Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Radiance ( Wand of the Warmage +1) uncommon DDHC-CM-05 The Price of Beauty Show
Notes:

Wand, uncommon (requires attunement by a Spellcaster)

While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn.

Ring of Fire Resistance rare DDAL08-08 Crypt of the Dark Kiss Show
Ring of Protection rare DDHC-TYP-White Plume Mountain (session 3) Show
Ring of Spell Storing rare CCC-Ziege-03 Dead Men Feel No Cold Show
Notes:

Ring, rare (requires attunement)

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

This ring is in the shape of a kraken head.

Ring of X-Ray Vision rare DDAL-DRW-10 Unsafe "Harborage" Show
Rod of the Pact Keeper +2 common DDHC-KGV - Keys from the Golden Vault (Chapter 11: Affair on the Concordant Express) Show
Notes:

Rod, rare (requires attunement by a warlock)

While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells.
In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.

Sapphire Buckler very_rare S11 B claimining fo Service Awarf Show
Notes:

Source: Fizban's Treasury of Dragons

Armor (Shield), Very Rare (Requires Attunement)

This crystalline blue shield is fashioned from a sapphire dragon’s scale and is created to aid in rooting out the influence of Aberrations. While wielding the shield, you have resistance to psychic and thunder damage. Also, when you take damage from a creature that is within 5 feet of you, you can use your reaction to deal 2d6 thunder damage to that creature.

As an action, you can use the shield to help you locate Aberrations until the end of your next turn. If any Aberrations are within 1 mile of you, the shield emits a low humming tone for a moment, and you know the direction of all Aberrations within that range. Once this property is used, it can’t be used again until the next dawn.

Silver Horn of Valhalla rare WBW-DC-AA-ASHALON-02 Under the Cover of Stars Show
Notes:

This horn was formed from the skull of a white dragon once offered to Aesandoral the Frostlord. It summons frost salamanders (with the statistics of berserkers). It will also carry your voice loudly as you bellow your battle commands.

Staff of Frost very_rare DDHC-CoS-Ch-13 The Amber Temple Show
Staff of Withering rare Trade Log Show
Notes:

Staff, rare (requires attunement by a Cleric, Druid, or Warlock)

This staff has 3 charges and regains 1d3 expended charges daily at dawn.

The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution.

Notes: Damage: Necrotic, Cleric, Druid, or Warlock, Damage, Debuff, Combat

Stick of Directions (Pole of Collapsing with Compass Property) common WBW-DC-PHP-ORNG-02 Where Do They Go? Show
Notes:

Wondrous Item, common

While holding this 10-foot pole, you can use an action to speak a command word and cause it to collapse into a 1-foot-long rod, for ease of storage. The pole’s weight doesn’t change. You can use an action to speak a different command word and cause the rod to revert to a pole; however, the rod will elongate only as far as the surrounding space allows.

This item looks like a long wooden stick.

The wielder can use an action to balance the stick and it will always drop towards north.

Stone of Goodluck uncommon DDHC-TYP-White Plume Mountain (session 3) Show
Stygian Scale Mail (Smoldering Armor) common CCC-GSP02-02 Stygia Untamed + Infernal Encounters Session #1 Show
Notes:

Armor (scale mail), common

This light blue, ice like armor with closed helm included is light but durable. When exposed to the air, the humidity around the armor condenses into tiny droplets, becoming visible wisps of mist-like vapor.
A copy of the Nightsong Clan’s infernal contract is engraved all over the armor, reminding its wearer to search for the soul of Rem Nightsong and bring it to the Nine Hells.

This item can be found on the Common Magic Item Table in Xanathar’s Guide to Everything.

Tarot Card Set unique DDEP09-03 Liar's Night + Haunted Mansion Show
Notes:

Wondrous item, uncommon (unique)

Once per day, roll 1d4 to find out what your tarot fortune produces. At dawn this product (not the card) vanishes but the character may roll again to reveal their next fortune.

DC 1 The Flower - touching this card to a patch of earth or soil, within 5 feet of you, causes one flower of your choice to sprout there. The flower is non-magical and harmless, and it grows or withers as a normal flower would.

DC 2 The Yummy Meal - this card produces your favorite meal, the equivalent of 1 ration.

DC 3 The Tea Pot - this card produces a tiny pot of piping tea, the equivalent of one potion of healing.

DC 4 The Witch - this card produces a stone and twisted wire pendant. As an action, it gives you advantage on Charisma checks when communicating with humanoids (CR1 or less), for 1 hour.

Temperate Elven Chain (Chain Mail +1) rare WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier Show
Notes:

The surface of this icy armor is cold to the touch, with tendrils of frost decorating the metal. While wearing this, you have a keener understanding of duty and responsibility.

Despite the material it is made of, the temperature around you always remains comfortable, even in the hottest or coldest environments.

You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack Proficiency with Medium Armor.

Thayvian Mantel of Spell Resistance rare CCC-ST2-1 Red War: Embassy of Evil Show
Notes:

You have advantage on Saving Throws against Spells while you wear this cloak.

This crimson cloak is embroidered with golden sigils of Thay. When the wearer of this cloak is presented with an opportunity to act in a selfish or malevolent way, this item heightens the bearer’s urge to do so.

The Shroud of the Mourning Warrior (Scale Mail +1) rare DDAL05-13 Jarl Rising Show
Notes:

Armor, rare (druid friendly). Flavor: This suit of scale armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer.

The Wocky-Scale Armor! (Half-Plate +1) rare SJ-DC-WONDER-CLV-01 - The Dreams Of The Little One Show
Notes:

Armor (half plate), rare

You have a +1 bonus to AC while wearing this armor. This item is found in the Dungeons Master’s Guide.

The Wocky-Scale Armor is adorned in faux topaz dragon scales, and has the following minor property:

Strange Material. This item was created from a material that is bizarre given its purpose. Its durability is unaffected.

Tome of Understanding very_rare DDHC-CoS-Ch-13 The Amber Temple Show
Velahr’Kerym (Flame-Tongue Longsword) rare Trade Log Show