Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Armor of Vulnerability (Slashing)
rare
DDHC-TYP White Plume Mountain
Show
Glaive +2
rare
White Plume Mountain
DDHC-TYP White Plume Mountain
Show
Notes:
Weapon (glaive), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Ring of the Ram
rare
CCC-GHC-07 River Runs Red
Show
Notes:
Ring, rare (requires attunement)
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you.
The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.
Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5
bonus for each charge you spend.
Bracers of Defense
rare
DDHC-TYP Tomb of Horrors
Show
Brooch of Shieldin
uncommon
Trade Log
Show
Boots of the Winterlands
uncommon
DDAL00-05 Winter's Splendor
Show
Notes:
Wondrous Item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
• You have resistance to cold damage.
• You ignore difficult terrain created by ice or snow.
• You can tolerate temperatures as low as -45.5556 degrees Celsius (PRAISE THE METRIC SYSTEM) without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Celsius.
Boots of Striding and Springing
uncommon
DDHC-TYP White Plume Mountain
Show
Stone of Good Luck
uncommon
DDHC-TYP White Plume Mountain
Show
Oyang's Kettle (Decanter of Endless Water)
uncommon
Trade Log
Show
Sword of Vengeance (Longsword)
uncommon
DDHC-TYP Tomb of Horrors
Show
Flail +1
uncommon
DDHC-TYP Tomb of Horrors
Show
Brooch of Shielding
uncommon
Parnast
DDAL5-03 Uninvited Guests
Show
Notes:
Wondrous item, uncommon (requires attunement)
This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were.
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide.
Bag of Holding
uncommon
DDHC-TYP Tomb of Horrors
Show
Ring of Jumping
uncommon
The Forgotten Forest
DDAL05-10 Giant Diplomacy
Show
Notes:
(Ring, uncommon - requires attunement)
This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away.
Rope of Entanglement
uncommon
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Decanter of Endless Water
uncommon
Elventree
CCC-SDREAM-01-01: From Every Winter Spring
Show
Notes:
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.
You can use an action to remove the stopper and speak one of three Command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The Water stops pouring out at the start of your next turn. Choose from the following options:
• "Stream" produces 1 gallon of water.
• "Fountain" produces 5 gallons of water.
• "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a Bonus Action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
Goggles of the Night
uncommon
CCC-GAD02-01-The Monster Within
Show
Notes:
Flavor text:
This pair of goggles is fashioned from umber hulk carapace and troll leather. While wearing it, its red lenses cause you to see the world in shades of red.
Trumpet of Stars (Horn of Silent Alarm)
common
SJ-DC-TRIDEN-MW3 Destination Unknown
Show
Notes:
Wondrous Item, Common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. This item is found in Xanathar's Guide to Everything, pg. 137.
Language. The bearer can speak and understand Celestial while the item is on the bearer’s person.
This trumpet is made of glass and shaped like a shooting star. It produces the same melody as the song of the Temple of Starlight.
Staff of adornment (Hidden message property)
common
SJ-DC-ROTU-05 Return of the Unknown Part I
Show
Notes:
If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.
As long as this staff is in the Hangout Quarter of the illithid’s colony on planet cereillithid, the message ‘666666’ will appear on the shaft.
Izzthurask's Smoking Pipe (Pipe of Smoke Monsters)
common
PS-DC-STRAT-UNDEAD-05 - Return of the Dragon
Show
Notes:
Wondrous item, common
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. This item can be found in Xanathar’s Guide to Everything.
Language. The bearer can speak and understand a language of the DM's choice while the item is on the bearer's person. Crafted from the sturdy bones of a dragon, this smoking pipe boasts an otherworldly allure. Its surface is etched with ancient runes and adorned with gleaming gemstones. While on the bearer’s person, they can speak and understand Draconic.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Armor of Vulnerability (Slashing) | rare | DDHC-TYP White Plume Mountain | Show | |||
| Glaive +2 | rare | White Plume Mountain | DDHC-TYP White Plume Mountain | Show | ||
|
Notes:
Weapon (glaive), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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| Ring of the Ram | rare | CCC-GHC-07 River Runs Red | Show | |||
|
Notes:
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 |
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| Bracers of Defense | rare | DDHC-TYP Tomb of Horrors | Show | |||
| Brooch of Shieldin | uncommon | Trade Log | Show | |||
| Boots of the Winterlands | uncommon | DDAL00-05 Winter's Splendor | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement) These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: • You have resistance to cold damage. |
||||||
| Boots of Striding and Springing | uncommon | DDHC-TYP White Plume Mountain | Show | |||
| Stone of Good Luck | uncommon | DDHC-TYP White Plume Mountain | Show | |||
| Oyang's Kettle (Decanter of Endless Water) | uncommon | Trade Log | Show | |||
| Sword of Vengeance (Longsword) | uncommon | DDHC-TYP Tomb of Horrors | Show | |||
| Flail +1 | uncommon | DDHC-TYP Tomb of Horrors | Show | |||
| Brooch of Shielding | uncommon | Parnast | DDAL5-03 Uninvited Guests | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were. While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide. |
||||||
| Bag of Holding | uncommon | DDHC-TYP Tomb of Horrors | Show | |||
| Ring of Jumping | uncommon | The Forgotten Forest | DDAL05-10 Giant Diplomacy | Show | ||
|
Notes:
(Ring, uncommon - requires attunement) This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away. |
||||||
| Rope of Entanglement | uncommon | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
| Decanter of Endless Water | uncommon | Elventree | CCC-SDREAM-01-01: From Every Winter Spring | Show | ||
|
Notes:
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three Command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The Water stops pouring out at the start of your next turn. Choose from the following options: • "Stream" produces 1 gallon of water. • "Fountain" produces 5 gallons of water. • "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a Bonus Action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you. |
||||||
| Goggles of the Night | uncommon | CCC-GAD02-01-The Monster Within | Show | |||
|
Notes:
Flavor text: This pair of goggles is fashioned from umber hulk carapace and troll leather. While wearing it, its red lenses cause you to see the world in shades of red. |
||||||
| Trumpet of Stars (Horn of Silent Alarm) | common | SJ-DC-TRIDEN-MW3 Destination Unknown | Show | |||
|
Notes:
Wondrous Item, Common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. This item is found in Xanathar's Guide to Everything, pg. 137. Language. The bearer can speak and understand Celestial while the item is on the bearer’s person. This trumpet is made of glass and shaped like a shooting star. It produces the same melody as the song of the Temple of Starlight. |
||||||
| Staff of adornment (Hidden message property) | common | SJ-DC-ROTU-05 Return of the Unknown Part I | Show | |||
|
Notes:
If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. As long as this staff is in the Hangout Quarter of the illithid’s colony on planet cereillithid, the message ‘666666’ will appear on the shaft. |
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| Izzthurask's Smoking Pipe (Pipe of Smoke Monsters) | common | PS-DC-STRAT-UNDEAD-05 - Return of the Dragon | Show | |||
|
Notes:
Wondrous item, common While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. This item can be found in Xanathar’s Guide to Everything. Language. The bearer can speak and understand a language of the DM's choice while the item is on the bearer's person. Crafted from the sturdy bones of a dragon, this smoking pipe boasts an otherworldly allure. Its surface is etched with ancient runes and adorned with gleaming gemstones. While on the bearer’s person, they can speak and understand Draconic. |
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