Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Ring of the Ram
rare
CCC-GHC-07 River Runs Red
Show
Notes:
Ring, rare (requires attunement)
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you.
The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.
Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5
bonus for each charge you spend.
Robe of Stars
very_rare
Trade Log
Show
Rod of Alertness
very_rare
DDAL00-03 Those That Came Before (T3)
Show
Notes:
Rod, very rare (requires attunement)
This rod has a flanged head and the following Properties.
Alertness. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for Initiative.
Spells. While holding the rod, you can use an Action to cast one of the following Spells from it: Detect Evil and Good, Detect Magic, Detect Poison and Disease, or see Invisibility.
Protective Aura. As an Action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and Saving Throws and can sense the Location of any Invisible Hostile creature that is also in the bright light.
The rod’s head stops glowing and the Effect ends after 10 minutes, or when a creature uses an Action to pull the rod from the ground. This property can’t be used again until the next dawn.
Rope of Entanglement
uncommon
DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness)
Show
Rope of Entanglement
rare
Chult
DDAL07-07 Rotting Roots
Show
Notes:
Wondrous Item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.
This item can be found in the Dungeon Master’s Guide.
Scarab of Protection
legendary
Trade Log
Show
Shar's Staff of Paowah (Staff of Adornment with Abyssal language property)
common
SJ-DC-TBS-03: Happiest Farm
Show
Shyranna's Folly (Oathbow w/ Language minor property)
very_rare
CCC-OCC-01 Red War: Housekeeping
Show
Notes:
Weapon, very rare, requires attunement
When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use
this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have
wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven
days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage. While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip.
Language minor property. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”.
Silvered Greatsword +3
very_rare
Trade Log
Show
Notes:
This sword was once owned by a Githyanki.
Spear of Backbiting
very_rare
DDHC-TYP Tomb of Horrors
Show
Spellguard Shield (w/ minor Harmonius property)
very_rare
FR-DC-TT-301 Seelie, Rabbit, Tricks are for Fools
Show
Notes:
Minor Property: Harmonius
This darkwood shield is infused with Neothelid tentacles
Staff of adornment (Hidden message property)
common
SJ-DC-ROTU-05 Return of the Unknown Part I
Show
Notes:
If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place.
As long as this staff is in the Hangout Quarter of the illithid’s colony on planet cereillithid, the message ‘666666’ will appear on the shaft.
Staff of Withering
rare
DDHC-CM Alkazaar's Appendix
Show
Stone of Good Luck
uncommon
DDHC-TYP White Plume Mountain
Show
Stonespeaker Crystal
rare
DDAL-DRW07 Moment of Peace
Show
Studded Leather Armor +2
very_rare
CCC-TRI-23 Sub Rosa
Show
Notes:
Armor (studded leather), very rare
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.
You have a +2 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Notes: Bonus: Armor Class, Combat, Warding
Studded Leather Armor +3 w/ minor Beacon property
legendary
PS-DC-ELEMENT-DEATH-02 And Then They Attacked
Show
Notes:
"These leather still have embers on them from the fire plane."
Sword of Vengeance (Longsword)
uncommon
DDHC-TYP Tomb of Horrors
Show
Tempest Spark (Absorbing Tattoo, Lightning w guardian property)
very_rare
Trade Log
Show
The Duchess' Debt (Rod of Hellish Flames with the Wicked Property)
very_rare
PS-DC-TYM-PTWN-01 nail the names of those i hate upon the door to hell
Show
Notes:
A rod of black steel, with rib-shaped designs and cityscape patterns along the side. The soft laughter of Duchess Zurkbane emanates from the rod whenever a spell is cast through it.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Ring of the Ram | rare | CCC-GHC-07 River Runs Red | Show | |||
Notes:
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you. Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 |
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Robe of Stars | very_rare | Trade Log | Show | |||
Rod of Alertness | very_rare | DDAL00-03 Those That Came Before (T3) | Show | |||
Notes:
Rod, very rare (requires attunement) This rod has a flanged head and the following Properties. Alertness. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for Initiative. Spells. While holding the rod, you can use an Action to cast one of the following Spells from it: Detect Evil and Good, Detect Magic, Detect Poison and Disease, or see Invisibility. Protective Aura. As an Action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and Saving Throws and can sense the Location of any Invisible Hostile creature that is also in the bright light. The rod’s head stops glowing and the Effect ends after 10 minutes, or when a creature uses an Action to pull the rod from the ground. This property can’t be used again until the next dawn. |
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Rope of Entanglement | uncommon | DDHC-KGV - Keys from the Golden Vault (Chapter 13: Fire and Darkness) | Show | |||
Rope of Entanglement | rare | Chult | DDAL07-07 Rotting Roots | Show | ||
Notes:
Wondrous Item, rare This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length. This item can be found in the Dungeon Master’s Guide. |
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Scarab of Protection | legendary | Trade Log | Show | |||
Shar's Staff of Paowah (Staff of Adornment with Abyssal language property) | common | SJ-DC-TBS-03: Happiest Farm | Show | |||
Shyranna's Folly (Oathbow w/ Language minor property) | very_rare | CCC-OCC-01 Red War: Housekeeping | Show | |||
Notes:
Weapon, very rare, requires attunement When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage. While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons. This elven bow has the soul of a Thayan rebel permanently and irreversibly entwined within it, her sigil defiled and etched into the grip. Language minor property. When attuned, the bearer can speak and understand Thayan, in addition to receiving the following Bond: “I will not be at peace until Szass Tam and his plots are erased from existence”. |
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Silvered Greatsword +3 | very_rare | Trade Log | Show | |||
Notes:
This sword was once owned by a Githyanki. |
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Spear of Backbiting | very_rare | DDHC-TYP Tomb of Horrors | Show | |||
Spellguard Shield (w/ minor Harmonius property) | very_rare | FR-DC-TT-301 Seelie, Rabbit, Tricks are for Fools | Show | |||
Notes:
Minor Property: Harmonius |
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Staff of adornment (Hidden message property) | common | SJ-DC-ROTU-05 Return of the Unknown Part I | Show | |||
Notes:
If you place an object weighing no more than 1 pound (such as a shard of crystal, an egg, or a stone) above the tip of the staff while holding it, the object floats an inch from the staff's tip and remains there until it is removed or until the staff is no longer in your possession. The staff can have up to three such objects floating over its tip at any given time. While holding the staff, you can make one or more of the objects slowly spin or turn in place. As long as this staff is in the Hangout Quarter of the illithid’s colony on planet cereillithid, the message ‘666666’ will appear on the shaft. |
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Staff of Withering | rare | DDHC-CM Alkazaar's Appendix | Show | |||
Stone of Good Luck | uncommon | DDHC-TYP White Plume Mountain | Show | |||
Stonespeaker Crystal | rare | DDAL-DRW07 Moment of Peace | Show | |||
Studded Leather Armor +2 | very_rare | CCC-TRI-23 Sub Rosa | Show | |||
Notes:
Armor (studded leather), very rare This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly. You have a +2 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Notes: Bonus: Armor Class, Combat, Warding |
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Studded Leather Armor +3 w/ minor Beacon property | legendary | PS-DC-ELEMENT-DEATH-02 And Then They Attacked | Show | |||
Notes:
"These leather still have embers on them from the fire plane." |
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Sword of Vengeance (Longsword) | uncommon | DDHC-TYP Tomb of Horrors | Show | |||
Tempest Spark (Absorbing Tattoo, Lightning w guardian property) | very_rare | Trade Log | Show | |||
The Duchess' Debt (Rod of Hellish Flames with the Wicked Property) | very_rare | PS-DC-TYM-PTWN-01 nail the names of those i hate upon the door to hell | Show | |||
Notes:
A rod of black steel, with rib-shaped designs and cityscape patterns along the side. The soft laughter of Duchess Zurkbane emanates from the rod whenever a spell is cast through it. |