Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Boots of Striding and Springing uncommon DDHC-TYP White Plume Mountain Show
Flail +1 uncommon DDHC-TYP Tomb of Horrors Show
Stone of Good Luck uncommon DDHC-TYP White Plume Mountain Show
Sword of Vengeance (Longsword) uncommon DDHC-TYP Tomb of Horrors Show
Brooch of Shielding uncommon Parnast DDAL5-03 Uninvited Guests Show
Notes:

Wondrous item, uncommon (requires attunement)

This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were.

While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. This item can be found in the Dungeon Master’s Guide.

Bag of Holding uncommon DDHC-TYP Tomb of Horrors Show
Goggles of the Night uncommon CCC-GAD02-01-The Monster Within Show
Notes:

Flavor text:

This pair of goggles is fashioned from umber hulk carapace and troll leather. While wearing it, its red lenses cause you to see the world in shades of red.

Brooch of Shieldin uncommon Trade Log Show
Rope of Entanglement uncommon DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) Show
Ring of Jumping uncommon The Forgotten Forest DDAL05-10 Giant Diplomacy Show
Notes:

(Ring, uncommon - requires attunement)

This ring is made of interlocking pieces of animal chitin. When activated, it creates a loud, chirping sound; similar to that of a cricket that can be heard 100 feet away.

Decanter of Endless Water uncommon Elventree CCC-SDREAM-01-01: From Every Winter Spring Show
Notes:

This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can use an action to remove the stopper and speak one of three Command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The Water stops pouring out at the start of your next turn. Choose from the following options:

• "Stream" produces 1 gallon of water.

• "Fountain" produces 5 gallons of water.

• "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a Bonus Action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.

Boots of the Winterlands uncommon DDAL00-05 Winter's Splendor Show
Notes:

Wondrous Item, uncommon (requires attunement)

These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

• You have resistance to cold damage.
• You ignore difficult terrain created by ice or snow.
• You can tolerate temperatures as low as -45.5556 degrees Celsius (PRAISE THE METRIC SYSTEM) without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Celsius.

Orb of Direction common FR-DC-LIGA-01-09 Mustering for Malaeragoth and the Chaos King PLAYTEST 2 Show
Notes:

Wondrous item, common

While holding this orb, you can use an action to determine which way is north. This property functions only on the Material Plane.

Piece of the Moon (Clockwork Amulet) common PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing Show
Notes:

Wondrous item, common

Flavor:
A piece of solid moonlight inside a spherical lattice of solid divine threads. An elven song can be heard whenever its magic is used. This item has the Language (Elven) minor property: The bearer can speak and understand Elven while the item is on the bearer's person.

Trumpet of Stars (Horn of Silent Alarm) common SJ-DC-TRIDEN-MW3 Destination Unknown Show
Notes:

Wondrous Item, Common

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. This item is found in Xanathar's Guide to Everything, pg. 137.

Language. The bearer can speak and understand Celestial while the item is on the bearer’s person.

This trumpet is made of glass and shaped like a shooting star. It produces the same melody as the song of the Temple of Starlight.

Clockwork Amulet common PS-DC-IGC-5FOWP Five Flags Over White Plume Show
Notes:

Clockwork Amulet that may be worn on the wrist, has a stylized depiction of White Plume with two plumes acting as the hands of the clockwork, and the Guardian minor property (The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition).

Mysterious Key common Trade Log Show
Bell of Silent Carols (Horn of Silent Alarm) common DDAL00-05 Winter's Splendor Show
Notes:

Wondrous Item, common

This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.

Izzthurask's Smoking Pipe (Pipe of Smoke Monsters) common PS-DC-STRAT-UNDEAD-05 - Return of the Dragon Show
Notes:

Wondrous item, common

While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. This item can be found in Xanathar’s Guide to Everything.

Language. The bearer can speak and understand a language of the DM's choice while the item is on the bearer's person. Crafted from the sturdy bones of a dragon, this smoking pipe boasts an otherworldly allure. Its surface is etched with ancient runes and adorned with gleaming gemstones. While on the bearer’s person, they can speak and understand Draconic.

Commemorative Clockwork Amulet (Clockwork Amulet) common PS-DC-PHP-CKA2-TEST: Qubicorubikonomicon Show
Notes:

Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

Hidden Message. A small button can be found on the right side of the clock. When pressed, the clock glows and a small voice will count the number of years remaining until the next Great Modron March.

This clockwork amulet was created to commemorate the last Great Modron March. It is a very common item being sold in shops in the Gate-Town of Automata.