Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Mariner's Plate Armor
uncommon
PS-DC-CWL-RED | Cooking With Landeep: Red Dragon Sweet & Sticky Ham + Infernal Encounters
Show
Mariposa (Staff of Swarming Insects with Beacon Property)
rare
WBW-DC-PHP-ORNG-02 Where Do They Go?
Show
Notes:
Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard)
This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20 On a 1, a swarm of insects consumes and destroys the staff, then disperses.
Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges).
Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
This item was made of forgotten memories of fidestia that does not have any homes any more.
The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. When activated the butterflies emits a glow that portrays a random scene of a forgotten memory
Dice Memory
1 Someone you miss
2 A loved one
3 The most recent important event
4 One of your favorite things
5 Your most recent bad memory
6 An inspiration/motivation
7 Your home
8 A promise
Mini Damselfly Spaceship Figurine (Figurine of Wondrous Power, Ebony fly)
rare
SJ-DC-ROTU-00 Chapter 0: Recesses of the Unknown (Prologue) (Author's run)
Show
Notes:
Once used, the figurine turns into a large sized damselfly spaceship that uses the stat block of a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed.
Mithral Armor (Chainmail)
uncommon
DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express)
Show
Notes:
Heavy armor, uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.
Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets.
Moon Sickle +1
uncommon
DDAL-DRW-10 Unsafe "Harborage"
Show
Mystery Key (x9)
common
DDEP09-03 Liar's Night + Haunted Mansion
Show
Notes:
Wondrous item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.
Necklace of Prayer Beads ( w/ Sentinel (Dragon) property)
rare
PS-DC-CWL-RED | Cooking With Landeep: Red Dragon Sweet & Sticky Ham + Infernal Encounters
Show
Notes:
(1 Bless, 4 Favor, 1 Wind Walking) (Sentinel: Dragon)
Periapt of Wound Closure
uncommon
PS-DC-CWL-RED | Cooking With Landeep: Red Dragon Sweet & Sticky Ham + Infernal Encounters
Show
Pipe of Smoke Monsters
common
BMG-DRWEP-OD-02 The Burning of Aglarond (Tier 02)
Show
Notes:
Pipe of Smoke Monsters
The latest fad among pirate fleet captains operating in the Sea of Fallen Stars; bragging rights for the bestcrafted smoke monster has led to a quietly fierce level of competition.
Pole of Collapsing
common
WBW-DC-ROG-01 Imagination Lost
Show
Portable Hole
rare
CCC-BMG-34 ELM2-1 Tendrils in the Fog
Show
Qhizalt's Portable Hole
rare
CCC-COS-01 The Only Way to be Sure
Show
Notes:
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. Any creature inside of the hole hears a slight slurping sound in the distance; the sound can never be located.
Radiance ( Wand of the Warmage +1)
uncommon
DDHC-CM-05 The Price of Beauty
Show
Notes:
Wand, uncommon (requires attunement by a Spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn.
Rememe (Cast-Off Half Plate w/ Strange Material (Lemure) property)
common
PS-DC-CWL-RED | Cooking With Landeep: Red Dragon Sweet & Sticky Ham + Infernal Encounters
Show
Ring of Evasion
rare
DDEP07-02 Drums of the Dead (TAL Extra Life Day Event)
Show
Notes:
This ring of dark wood drips thick, viscous oil that soaks through even the thickest gloves.
Ring of Fire Resistance
rare
DDAL08-08 Crypt of the Dark Kiss
Show
Ring of Protection
rare
DDHC-TYP-White Plume Mountain (session 3)
Show
Ring of Spell Storing
rare
CCC-Ziege-03 Dead Men Feel No Cold
Show
Notes:
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
This ring is in the shape of a kraken head.
Ring of X-Ray Vision
rare
DDAL-DRW-10 Unsafe "Harborage"
Show
Rod of the Pact Keeper +2
common
DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express)
Show
Notes:
Rod, rare (requires attunement by a warlock)
While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Mariner's Plate Armor | uncommon | PS-DC-CWL-RED | Cooking With Landeep: Red Dragon Sweet & Sticky Ham + Infernal Encounters | Show | |||
| Mariposa (Staff of Swarming Insects with Beacon Property) | rare | WBW-DC-PHP-ORNG-02 Where Do They Go? | Show | |||
|
Notes:
Staff, rare (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20 On a 1, a swarm of insects consumes and destroys the staff, then disperses. Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect. This item was made of forgotten memories of fidestia that does not have any homes any more. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. When activated the butterflies emits a glow that portrays a random scene of a forgotten memory Dice Memory |
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| Mini Damselfly Spaceship Figurine (Figurine of Wondrous Power, Ebony fly) | rare | SJ-DC-ROTU-00 Chapter 0: Recesses of the Unknown (Prologue) (Author's run) | Show | |||
|
Notes:
Once used, the figurine turns into a large sized damselfly spaceship that uses the stat block of a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed. |
||||||
| Mithral Armor (Chainmail) | uncommon | DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) | Show | |||
|
Notes:
Heavy armor, uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. |
||||||
| Moon Sickle +1 | uncommon | DDAL-DRW-10 Unsafe "Harborage" | Show | |||
| Mystery Key (x9) | common | DDEP09-03 Liar's Night + Haunted Mansion | Show | |||
|
Notes:
Wondrous item, common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. |
||||||
| Necklace of Prayer Beads ( w/ Sentinel (Dragon) property) | rare | PS-DC-CWL-RED | Cooking With Landeep: Red Dragon Sweet & Sticky Ham + Infernal Encounters | Show | |||
|
Notes:
(1 Bless, 4 Favor, 1 Wind Walking) (Sentinel: Dragon) |
||||||
| Periapt of Wound Closure | uncommon | PS-DC-CWL-RED | Cooking With Landeep: Red Dragon Sweet & Sticky Ham + Infernal Encounters | Show | |||
| Pipe of Smoke Monsters | common | BMG-DRWEP-OD-02 The Burning of Aglarond (Tier 02) | Show | |||
|
Notes:
Pipe of Smoke Monsters |
||||||
| Pole of Collapsing | common | WBW-DC-ROG-01 Imagination Lost | Show | |||
| Portable Hole | rare | CCC-BMG-34 ELM2-1 Tendrils in the Fog | Show | |||
| Qhizalt's Portable Hole | rare | CCC-COS-01 The Only Way to be Sure | Show | |||
|
Notes:
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. Any creature inside of the hole hears a slight slurping sound in the distance; the sound can never be located. |
||||||
| Radiance ( Wand of the Warmage +1) | uncommon | DDHC-CM-05 The Price of Beauty | Show | |||
|
Notes:
Wand, uncommon (requires attunement by a Spellcaster) While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. |
||||||
| Rememe (Cast-Off Half Plate w/ Strange Material (Lemure) property) | common | PS-DC-CWL-RED | Cooking With Landeep: Red Dragon Sweet & Sticky Ham + Infernal Encounters | Show | |||
| Ring of Evasion | rare | DDEP07-02 Drums of the Dead (TAL Extra Life Day Event) | Show | |||
|
Notes:
This ring of dark wood drips thick, viscous oil that soaks through even the thickest gloves. |
||||||
| Ring of Fire Resistance | rare | DDAL08-08 Crypt of the Dark Kiss | Show | |||
| Ring of Protection | rare | DDHC-TYP-White Plume Mountain (session 3) | Show | |||
| Ring of Spell Storing | rare | CCC-Ziege-03 Dead Men Feel No Cold | Show | |||
|
Notes:
Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. This ring is in the shape of a kraken head. |
||||||
| Ring of X-Ray Vision | rare | DDAL-DRW-10 Unsafe "Harborage" | Show | |||
| Rod of the Pact Keeper +2 | common | DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) | Show | |||
|
Notes:
Rod, rare (requires attunement by a warlock) While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. |
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