Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Tiamat's Wrath (Rod of Hellish Flame w Loud Property)
very_rare
PS-DC-PANDORA-JWEI-S2-01A (PLAYTEST)
Show
Notes:
Rod, very rare (requires attunement by a Spellcaster)
Glowing cinders orbit the flanged head of this black iron rod.
This rod can be used as an arcane focus. While holding this rod, you gain the following benefits:
Hellish Resistance. You have resistance to fire and necrotic damage.
Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn.
Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn.
Flavor
This rod's head is crafted with immaculate attention given to ensure every single details of Tiamat's five heads are captured as the creator's dream of the dragon queen. One could say that this is a love letter, a praise of her glory, a desire, and utmost dedication of oneself to the dragon queen. When the attuned user activates the rod's property, the five head lets out a mighty roar said to sound exactly like Tiamat's fury.
Instrument of the Bards (Anstruth Harp)
very_rare
DDAL-DRW18 Against the Machine
Show
Notes:
The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of greatest musical instruments ever fashioned. Carvings in the harp’s golden wood depict the gods dancing to the music of Milil, god of song.
Immolator’s Domain (Frost brand Greatsword with the guardian property)
very_rare
Trade Log
Show
Robe of Stars
very_rare
Trade Log
Show
Try's Justice (Greatsword +2 w/ flavor text)
rare
Fort Dalton
CCC-GHC-08 Death In The Ruins
Show
Notes:
Weapon (greatsword), rare
You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.
Rope of Entanglement
rare
Chult
DDAL07-07 Rotting Roots
Show
Notes:
Wondrous Item, rare
This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.
You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.
This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.
This item can be found in the Dungeon Master’s Guide.
Glaive +2
rare
White Plume Mountain
DDHC-TYP White Plume Mountain
Show
Notes:
Weapon (glaive), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Ring of Spell Storing
rare
DDHC-TYP White Plume Mountain
Show
Ring of Protection
rare
DDHC-TYP White Plume Mountain
Show
Chainmail +1
rare
DDHC-TYP White Plume Mountain
Show
Armor of Vulnerability (Slashing)
rare
DDHC-TYP White Plume Mountain
Show
Figurine of Wondrous Power (Onyx Dog)
rare
CCC-CIC-02 The Clockwork Laboratory
Show
Notes:
Wondrous Item, rare
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
Onyx Dog. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.
Amulet of Health
rare
Cormanthor Forest
CCC-GSP-NTHR01-01 A Night of Sorrows
Show
Notes:
Requires attunement
This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches.
Your Constitution score is 19 while you wear this Amulet. It has no Effect on you if your Constitution score is already 19 or higher.
Daern's Instant Fortress
rare
CCC-DWB-GNA-1 Gallery of the Nightmare
Show
Notes:
Flavor: This item has the appearance of black stone and anyone who knows of this item’s past with The Artist is likely to view it and its owner with suspicion.
Cape of the Mountebank
rare
Trade Log
Show
Notes:
Wondrous Item, rare
This long cape is made of light-grey silk trimmed in coarse, black fur. Although it is obviously of high quality, it appears tattered and worn. Instead of smoke, a cloud of stale dust is left behind when the wearer disappears. This cape smells faintly of brimstone.
While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn.
When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.
Notes: Teleportation, Exploration, Outerwear
Ring of Free Action
rare
DDHC-TYP Tomb of Horrors
Show
Ring of Protection
rare
DDHC-TYP Tomb of Horrors
Show
Bracers of Defense
rare
DDHC-TYP Tomb of Horrors
Show
Ring of Feather Falling
rare
DDHC-TYP Tomb of Horrors
Show
Ring of Fire Resistance
rare
DDHC-TYP Tomb of Horrors
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Tiamat's Wrath (Rod of Hellish Flame w Loud Property) | very_rare | PS-DC-PANDORA-JWEI-S2-01A (PLAYTEST) | Show | |||
Notes:
Rod, very rare (requires attunement by a Spellcaster) This rod can be used as an arcane focus. While holding this rod, you gain the following benefits: Hellish Resistance. You have resistance to fire and necrotic damage. Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn. Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn. Flavor |
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Instrument of the Bards (Anstruth Harp) | very_rare | DDAL-DRW18 Against the Machine | Show | |||
Notes:
The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of greatest musical instruments ever fashioned. Carvings in the harp’s golden wood depict the gods dancing to the music of Milil, god of song. |
||||||
Immolator’s Domain (Frost brand Greatsword with the guardian property) | very_rare | Trade Log | Show | |||
Robe of Stars | very_rare | Trade Log | Show | |||
Try's Justice (Greatsword +2 w/ flavor text) | rare | Fort Dalton | CCC-GHC-08 Death In The Ruins | Show | ||
Notes:
Weapon (greatsword), rare You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated. |
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Rope of Entanglement | rare | Chult | DDAL07-07 Rotting Roots | Show | ||
Notes:
Wondrous Item, rare This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained. You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed. This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length. This item can be found in the Dungeon Master’s Guide. |
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Glaive +2 | rare | White Plume Mountain | DDHC-TYP White Plume Mountain | Show | ||
Notes:
Weapon (glaive), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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Ring of Spell Storing | rare | DDHC-TYP White Plume Mountain | Show | |||
Ring of Protection | rare | DDHC-TYP White Plume Mountain | Show | |||
Chainmail +1 | rare | DDHC-TYP White Plume Mountain | Show | |||
Armor of Vulnerability (Slashing) | rare | DDHC-TYP White Plume Mountain | Show | |||
Figurine of Wondrous Power (Onyx Dog) | rare | CCC-CIC-02 The Clockwork Laboratory | Show | |||
Notes:
Wondrous Item, rare A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Onyx Dog. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed. |
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Amulet of Health | rare | Cormanthor Forest | CCC-GSP-NTHR01-01 A Night of Sorrows | Show | ||
Notes:
Requires attunement This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches. Your Constitution score is 19 while you wear this Amulet. It has no Effect on you if your Constitution score is already 19 or higher. |
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Daern's Instant Fortress | rare | CCC-DWB-GNA-1 Gallery of the Nightmare | Show | |||
Notes:
Flavor: This item has the appearance of black stone and anyone who knows of this item’s past with The Artist is likely to view it and its owner with suspicion. |
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Cape of the Mountebank | rare | Trade Log | Show | |||
Notes:
Wondrous Item, rare This long cape is made of light-grey silk trimmed in coarse, black fur. Although it is obviously of high quality, it appears tattered and worn. Instead of smoke, a cloud of stale dust is left behind when the wearer disappears. This cape smells faintly of brimstone. While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke. Notes: Teleportation, Exploration, Outerwear |
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Ring of Free Action | rare | DDHC-TYP Tomb of Horrors | Show | |||
Ring of Protection | rare | DDHC-TYP Tomb of Horrors | Show | |||
Bracers of Defense | rare | DDHC-TYP Tomb of Horrors | Show | |||
Ring of Feather Falling | rare | DDHC-TYP Tomb of Horrors | Show | |||
Ring of Fire Resistance | rare | DDHC-TYP Tomb of Horrors | Show |