Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Staff of adornment (Hidden message property)
common
SJ-DC-ROTU-05 Return of the Unknown Part I
Show
Notes:
If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.
As long as this staff is in the Hangout Quarter of the illithid’s colony on planet cereillithid, the message ‘666666’ will appear on the shaft.
Staff of Withering
rare
DDHC-CM Alkazaar's Appendix
Show
Stone of Good Luck
uncommon
DDHC-TYP White Plume Mountain
Show
Stonespeaker Crystal
rare
DDAL-DRW07 Moment of Peace
Show
Storm King’s Hammer (Hammer of Thunderbolts with sentinel Giant property)
legendary
FR-DC-PANDORA-JWEI-S2-04 (Playtest)
Show
Notes:
Flavor:
This maul’s head is sculpted to resemble the first storm giant’s ruler, King Hekaton. The edge wears and scars marking the weapon speaks about the brutal battle its previous owner has gone through with the other giants. Whenever a giant comes within range of its wielder, the maul glows and lets out sparks of electricity.
Studded Leather Armor +2
very_rare
CCC-TRI-23 Sub Rosa
Show
Notes:
Armor (studded leather), very rare
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.
You have a +2 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Notes: Bonus: Armor Class, Combat, Warding
Studded Leather Armor +3 w/ minor Beacon property
legendary
PS-DC-ELEMENT-DEATH-02 And Then They Attacked
Show
Notes:
"These leather still have embers on them from the fire plane."
Sword of Vengeance (Longsword)
uncommon
DDHC-TYP Tomb of Horrors
Show
Tempest Spark (Absorbing Tattoo, Lightning w guardian property)
very_rare
Trade Log
Show
The Duchess' Debt (Rod of Hellish Flames with the Wicked Property)
very_rare
PS-DC-TYM-PTWN-01 nail the names of those i hate upon the door to hell
Show
Notes:
A rod of black steel, with rib-shaped designs and cityscape patterns along the side. The soft laughter of Duchess Zurkbane emanates from the rod whenever a spell is cast through it.
The First Sword (Ascendant Amethyst Dragon's Wrath Longsword)
legendary
Trade Log
Show
Notes:
Legendary
Weapon (Any), Rarity Varies (Requires Attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon’s hoard, it absorbs the energy of the dragon’s breath weapon and deals damage of that type with its special properties. Slumbering (Uncommon). Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon’s breath weapon. Stirring (Rare). The Stirring weapon has the Slumbering property. In addition, you gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 damage of the type dealt by the dragon’s breath weapon. Wakened (Very Rare). The Wakened weapon has the Slumbering property, and it improves on the Stirring property. The bonus to attack and damage rolls increases to +2, and the extra damage dealt by the weapon increases to 2d6. As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon’s breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can’t be used again until the next dawn. Ascendant (Legendary). The Ascendant weapon has the Slumbering property, and it improves on the Stirring and Wakened properties. The bonus to attack and damage rolls increases to +3, and the extra damage dealt by the weapon increases to 3d6. The cone of destructive energy the weapon creates increases to a 60-foot cone, the save DC increases to 18, and the damage increases to 12d6.
The First Sword (Ascended Amethyst Dragon's Breath Longsword)
legendary
PO-BK-3-11 Covenant of the Blood Goddess
Show
Notes:
The wide blade of this exquisite weapon is inlaid with draconic runes of violet amethyst. Its grip is fashioned in the shape of a coiled snake, with the pommel as its head. The sword was initially created by yuan-ti smiths on the plane of Vudra. As a mundane blade, it was then lost by its wielder during a failed conquest of a dragon-ruled realm. It gained its magic over centuries of languishing in an amethyst dragon’s hoard, before being recovered by a raid of conquering mariliths. The mariliths returned it to their home plane of Vudra, where it was often used as the first blade of its greatest champions, including — legends say — Shaktari herself.
The Lair of Kellorm Carnelia (Ring of Spell Turning)
legendary
PS-DC-CAR-01 13 Hours in Sigil
Show
The Pandora Box (Necklace of Prayer Beads with Blissful property)
rare
FR-DC-PANDORA-JWEI-12
Show
Notes:
Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin)
Beads: 2 Blessing, 1 Curing, 2 Favor, for characters that achieved other endings with Pandora sealed away.
Flavor
Pandora resides within this box. Everytime you touch the Pandora Box, you recall one cherished memory spent with Pandora. You could almost hear her voice bombarding you with endless questions. Whenever you are feeling down, you could almost see a faint image of her cheering you up. Whenever you are feeling hesitant, you remember her, filled with curiosity, rushing in head first without fear or worries. No matter what happens, no matter how strong the adversary may be, remember… Pandora will always be there for you, and this thought immediately washes away your weariness and restores your vigor.
If you have the Summons bead and you use it, at the DM’s discretion, you may summon forth Pandora. Pandora most appropriately uses the living portent stat block but with chaotic good alignment.
Thread of the Weave (Ring of Spell Turning)
legendary
PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing
Show
Notes:
Ring, legendary.
Flavor: A loop of shimmering threads that seems to phase in and out of existence. A personal gift from the Lady of Magic herself. This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Tiamat's Wrath (Rod of Hellish Flame w Loud Property)
very_rare
PS-DC-PANDORA-JWEI-S2-01A (PLAYTEST)
Show
Notes:
Rod, very rare (requires attunement by a Spellcaster)
Glowing cinders orbit the flanged head of this black iron rod.
This rod can be used as an arcane focus. While holding this rod, you gain the following benefits:
Hellish Resistance. You have resistance to fire and necrotic damage.
Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn.
Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn.
Flavor
This rod's head is crafted with immaculate attention given to ensure every single details of Tiamat's five heads are captured as the creator's dream of the dragon queen. One could say that this is a love letter, a praise of her glory, a desire, and utmost dedication of oneself to the dragon queen. When the attuned user activates the rod's property, the five head lets out a mighty roar said to sound exactly like Tiamat's fury.
Tome of Clear Thought
very_rare
CCC-HULB03-02 Dead Canaries
Show
Tome of Leadership and Influence
very_rare
CCC-ROZK-0102 Zhentarim’s Lament
Show
Notes:
Wondrous item, very rare
The red leather that covers this tome is embossed with a smiling man with a third eye.
Tome of Leadership and Influence
very_rare
Trade Log
Show
Tome of Leadership and Understanding
very_rare
DDHC-TYP Tomb of Horrors
Show
Notes:
Wondrous item, very rare
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Staff of adornment (Hidden message property) | common | SJ-DC-ROTU-05 Return of the Unknown Part I | Show | |||
|
Notes:
If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. As long as this staff is in the Hangout Quarter of the illithid’s colony on planet cereillithid, the message ‘666666’ will appear on the shaft. |
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| Staff of Withering | rare | DDHC-CM Alkazaar's Appendix | Show | |||
| Stone of Good Luck | uncommon | DDHC-TYP White Plume Mountain | Show | |||
| Stonespeaker Crystal | rare | DDAL-DRW07 Moment of Peace | Show | |||
| Storm King’s Hammer (Hammer of Thunderbolts with sentinel Giant property) | legendary | FR-DC-PANDORA-JWEI-S2-04 (Playtest) | Show | |||
|
Notes:
Flavor: |
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| Studded Leather Armor +2 | very_rare | CCC-TRI-23 Sub Rosa | Show | |||
|
Notes:
Armor (studded leather), very rare This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly. You have a +2 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Notes: Bonus: Armor Class, Combat, Warding |
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| Studded Leather Armor +3 w/ minor Beacon property | legendary | PS-DC-ELEMENT-DEATH-02 And Then They Attacked | Show | |||
|
Notes:
"These leather still have embers on them from the fire plane." |
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| Sword of Vengeance (Longsword) | uncommon | DDHC-TYP Tomb of Horrors | Show | |||
| Tempest Spark (Absorbing Tattoo, Lightning w guardian property) | very_rare | Trade Log | Show | |||
| The Duchess' Debt (Rod of Hellish Flames with the Wicked Property) | very_rare | PS-DC-TYM-PTWN-01 nail the names of those i hate upon the door to hell | Show | |||
|
Notes:
A rod of black steel, with rib-shaped designs and cityscape patterns along the side. The soft laughter of Duchess Zurkbane emanates from the rod whenever a spell is cast through it. |
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| The First Sword (Ascendant Amethyst Dragon's Wrath Longsword) | legendary | Trade Log | Show | |||
|
Notes:
Legendary |
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| The First Sword (Ascended Amethyst Dragon's Breath Longsword) | legendary | PO-BK-3-11 Covenant of the Blood Goddess | Show | |||
|
Notes:
The wide blade of this exquisite weapon is inlaid with draconic runes of violet amethyst. Its grip is fashioned in the shape of a coiled snake, with the pommel as its head. The sword was initially created by yuan-ti smiths on the plane of Vudra. As a mundane blade, it was then lost by its wielder during a failed conquest of a dragon-ruled realm. It gained its magic over centuries of languishing in an amethyst dragon’s hoard, before being recovered by a raid of conquering mariliths. The mariliths returned it to their home plane of Vudra, where it was often used as the first blade of its greatest champions, including — legends say — Shaktari herself. |
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| The Lair of Kellorm Carnelia (Ring of Spell Turning) | legendary | PS-DC-CAR-01 13 Hours in Sigil | Show | |||
| The Pandora Box (Necklace of Prayer Beads with Blissful property) | rare | FR-DC-PANDORA-JWEI-12 | Show | |||
|
Notes:
Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin) Beads: 2 Blessing, 1 Curing, 2 Favor, for characters that achieved other endings with Pandora sealed away. Flavor If you have the Summons bead and you use it, at the DM’s discretion, you may summon forth Pandora. Pandora most appropriately uses the living portent stat block but with chaotic good alignment. |
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| Thread of the Weave (Ring of Spell Turning) | legendary | PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing | Show | |||
|
Notes:
Ring, legendary. Flavor: A loop of shimmering threads that seems to phase in and out of existence. A personal gift from the Lady of Magic herself. This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
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| Tiamat's Wrath (Rod of Hellish Flame w Loud Property) | very_rare | PS-DC-PANDORA-JWEI-S2-01A (PLAYTEST) | Show | |||
|
Notes:
Rod, very rare (requires attunement by a Spellcaster) This rod can be used as an arcane focus. While holding this rod, you gain the following benefits: Hellish Resistance. You have resistance to fire and necrotic damage. Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn. Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn. Flavor |
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| Tome of Clear Thought | very_rare | CCC-HULB03-02 Dead Canaries | Show | |||
| Tome of Leadership and Influence | very_rare | CCC-ROZK-0102 Zhentarim’s Lament | Show | |||
|
Notes:
Wondrous item, very rare The red leather that covers this tome is embossed with a smiling man with a third eye. |
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| Tome of Leadership and Influence | very_rare | Trade Log | Show | |||
| Tome of Leadership and Understanding | very_rare | DDHC-TYP Tomb of Horrors | Show | |||
|
Notes:
Wondrous item, very rare This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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