Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Krahhauran Fork (Pike +3) very_rare DDAL07-10 Fire, Ash, and Ruin Show
Notes:

Krahhauran Fork (Pike +3)

weapon, very rare, martial weapon, melee weapon, major tier

Value/Weight: 18 lb.

Details: 1d10 piercing - heavy, reach, two-handed

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Forged of black, pitted iron, the haft of this double-tined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.

Carpet of Flying very_rare DDHC-TYP Tomb of Horrors Show
Notes:

(6" x 4" ft, 60ft. flying)

Robe of Stars very_rare Trade Log Show
Absorbing Tattoo (Gold) very_rare SJ-DC-VEN-03: Daylight Saving Time (playtest) Show
Notes:

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Damage Resistance. While the tattoo is on your skin, you have resistance to radiant damage.

Damage Absorption. When you take radiant damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.

Belt of Fire Giant Strength very_rare Trade Log Show
Notes:

Wondrous Item, very rare (requires attunement)

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

Notes: Set: Strength Score, Buff, Belt

Kristina’s Whistle (Ghost Step Tattoo with Loud Quirk) very_rare SJ-DC-PANDORA-JWEI-04A (Playtest) Show
Notes:

Flavor
When the user blows this whistle, the ghost of a white wolf appears beside them (no mechanical benefit) and demands they spend one hour playing with him. Once done, the wolf becomes a wisp of blue smoke and sinks into the part of your skin where you want the tattoo of a most ferocious white wolf to appear.

Whenever a charge is expended, the ghostly form of Fenrir, a humongous white wolf, appears and lets out a deafening howl which sounds more like the roar of a dragon. Fenrir’s aura coats the user and turns them incorporeal until the end of their next turn, providing them with the mentioned benefits of ghostly form.

Aerdrie's Cloak of Scintillating Colours very_rare FR-DC-LIGA-01-09 Mustering for Malaeragoth and the Chaos King PLAYTEST 2 Show
Notes:

"A cloak woven by Aerdrie Faenya to commemorate the birth of a new god. Flickering colours dazzle those who gaze into it; you could name at least 29 of them."

Aerdrie's Cloak of Scintillating Colour very_rare Trade Log Show
Longbow of Melodies very_rare FR-DC-PLD-LCM-01 (Playtest) Show
Belt of Fire Giant Strength very_rare Trade Log Show
Notes:

Wondrous Item, very rare (requires attunement)

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

Notes: Set: Strength Score, Buff, Belt

Tempest Spark (Absorbing Tattoo, Lightning w guardian property) very_rare Trade Log Show
Immolator’s Domain (Frost brand Greatsword with the guardian property) very_rare Trade Log Show
Fix-A-Ton 3000 (All Purpose Tool +3) very_rare PS-DC-PHP-CKA2-TEST: Qubicorubikonomicon Show
Notes:

Wondrous item, very rare (+3) (requires attunement by an artificer)

This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a bonus to the spell attack rolls and the saving throw DCs of your artificer spells. The bonus is determined by the tool's rarity.

As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated

This proto-screwdriver was created by a gnome toymaker from Toril. Beautifully engraved on this item's handle is the phrase "for plans best laid".

Source: Tasha's Cauldron of Everything

Ioun Stone of very_rare DDAL-DRW-06 Thimblerigging Show
Candle of Invocation (CG) very_rare Trade Log Show
Tome of Understanding very_rare Trade Log Show
Silvered Greatsword +3 very_rare Trade Log Show
Notes:

This sword was once owned by a Githyanki.

Bag of Devouring very_rare DDHC-CM Alkazaar's Appendix Show
Animated Shield very_rare DDHC-CM Alkazaar's Appendix Show
Deciever (Scimitar of Speed) very_rare SJ-DC-DFA-03 Mustering for Dragonfall Show
Notes:

Weapon (Scimitar), Very Rare (Requires Attunement)

You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns. This item is found in the Dungeon Master’s Guide.

This curved blade is made from a single piece of infernal iron, with no discernable hilt. Whenever it draws blood, the bearer feels optimistic about what the future holds, as if they can defeat or trick any opponent who crosses them.