Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Ring of Evasion rare Cania DDAL00-12b A Helpful Distraction (Cania) Show
Notes:

Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.

Notes: Warding, Jewelry

Ring of Cold Resistance rare DDHC-CM-Alkazaar's Appendix Show
Ring of Acid Resistance rare DDHC-CM-Alkazaar's Appendix Show
Rhythm Maker's Drum +3 very_rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Notes:

Source: Tasha's Cauldron of Everything

Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)

While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.

As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.

Rhythm-Maker's Drum +1 uncommon Purchase Log Show
Notes:

Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a bard)

While holding this drum, you gain a bonus to spell attack rolls and to the saving throw DCs of your bard spells. The bonus is determined by the drum's rarity.

As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.

Rapier +2 rare DDHC-TYP White Plume Mountain Show
Orb of Direction common FR-DC-LIGA 01.09 Mustering for Malaeragoth and the Chaos King PLAYTEST (T3) Show
Nereid Shawl uncommon Trade Log Show
Notes:

The nereid wears a mantle of silky cloth the color of sea foam, which holds the creature's spirit. The mantle has an AC and hit points equal to that of the nereid, but the garment can't be directly harmed while the nereid wears it. If the mantle is destroyed, the nereid becomes poisoned and dies within 1 hour. A nereid is willing to do anything in its power to recover the mantle if it is stolen, including serving the thief.

Moon-Touched Rapier common Trade Log Show
Notes:

Common

Common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This silver blade is forged to resemble a long tentacle that twists out to a sharp point.

Manual of Quickness of Action very_rare CCC-BMG-37 HULB3-1 Weakness of Rock Show
Mace of Terror rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Instrument of the Bards (Cli Lyre) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Headband of Intellect uncommon Trade Log Show
Hat of Disguise uncommon CCC-NBDD01-02 Where Can She Be? Show
Notes:

Wondrous Item, Uncommon (requires attunement)

This hat of disguise, in its normal appearance, looks like a large red hat with a long brim that seems to be constantly flowing in a breeze. It's activated by pulling the brim down to cover at least one eye and smirking confidently.

Goggles of Night uncommon DDHC-TYP White Plume Mountain Show
Frost Brand Shortsword very_rare Cania DDAL00-12b A Helpful Distraction (Cania) Show
Notes:

Weapon (shortsword), very rare (requires attunement)

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

Proficiency with a shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Damage: Cold, Resistance: Fire, Damage, Combat, Warding, Finesse, Light

Figurine of Wondrous Power (Bronze Griffon) rare DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Energy Short Bow very_rare DDHC-CM-Alkazaar's Appendix Show
Dwarven Plate (Plate Armor +3) very_rare Trade Log Show
Dwarven Plate (Half plate) very_rare DDHC-CM-Alkazaar's Appendix Show