Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Tiamat's Wrath (Rod of Hellish Flame w Loud Property) very_rare PS-DC-PANDORA-JWEI-S2-01A (PLAYTEST) Show
Notes:

Rod, very rare (requires attunement by a Spellcaster)
Glowing cinders orbit the flanged head of this black iron rod.

This rod can be used as an arcane focus. While holding this rod, you gain the following benefits:

Hellish Resistance. You have resistance to fire and necrotic damage.

Searing Rebuke. You can cast the Hellish Rebuke spell as a 4th-level spell (save DC 16) from the rod. Once you use the rod to cast the spell, the rod can’t cast the spell again until the next dawn.

Surge of Brimstone. Whenever you cast a spell that deals fire or necrotic damage, you can use the rod to deal the maximum damage instead of rolling. Once this property is used, it can’t be used again until the next dawn.

Flavor
This rod's head is crafted with immaculate attention given to ensure every single details of Tiamat's five heads are captured as the creator's dream of the dragon queen. One could say that this is a love letter, a praise of her glory, a desire, and utmost dedication of oneself to the dragon queen. When the attuned user activates the rod's property, the five head lets out a mighty roar said to sound exactly like Tiamat's fury.

Instrument of the Bards (Anstruth Harp) very_rare DDAL-DRW18 Against the Machine Show
Notes:

The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of greatest musical instruments ever fashioned. Carvings in the harp’s golden wood depict the gods dancing to the music of Milil, god of song.

Immolator’s Domain (Frost brand Greatsword with the guardian property) very_rare Trade Log Show
Robe of Stars very_rare Trade Log Show
Try's Justice (Greatsword +2 w/ flavor text) rare Fort Dalton CCC-GHC-08 Death In The Ruins Show
Notes:

Weapon (greatsword), rare

You gain a +2 bonus to attack and damage rolls made with this magical greatsword. In addition, the weapon has the Guardian minor property, which whispers warnings to you, granting you a +2 bonus to initiative, providing you aren’t incapacitated.

Rope of Entanglement rare Chult DDAL07-07 Rotting Roots Show
Notes:

Wondrous Item, rare

This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.

You can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope. The rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.

This rope is fashioned from a 30-foot length of wilted, thorny vine. Upon entangling a creature that isn’t undead or a construct, the thorns dig into its target’s flesh and appear to feed—the vine grows green, its leaves become full and vibrant, and colorful, aromatic flowers blossom along its length.

This item can be found in the Dungeon Master’s Guide.

Glaive +2 rare White Plume Mountain DDHC-TYP White Plume Mountain Show
Notes:

Weapon (glaive), rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Ring of Spell Storing rare DDHC-TYP White Plume Mountain Show
Ring of Protection rare DDHC-TYP White Plume Mountain Show
Chainmail +1 rare DDHC-TYP White Plume Mountain Show
Armor of Vulnerability (Slashing) rare DDHC-TYP White Plume Mountain Show
Figurine of Wondrous Power (Onyx Dog) rare CCC-CIC-02 The Clockwork Laboratory Show
Notes:

Wondrous Item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Onyx Dog. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.

Amulet of Health rare Cormanthor Forest CCC-GSP-NTHR01-01 A Night of Sorrows Show
Notes:

Requires attunement

This obsidian amulet was given to Tenebris Umbra by Kothys. When attuned to this item, the essence of the Shadowfell imbued into it by Kothys turns its owner’s body deathly cold and numbs the skin it touches.

Your Constitution score is 19 while you wear this Amulet. It has no Effect on you if your Constitution score is already 19 or higher.

Daern's Instant Fortress rare CCC-DWB-GNA-1 Gallery of the Nightmare Show
Notes:

Flavor: This item has the appearance of black stone and anyone who knows of this item’s past with The Artist is likely to view it and its owner with suspicion.

Cape of the Mountebank rare Trade Log Show
Notes:

Wondrous Item, rare

This long cape is made of light-grey silk trimmed in coarse, black fur. Although it is obviously of high quality, it appears tattered and worn. Instead of smoke, a cloud of stale dust is left behind when the wearer disappears. This cape smells faintly of brimstone.

While wearing it, you can use it to cast the dimension door spell as an action. This property of the cape can't be used again until the next dawn.

When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. The smoke lightly obscures the space you left and the space you appear in, and it dissipates at the end of your next turn. A light or stronger wind disperses the smoke.

Notes: Teleportation, Exploration, Outerwear

Ring of Free Action rare DDHC-TYP Tomb of Horrors Show
Ring of Protection rare DDHC-TYP Tomb of Horrors Show
Bracers of Defense rare DDHC-TYP Tomb of Horrors Show
Ring of Feather Falling rare DDHC-TYP Tomb of Horrors Show
Ring of Fire Resistance rare DDHC-TYP Tomb of Horrors Show