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Adventure Title
Ps-Dc-Pandora-S2-01b, Playtest V1
Ps-Dc-Pandora-S2-01b, Playtest V1
Session
37
37
Date Played
2025-01-23 20:30:00 UTC
2025-01-23 20:30:00 UTC
Levels Gained
GP +/-
16666
16666
Downtime +/-
10.0
10.0
Location Played
Avernus
Avernus
DM Name
J
J
DM DCI Number
3320806668
3320806668
Notes
***(Asterios run)*** **For A Faery’s Best Friend II** Episode 01A Love, Sprite, Dragon. 4 hours playtime You may gain **a level** and **10** Downtime days. You are rewarded a total of 100,000 gp, to be divided among the players. (16,666gp) **Spellwrought Tattoo of Death Ward** **Spell Scroll of Death Ward** **Blessings of Tiamat (Blessing of Wound Closure)** *Blessing* This Blessing grants you the benefits of a Periapt of Wound Closure. Story Awards: ***Tiamat Persuaded*** You have successfully reached a deal with Tiamat. Astreios' Legendaries given: Efreeti Chain (to the guide) Plate Armor +3 (to Tiamat)
***(Asterios run)*** **For A Faery’s Best Friend II** Episode 01A Love, Sprite, Dragon. 4 hours playtime You may gain **a level** and **10** Downtime days. You are rewarded a total of 100,000 gp, to be divided among the players. (16,666gp) **Spellwrought Tattoo of Death Ward** **Spell Scroll of Death Ward** **Blessings of Tiamat (Blessing of Wound Closure)** *Blessing* This Blessing grants you the benefits of a Periapt of Wound Closure. Story Awards: ***Tiamat Persuaded*** You have successfully reached a deal with Tiamat. Astreios' Legendaries given: Efreeti Chain (to the guide) Plate Armor +3 (to Tiamat)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Horn of Metallic Summoning (Horn of Valhalla Iron w Draconic language property) | Legendary | true | |||
*Wondrous Item, legendary* You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed. Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many spirits it summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly by rolling on the following table. If you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands. *Flavor* Tales of Bahamut have been carved onto this metallic horn. Upon blowing it, beams of light shines upon the land around you, introducing 5 spirits of Dragonborn serving the dragon god onto the battlefield. They swear to serve you only if you are worthy of their service. | |||||
Ruby of the War Mage (Harmonious Property) | Common | true | |||
*Wondrous Item, common (requires attunement by a Spellcaster)* |