Show Log Entry
Adventure Title
DDAL00-03 Those That Came Before (T3)
DDAL00-03 Those That Came Before (T3)
Session
17
17
Date Played
2022-06-15 20:00:00 UTC
2022-06-15 20:00:00 UTC
Levels Gained
GP +/-
5000
5000
Downtime +/-
10.0
10.0
Location Played
Candlekeep
Candlekeep
DM Name
Rodello Buado
Rodello Buado
DM DCI Number
5318765060
5318765060
Notes
Date/Time: 6/16/2022, 8:00 p.m. to 12:30 GMT +8 GP: 5000 GP each Hours played: 4 hours Service Awards: Streamed: 4 hours DM Service Awards: 8 Service Award Player Story Awards: 5 Service Award Players: @Nex Vetz @Vinn @rat @Lowidex @RJ Paragas @Healing Damage @KaiserSenseii Magic Items: Rod of Alertness (VR, needs Attunement) Story Awards: ***Favor of Candlekeep*** Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 7th level for free from an approved Adventurers League resource. (I'm getting Netherese if I can hehe) ***Favor of the Worm (only @RJ Paragas)*** Any character that became worm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly.
Date/Time: 6/16/2022, 8:00 p.m. to 12:30 GMT +8 GP: 5000 GP each Hours played: 4 hours Service Awards: Streamed: 4 hours DM Service Awards: 8 Service Award Player Story Awards: 5 Service Award Players: @Nex Vetz @Vinn @rat @Lowidex @RJ Paragas @Healing Damage @KaiserSenseii Magic Items: Rod of Alertness (VR, needs Attunement) Story Awards: ***Favor of Candlekeep*** Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 7th level for free from an approved Adventurers League resource. (I'm getting Netherese if I can hehe) ***Favor of the Worm (only @RJ Paragas)*** Any character that became worm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Rod of Alertness | Very Rare | true | |||
Rod, very rare (requires attunement) This rod has a flanged head and the following Properties. Alertness. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for Initiative. Spells. While holding the rod, you can use an Action to cast one of the following Spells from it: Detect Evil and Good, Detect Magic, Detect Poison and Disease, or see Invisibility. Protective Aura. As an Action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and Saving Throws and can sense the Location of any Invisible Hostile creature that is also in the bright light. The rod’s head stops glowing and the Effect ends after 10 minutes, or when a creature uses an Action to pull the rod from the ground. This property can’t be used again until the next dawn. |