Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Studded Leather Armor +1 rare Cania DDAL00-12b A Helpful Distraction (Cania) Show
Notes:

Armor (studded leather), rare

You have a +1 bonus to AC while wearing this armor.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Bonus: Armor Class, Combat, Warding

Ring of Evasion rare Cania DDAL00-12b A Helpful Distraction (Cania) Show
Notes:

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Notes: Warding, Jewelry

Armor of Vulnerability (Slashing) rare DDHC-TYP White Plume Mountain Show
Ring of Protection rare DDHC-TYP White Plume Mountain Show
Ring of Spell Storing rare DDHC-TYP White Plume Mountain Show
Rapier +2 rare DDHC-TYP White Plume Mountain Show
Arrow-Catching Shield rare CCC-GLIP-0201 Blue Scales Show
Notes:

Armor (shield), rare (requires attunement)

This bronze-inlaid shield bears the marching dragon symbol of the Kroth Magg hobgoblin clan.

You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead.

A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

Notes: Combat, Warding

Bowl of Commanding Water Elementals rare DDAL09-07: Diabolical Dive Show
Notes:

This silver bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons. It is ringed with Infernal script and inlaid with rubies. When filled with water from the River Styx, it can conjure a water elemental that can carry other creatures safely through the waters of the Styx.

Staff of the Woodlands rare DDHC-Candlekeep Mysteries - Chapter 17: Xanthoria Show
Figurine of Wondrous Power (Bronze Griffon) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Mace of Terror rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Instrument of the Bards (Cli Lyre) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Brazier of Commanding Fire Elementals rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Frost Brand Shortsword very_rare Cania DDAL00-12b A Helpful Distraction (Cania) Show
Notes:

Weapon (shortsword), very rare (requires attunement)

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Damage: Cold, Resistance: Fire, Damage, Combat, Warding, Finesse, Light

Dwarven Plate (Plate Armor +3) very_rare Trade Log Show
Tome of Leadership and Influence very_rare Trade Log Show
Ring of Telekinesis very_rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Belt of Stone Giant Strength very_rare DDAL-DRW14: The City That Should Not Be Show
Notes:

This belt is made of dozens of writhing mauve tentacles covered in blinking eyes. The tentacles wrap around your waist and frequently squeeze you of their own accord.

While wearing this belt, your Strength score changes to 23. The item has no effect on you if your Strength without the belt is equal to or greater than 23.

Rhythm Maker's Drum +3 very_rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Notes:

Source: Tasha's Cauldron of Everything

Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)

While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.

As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.

Cloak of Invisibility legendary Cania DDAL00-12b A Helpful Distraction (Cania) Show
Notes:

Wondrous item, legendary (requires attunement)

While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action.

Deduct the time you are invisible, in increments of 1 minute, from the cloak's maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours, the cloak goes unused, it regains 1 hour of duration.