Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Boots of False Tracks common CCC-RCC-01-03 - Chains of Desparation Show
Notes:

Wondrous item, minor tier, common
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.

Tankard of Sobriety common CCC-PRIORY-01 Maritime Mayhem Show
Notes:

You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. This tankard has a stern face sculpted into one side, which reminds you of the last captain of the Singin' Stagwick. This item can be found in Xanathar's Guide to Everything.

Dread Helm common CCC-AETHER - Heir of Orcus, Verse 2 Show
Notes:

Wondrous, minor item, common

This fearsome steel helm makes your eyes glow red while you wear it. This item is found on Xanthar's Guide to Everything.

When you wear it, the glass visor displays your body and any damage you take. This helm is made of
a strange material from another plane of existence. Whenever you strike a demon, the helm blares a heavy metal riff in your ears.

Mariner’s Armor (Breastplate) uncommon B CCC-AETHER - Heir of Orcus, Verse 2 Show
Notes:

Armor, uncommon

While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. This item is found on Magic Item Table B in the Dungeon Master’s Guide.

The number “12101993” is etched into the inside of this green metallic breastplate along with a single word in Abyssal: “Doomed”.

Dwarven Plate very_rare DDHC-OOTA Out of the Abyss: Chapter 6 - Blingdenstone Show
Notes:

Armor (plate), very rare

While wearing this armor, you gain a +2 bonus to AC. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Control, Combat, Warding, Str 15 Required, Stealth Disadvantage

Defender (Longsword) legendary DDHC-TYP Tomb of Horrors Part 2 Show
Notes:

Weapon (any sword), legendary (requires attunement)

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.

Tome of Leadership And Influence very_rare DDHC-TYP Tomb of Horrors Part 2 Show
Notes:

Wondrous Item, very rare

This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Notes: Bonus: Charisma Score, Bonus: Ability Score Maximum, Buff

Miltiades’s Shield (+3 Shield) very_rare Moonsea CCC- BMG-13 PHLAN 1-1 Sepulture Show
Notes:

Armor (shield), very rare

This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.

Tome of Clear Thought very_rare DDHC-MORD-02 THE LICH QUEEN'S BEGOTTEN Show
Notes:

Wondrous Item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Notes: Bonus: Intelligence Score, Bonus: Ability Score Maximum, Buff

Belt of Storm Giant Strength legendary Cania I Trade Log Show
Notes:

Wondrous Item, legendary (requires attunement)

While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29.

Belt of Fire Giant Strenght very_rare Trade Log Show
Notes:

Wondrous Item, very rare (requires attunement)

While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

Ioun Stone of Mastery legendary DAL-00-11f: Twice as Nice for Half the Price Show
Tome of the Stilled Tongue legendary CCC-GHC-BK3-09 A Convergence of Gods Show
Notes:

Wondrous item, legendary

This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes
exist, and it's unknown which one is the original.

The grisly cover decoration on the first tome of the
stilled tongue once belonged to a treacherous former
servant of the lich-god Vecna, keeper of secrets.

The tongues pinned to the covers of the four copies came
from other spellcasters who crossed Vecna. The first
few pages of each tome are filled with indecipherable scrawls.The remaining pages are blank and pristine.

If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while
holding the tome, you can use a bonus action to cast
a spell you have written in this tome, without
expending a spell slot or using any verbal or somatic
components.

Once used, this property of the tome
can't be used again until the next dawn.

While attuned to the book, you can remove the
tongue from the book's cover. If you do so, all spells
written in the book are permanently erased.

This specific tome belongs to Szass Tam, leader of
the Red Wizards of Thay.

He watches anyone using
this tome and can also write cryptic messages in the
book. These messages appear at midnight and fade
away after they are read.

Aegis of the Raven Queen (Shield +3) very_rare Trade Log Show
Notes:

This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light. While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.

While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

Necklace of Prayer Beads rare Trade Log Show
Notes:

(Rolls: 3, 6, 18, 2, 9, 19 / Bless, Bless, Branding Smite, Bless, 2nd Level Cure Wounds, Planar Ally)

Spellguard Shield very_rare DDEP07-02 Drums of the Dead (DWB Fall Epic 2023) Show
Tome of Clear Thought very_rare DDEP07-02 Drums of the Dead (DWB Fall Epic 2023) Show
Tome of Leadership and Influence very_rare DDEP07-02 Drums of the Dead (DWB Fall Epic 2023) Show
Horn Appetit! (Iron Horn of Valhalla) rare PS-DC-IC Iron Cook (playtest) Show
Notes:

Wondrous Item, Legendary

You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.

Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly.

d100

Horn Type

Berserkers Summoned

Requirement

01-40

Silver

2d4 + 2

None

41-75

Brass

3d4 + 3

Proficiency with all simple weapons

76-90

Bronze

4d4 + 4

Proficiency with all medium armor

91-100

Iron

5d4 + 5

Proficiency with all martial weapons

If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.

This item is found in the Dungeon Master’s Guide, pg. 175.

The shining iron horn is of dwarven make and cool to the touch. Elegantly engraved into the sides of the horn are scenes of great dwarven feasts, huge kegs of ale, and the slaying of monstrous beasts which include a tarrasque and a kraken. When the horn is blown, it summons monster-cuisine cooks from the Butcher’s Bounty, wearing their uniforms and wielding giant cleavers.

Language. The bearer can speak and understand Common.

Butcher’s Bounty Uniform (Clothes of Mending) common PS-DC-IC Iron Cook (playtest) Show
Notes:

Wondrous Item, Common

This elegant outfit of traveler’s clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can’t be repaired in this way.

This item is found in Xanathar’s Guide to Everything.

This set of clothing is made up of a pristine white jacket, black pants, and a white apron. Embroidered on the jacket’s chest are the words “Butcher’s Bounty.” This set of clothing lets the wearer speak Common to break down all language barriers in the kitchen.

Language. The bearer can speak and understand Common.