Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Absorbing Tattoo (Gold) very_rare SJ-DC-VEN-03: Daylight Saving Time (playtest) Show
Notes:

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Damage Resistance. While the tattoo is on your skin, you have resistance to radiant damage.

Damage Absorption. When you take radiant damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.

Ring of Regeneration very_rare Trade Log Show
Immolator’s Domain (Frost brand Greatsword with the guardian property) very_rare Trade Log Show
Ioun Stone of very_rare DDAL-DRW-06 Thimblerigging Show
Candle of Invocation (CG) very_rare Trade Log Show
Tome of Understanding very_rare Trade Log Show
Silvered Greatsword +3 very_rare Trade Log Show
Notes:

This sword was once owned by a Githyanki.

Bag of Devouring very_rare DDHC-CM Alkazaar's Appendix Show
Animated Shield very_rare DDHC-CM Alkazaar's Appendix Show
Tome of Leadership and Influence very_rare Trade Log Show
Wand of Polymorph very_rare DDHC-CM Alkazaar's Appendix Show
Tiamat's Wrath (Rod of Hellish Flame w Loud Property) very_rare PS-DC-PANDORA-JWEI-S2-01A (PLAYTEST) Show
Notes:

Rod, very rare (requires attunement by a Spellcaster)
Glowing cinders orbit the flanged head of this black iron rod.

This rod can be used as an arcane focus. While holding this rod, you gain the following benefits:

Hellish Resistance. You have resistance to fire and necrotic damage.

Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn.

Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn.

Flavor
This rod's head is crafted with immaculate attention given to ensure every single details of Tiamat's five heads are captured as the creator's dream of the dragon queen. One could say that this is a love letter, a praise of her glory, a desire, and utmost dedication of oneself to the dragon queen. When the attuned user activates the rod's property, the five head lets out a mighty roar said to sound exactly like Tiamat's fury.

Spear of Backbiting very_rare DDHC-TYP Tomb of Horrors Show
Greatsword +3 very_rare Trade Log Show
Notes:

The greatsword is silver.

Dragon's Glory (Staff of Striking, minor sentinel property detecting aberrations) very_rare SJ-DC-ROTU-05 Return of the Unknown Part I Show
Notes:

Staff, very rare (requires attunement)

This staff bears the carving of an amethyst dragon’s head at the tip. Whenever an aberration comes within 120 feet of it, the dragon’s eyes flares purple.

The Duchess' Debt (Rod of Hellish Flames with the Wicked Property) very_rare PS-DC-TYM-PTWN-01 nail the names of those i hate upon the door to hell Show
Notes:

A rod of black steel, with rib-shaped designs and cityscape patterns along the side. The soft laughter of Duchess Zurkbane emanates from the rod whenever a spell is cast through it.

Carpet of Flying very_rare DDHC-TYP Tomb of Horrors Show
Notes:

(6" x 4" ft, 60ft. flying)

Tome of Leadership and Understanding very_rare DDHC-TYP Tomb of Horrors Show
Notes:

Wondrous item, very rare

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Deciever (Scimitar of Speed) very_rare SJ-DC-DFA-03 Mustering for Dragonfall Show
Notes:

Weapon (Scimitar), Very Rare (Requires Attunement)

You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns. This item is found in the Dungeon Master’s Guide.

This curved blade is made from a single piece of infernal iron, with no discernable hilt. Whenever it draws blood, the bearer feels optimistic about what the future holds, as if they can defeat or trick any opponent who crosses them.

Ghost Step Tattoo (Harmonious Property) very_rare SJ-DC-ROTU-04 - Declaration of War (Author's Only) Show
Notes:

Wondrous Item (tattoo), very rare (requires attunement)

Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

You can't be grappled or restrained.

You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.

Tattoo depicting the Lich Queen (Masquerade tattoo with War leader property)