Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Ring of Evasion
rare
Cania
DDAL00-12b A Helpful Distraction (Cania)
Show
Notes:
Ring, rare (requires attunement)
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
Notes: Warding, Jewelry
Ring of Cold Resistance
rare
DDHC-CM-Alkazaar's Appendix
Show
Ring of Acid Resistance
rare
DDHC-CM-Alkazaar's Appendix
Show
Rhythm Maker's Drum +3
very_rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Notes:
Source: Tasha's Cauldron of Everything
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)
While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.
As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
Rhythm-Maker's Drum +1
uncommon
Purchase Log
Show
Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)
While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.
As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
Rapier +2
rare
DDHC-TYP White Plume Mountain
Show
Orb of Direction
common
FR-DC-LIGA 01.09 Mustering for Malaeragoth and the Chaos King PLAYTEST (T3)
Show
Nereid Shawl
uncommon
Trade Log
Show
Notes:
The nereid wears a mantle of silky cloth the color of sea foam, which holds the creature's spirit. The mantle has an AC and hit points equal to that of the nereid, but the garment can't be directly harmed while the nereid wears it. If the mantle is destroyed, the nereid becomes poisoned and dies within 1 hour. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief.
Moon-Touched Rapier
common
Trade Log
Show
Notes:
Common
Common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This silver blade is forged to resemble a long tentacle that twists out to a sharp point.
Manual of Quickness of Action
very_rare
CCC-BMG-37 HULB3-1 Weakness of Rock
Show
Mace of Terror
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Instrument of the Bards (Cli Lyre)
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Headband of Intellect
uncommon
Trade Log
Show
Hat of Disguise
uncommon
CCC-NBDD01-02 Where Can She Be?
Show
Notes:
Wondrous Item, Uncommon (requires attunement)
This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently.
Goggles of Night
uncommon
DDHC-TYP White Plume Mountain
Show
Frost Brand Shortsword
very_rare
Cania
DDAL00-12b A Helpful Distraction (Cania)
Show
Notes:
Weapon (shortsword), very rare (requires attunement)
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Damage: Cold, Resistance: Fire, Damage, Combat, Warding, Finesse, Light
Figurine of Wondrous Power (Bronze Griffon)
rare
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Energy Short Bow
very_rare
DDHC-CM-Alkazaar's Appendix
Show
Dwarven Plate (Plate Armor +3)
very_rare
Trade Log
Show
Dwarven Plate (Half plate)
very_rare
DDHC-CM-Alkazaar's Appendix
Show
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Ring of Evasion | rare | Cania | DDAL00-12b A Helpful Distraction (Cania) | Show | ||
|
Notes:
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead. Notes: Warding, Jewelry |
||||||
| Ring of Cold Resistance | rare | DDHC-CM-Alkazaar's Appendix | Show | |||
| Ring of Acid Resistance | rare | DDHC-CM-Alkazaar's Appendix | Show | |||
| Rhythm Maker's Drum +3 | very_rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
|
Notes:
Source: Tasha's Cauldron of Everything Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard) While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. |
||||||
| Rhythm-Maker's Drum +1 | uncommon | Purchase Log | Show | |||
|
Notes:
Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard) While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. |
||||||
| Rapier +2 | rare | DDHC-TYP White Plume Mountain | Show | |||
| Orb of Direction | common | FR-DC-LIGA 01.09 Mustering for Malaeragoth and the Chaos King PLAYTEST (T3) | Show | |||
| Nereid Shawl | uncommon | Trade Log | Show | |||
|
Notes:
The nereid wears a mantle of silky cloth the color of sea foam, which holds the creature's spirit. The mantle has an AC and hit points equal to that of the nereid, but the garment can't be directly harmed while the nereid wears it. If the mantle is destroyed, the nereid becomes poisoned and dies within 1 hour. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief. |
||||||
| Moon-Touched Rapier | common | Trade Log | Show | |||
|
Notes:
Common Common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This silver blade is forged to resemble a long tentacle that twists out to a sharp point. |
||||||
| Manual of Quickness of Action | very_rare | CCC-BMG-37 HULB3-1 Weakness of Rock | Show | |||
| Mace of Terror | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
| Instrument of the Bards (Cli Lyre) | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
| Headband of Intellect | uncommon | Trade Log | Show | |||
| Hat of Disguise | uncommon | CCC-NBDD01-02 Where Can She Be? | Show | |||
|
Notes:
Wondrous Item, Uncommon (requires attunement) This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently. |
||||||
| Goggles of Night | uncommon | DDHC-TYP White Plume Mountain | Show | |||
| Frost Brand Shortsword | very_rare | Cania | DDAL00-12b A Helpful Distraction (Cania) | Show | ||
|
Notes:
Weapon (shortsword), very rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. Notes: Damage: Cold, Resistance: Fire, Damage, Combat, Warding, Finesse, Light |
||||||
| Figurine of Wondrous Power (Bronze Griffon) | rare | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
| Energy Short Bow | very_rare | DDHC-CM-Alkazaar's Appendix | Show | |||
| Dwarven Plate (Plate Armor +3) | very_rare | Trade Log | Show | |||
| Dwarven Plate (Half plate) | very_rare | DDHC-CM-Alkazaar's Appendix | Show | |||