Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Spear of Backbiting
very_rare
DDHC-TYP Tomb of Horrors
Show
Spellguard Shield (w/ minor Harmonius property)
very_rare
FR-DC-TT-301 Seelie, Rabbit, Tricks are for Fools
Show
Notes:
Minor Property: Harmonius
This darkwood shield is infused with Neothelid tentacles
Animated Shield
very_rare
Purchase Log
Show
Militiades' Shield (Shield+3)
very_rare
Trade Log
Show
Bitter Wrath (Frost Brand Rapier)
very_rare
DDAL07-09 Unusual Opposition
Show
Notes:
Martial Weapon, Melee Weapon, Major, Very Rare (Requires Attunement)
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away. Finesse.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Immolator’s Domain (Frost brand Greatsword with the guardian property)
very_rare
Trade Log
Show
Deciever (Scimitar of Speed)
very_rare
SJ-DC-DFA-03 Mustering for Dragonfall
Show
Notes:
Weapon (Scimitar), Very Rare (Requires Attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns. This item is found in the Dungeon Master’s Guide.
This curved blade is made from a single piece of infernal iron, with no discernable hilt. Whenever it draws blood, the bearer feels optimistic about what the future holds, as if they can defeat or trick any opponent who crosses them.
Robe of Stars
very_rare
Trade Log
Show
Instrument of the Bards (Anstruth Harp)
very_rare
DDAL-DRW18 Against the Machine
Show
Notes:
The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of greatest musical instruments ever fashioned. Carvings in the harp’s golden wood depict the gods dancing to the music of Milil, god of song.
Rod of Alertness
very_rare
DDAL00-03 Those That Came Before (T3)
Show
Notes:
Rod, very rare (requires attunement)
This rod has a flanged head and the following Properties.
Alertness. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for Initiative.
Spells. While holding the rod, you can use an Action to cast one of the following Spells from it: Detect Evil and Good, Detect Magic, Detect Poison and Disease, or see Invisibility.
Protective Aura. As an Action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and Saving Throws and can sense the Location of any Invisible Hostile creature that is also in the bright light.
The rod’s head stops glowing and the Effect ends after 10 minutes, or when a creature uses an Action to pull the rod from the ground. This property can’t be used again until the next dawn.
Absorbing Tattoo (Gold)
very_rare
SJ-DC-VEN-03: Daylight Saving Time (playtest)
Show
Notes:
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to radiant damage.
Damage Absorption. When you take radiant damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
Ioun Stone of
very_rare
DDAL-DRW-06 Thimblerigging
Show
Candle of Invocation (CG)
very_rare
Trade Log
Show
Tome of Understanding
very_rare
Trade Log
Show
Silvered Greatsword +3
very_rare
Trade Log
Show
Notes:
This sword was once owned by a Githyanki.
Bag of Devouring
very_rare
DDHC-CM Alkazaar's Appendix
Show
Animated Shield
very_rare
DDHC-CM Alkazaar's Appendix
Show
Studded Leather Armor +2
very_rare
CCC-TRI-23 Sub Rosa
Show
Notes:
Armor (studded leather), very rare
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.
You have a +2 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Notes: Bonus: Armor Class, Combat, Warding
Belt of Fire Giant Strength
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement)
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.
Notes: Set: Strength Score, Buff, Belt
Aerdrie's Cloak of Scintillating Colour
very_rare
Trade Log
Show
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Spear of Backbiting | very_rare | DDHC-TYP Tomb of Horrors | Show | |||
| Spellguard Shield (w/ minor Harmonius property) | very_rare | FR-DC-TT-301 Seelie, Rabbit, Tricks are for Fools | Show | |||
|
Notes:
Minor Property: Harmonius |
||||||
| Animated Shield | very_rare | Purchase Log | Show | |||
| Militiades' Shield (Shield+3) | very_rare | Trade Log | Show | |||
| Bitter Wrath (Frost Brand Rapier) | very_rare | DDAL07-09 Unusual Opposition | Show | |||
|
Notes:
Martial Weapon, Melee Weapon, Major, Very Rare (Requires Attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. |
||||||
| Immolator’s Domain (Frost brand Greatsword with the guardian property) | very_rare | Trade Log | Show | |||
| Deciever (Scimitar of Speed) | very_rare | SJ-DC-DFA-03 Mustering for Dragonfall | Show | |||
|
Notes:
Weapon (Scimitar), Very Rare (Requires Attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns. This item is found in the Dungeon Master’s Guide. This curved blade is made from a single piece of infernal iron, with no discernable hilt. Whenever it draws blood, the bearer feels optimistic about what the future holds, as if they can defeat or trick any opponent who crosses them. |
||||||
| Robe of Stars | very_rare | Trade Log | Show | |||
| Instrument of the Bards (Anstruth Harp) | very_rare | DDAL-DRW18 Against the Machine | Show | |||
|
Notes:
The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of greatest musical instruments ever fashioned. Carvings in the harp’s golden wood depict the gods dancing to the music of Milil, god of song. |
||||||
| Rod of Alertness | very_rare | DDAL00-03 Those That Came Before (T3) | Show | |||
|
Notes:
Rod, very rare (requires attunement) This rod has a flanged head and the following Properties. Alertness. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for Initiative. Spells. While holding the rod, you can use an Action to cast one of the following Spells from it: Detect Evil and Good, Detect Magic, Detect Poison and Disease, or see Invisibility. Protective Aura. As an Action, you can plant the haft end of the rod in the ground, whereupon the rod’s head sheds bright light in a 60-foot radius and dim light for an additional 60 feet. While in that bright light, you and any creature that is friendly to you gain a +1 bonus to AC and Saving Throws and can sense the Location of any Invisible Hostile creature that is also in the bright light. The rod’s head stops glowing and the Effect ends after 10 minutes, or when a creature uses an Action to pull the rod from the ground. This property can’t be used again until the next dawn. |
||||||
| Absorbing Tattoo (Gold) | very_rare | SJ-DC-VEN-03: Daylight Saving Time (playtest) | Show | |||
|
Notes:
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Damage Resistance. While the tattoo is on your skin, you have resistance to radiant damage. Damage Absorption. When you take radiant damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn. |
||||||
| Ioun Stone of | very_rare | DDAL-DRW-06 Thimblerigging | Show | |||
| Candle of Invocation (CG) | very_rare | Trade Log | Show | |||
| Tome of Understanding | very_rare | Trade Log | Show | |||
| Silvered Greatsword +3 | very_rare | Trade Log | Show | |||
|
Notes:
This sword was once owned by a Githyanki. |
||||||
| Bag of Devouring | very_rare | DDHC-CM Alkazaar's Appendix | Show | |||
| Animated Shield | very_rare | DDHC-CM Alkazaar's Appendix | Show | |||
| Studded Leather Armor +2 | very_rare | CCC-TRI-23 Sub Rosa | Show | |||
|
Notes:
Armor (studded leather), very rare This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly. You have a +2 bonus to AC while wearing this armor. Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. Notes: Bonus: Armor Class, Combat, Warding |
||||||
| Belt of Fire Giant Strength | very_rare | Trade Log | Show | |||
|
Notes:
Wondrous Item, very rare (requires attunement) While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25. Notes: Set: Strength Score, Buff, Belt |
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| Aerdrie's Cloak of Scintillating Colour | very_rare | Trade Log | Show | |||