vary from sea chanteys to sacred hymns of the sea gods. Wave zealously desires to convert mortals to the worship of one or more sea gods, or else to consign the faithless to death. Conflict arises if the wielder fails to further the weapon's objectives in the world. The trident has a nostalgic attachment to the place where it was forged, a desolate island called Thunderforge. A sea god imprisoned a family of storm giants there, and the giants forged Wave in an act of devotion to — or rebellion against — that god. Wave harbors a secret doubt about its own nature and purpose. For all its devotion to the sea gods, Wave fears that it was intended to bring about a particular sea god's demise. This destiny is something Wave might not be able to avert. |
||||||
Amulet of Proof Against Detection and Location | uncommon | DDHC-SKT Storm King's Thunder: Chapter 4 - The Chosen Path | Show | |||
Notes:
Requires Attunement While wearing this Amulet, you are hidden from Divination magic. You can't be targeted by such magic or perceived through magical Scrying Sensors. |