Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Oathbow
very_rare
Trade Log
Show
Nine-Lives Stealer Longsword (5 Charges)
very_rare
DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold
Show
Mystery Key
common
Phlan
CCC-QCC2018-01 Of Gods and Monsters
Show
Notes:
(common, XGE)
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.
Miltiades’s Shield (+3 Shield)
very_rare
Phlan
CCC- BMG-13 PHLAN 1-1 Sepulture
Show
Notes:
Armor (shield), very rare
This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.
Izzthurask's Smoking Pipe (Pipe of Smoke Monsters)
common
PS-DC-STRAT-UNDEAD-05-Return of the Dragon
Show
Notes:
Wondrous item, common
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. This item can be found in Xanathar’s Guide to Everything.
Language. The bearer can speak and understand a language of the DM's choice while the item is on the bearer's person. Crafted from the sturdy bones of a dragon, this smoking pipe boasts an otherworldly allure. Its surface is etched with ancient runes and adorned with gleaming gemstones. While on the bearer’s person, they can speak and understand Draconic.
Ioun Stone of Mastery
legendary
Cania
DDAL00-11 Pipyap's Guide To the Nine Hells (Twice as Nice for Half the Price)
Show
Notes:
Wondrous Item, legendary (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you.
Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Mastery. Your proficiency bonus increases by 1 while this pale green prism orbits your head. Notes: Bonus: Proficiency Bonus, Buff
Ioun Stone of Greater Absorption
legendary
DDAL00-10 Trust and Understanding
Show
Notes:
Wondrous Item, legendary (requires attunement)
This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like.
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Greater Absorption. While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you.
Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it.
Instrument of the Bards (Anstruth Harp)
very_rare
DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage
Show
Inra's Personal Scarf (Platinum Scarf)
legendary
PS-DC-STRAT-UNDEAD-05-Return of the Dragon
Show
Notes:
(Wondrous item, legendary (requires attunement)
This scarf is made of sturdy cloth and covered in platinum colored scales.
As an action, you can pull a scale from the scarf and speak a command word. When you do so, choose one of the following effects:
Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points.
Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage.
Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons.
Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don't speak a command word, it disappears after 1 minute. This item can be found in Fizban's Treasury of Dragons.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
A platinum scarf, adorned with intricate patterns and shimmering with a subtle glow, whispers warnings to its bearer. Its touch evokes a sense of pride and honor. Sewn onto the scarf n beautiful hand stitching are the initials I.L.
Gloves of Swimming and Climbing
uncommon
Myth Nanthar
F
DDEP-DRW01 Assault on Myth Nantar
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim.
Glaive of the Night (Holy Avenger with Undead Sentinel Property)
legendary
PS-DC-PANDORA-JWEI-S2-06
Show
Notes:
Weapon (glaive), legendary (requires attunement by a Paladin)
Flavor:
The blade of this glaive is forged with obsidian steel black as night. Whenever it senses an undead, it glows a night blue light as if urging it's wielding to seek out such a creature, slay it, and offer its soul to Shar.
Glaive of the Moon (Vorpal Glaive /w minor Guardian property)
legendary
PS-DC-PANDORA-JWEI-S2-03
Show
Notes:
Flavor: The glaive is forged under the moonlight by Gond and infused with the energy of Selune. Its blade is purposely extended and curved into the shape of a crescent moon. The blade can also be folded into itself which ensures that the weapon can be carried around without much trouble. Sculpted onto its body is the family name ‘Moonshire’. Everytime it is swung, traces of moonlight can be seen in its trail.
First Book of Mystryl (Tome of the Stilled Tongue with Harmonious Property)
legendary
PS-DC-PANDORA-JWEI-S2-05
Show
Notes:
Wondrous Item, legendary (requires attunement by a wizard)
Flavor
The first book of Mystryl emits a divine green glow when in use. The symbol of Mystryl is carved into the front. Three of such books exist and the full extent of their capabilities are unknown. You may request the book to perform a task for you (at DM’s discretion), however the book may or may not accept your request. If it does, a heavy price is expected.
Dwarven Plate
very_rare
Hall of the Fire Giant King
H
69 (hehe)
Trade Log
Show
Notes:
Armor (plate), very rare
While wearing this armor, you gain a +2 bonus to AC (AC20). In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet.
Dread Helm
common
CCC-BWM-003 A Tale of Two Towers
Show
Notes:
Wondrous item, minor tier, common
This fearsome steel helm makes your eyes glow red while you wear it.
Dread Helm
common
DDHC-DMM Dungeon of the Mad Mage (Lvl 11)
Show
Defender Rapier
legendary
Trade Log
Show
Decanter of Endless Water
uncommon
DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold
Show
Death Shield (Defender Great Sword)
legendary
DDAL09-20 Where Devils Fear to Tread
Show
Notes:
Weapon (greatsword), legendary (requires attunement)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn.
For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.
This item is found in the Dungeon Master’s Guide. This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield
Clockwork Amulet (/w minor Language (Modron) property)
common
PS-DC-GG-01 Fatebreakers
Show
Notes:
Wondrous Item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
Flavor Text: "This amulet has the Language property: The bearer can speak and understand Modron while the item is on the bearer's person."
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Oathbow | very_rare | Trade Log | Show | |||
Nine-Lives Stealer Longsword (5 Charges) | very_rare | DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold | Show | |||
Mystery Key | common | Phlan | CCC-QCC2018-01 Of Gods and Monsters | Show | ||
Notes:
(common, XGE) A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears. |
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Miltiades’s Shield (+3 Shield) | very_rare | Phlan | CCC- BMG-13 PHLAN 1-1 Sepulture | Show | ||
Notes:
Armor (shield), very rare This shield is decorated with symbols of service and fealty. The shield empathically encourages service to others and whenever the bearer considers performing a selfish act, the shield enhances pangs of conscious. While holding this shield, you have a +3 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. |
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Izzthurask's Smoking Pipe (Pipe of Smoke Monsters) | common | PS-DC-STRAT-UNDEAD-05-Return of the Dragon | Show | |||
Notes:
Wondrous item, common Language. The bearer can speak and understand a language of the DM's choice while the item is on the bearer's person. Crafted from the sturdy bones of a dragon, this smoking pipe boasts an otherworldly allure. Its surface is etched with ancient runes and adorned with gleaming gemstones. While on the bearer’s person, they can speak and understand Draconic. |
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Ioun Stone of Mastery | legendary | Cania | DDAL00-11 Pipyap's Guide To the Nine Hells (Twice as Nice for Half the Price) | Show | ||
Notes:
Wondrous Item, legendary (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Mastery. Your proficiency bonus increases by 1 while this pale green prism orbits your head. Notes: Bonus: Proficiency Bonus, Buff |
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Ioun Stone of Greater Absorption | legendary | DDAL00-10 Trust and Understanding | Show | |||
Notes:
Wondrous Item, legendary (requires attunement) This lavender and green stone has been fashioned into the shape of a strange dragon; it has a long, sinewy neck, a body like a serpent, four stout legs, and two long whiskers that almost look like a mustache. This is what the dragons of far-off Shou Lung in Kara-Tur look like. An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Greater Absorption. While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't cancel it. |
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Instrument of the Bards (Anstruth Harp) | very_rare | DDHC-DMM Dungeon of the Mad Mage: Chapter 23: Lair of the Mad Mage | Show | |||
Inra's Personal Scarf (Platinum Scarf) | legendary | PS-DC-STRAT-UNDEAD-05-Return of the Dragon | Show | |||
Notes:
(Wondrous item, legendary (requires attunement) This scarf is made of sturdy cloth and covered in platinum colored scales. As an action, you can pull a scale from the scarf and speak a command word. When you do so, choose one of the following effects: Breath of Life. The scale disappears, and you or a creature you touch regains 10d4 hit points. Platinum Shield. For 1 hour or until you dismiss it (no action required), the scale becomes a +1 shield, which you or another creature can use. A creature wielding the shield has immunity to radiant damage. Radiant Hammer. For 1 hour or until you dismiss it (no action required), the scale becomes a magic light hammer, which you or another creature can use. The weapon deals 2d4 radiant damage, instead of the bludgeoning damage normal for a light hammer. It deals an extra 2d4 radiant damage to chromatic dragons. Once three scales have been pulled from the scarf, no more scales can be removed until the next dawn, when all the missing scales grow back. If you pull off a scale but don't speak a command word, it disappears after 1 minute. This item can be found in Fizban's Treasury of Dragons. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. A platinum scarf, adorned with intricate patterns and shimmering with a subtle glow, whispers warnings to its bearer. Its touch evokes a sense of pride and honor. Sewn onto the scarf n beautiful hand stitching are the initials I.L. |
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Gloves of Swimming and Climbing | uncommon | Myth Nanthar | F | DDEP-DRW01 Assault on Myth Nantar | Show | |
Notes:
Wondrous Item, uncommon (requires attunement) While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. |
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Glaive of the Night (Holy Avenger with Undead Sentinel Property) | legendary | PS-DC-PANDORA-JWEI-S2-06 | Show | |||
Notes:
Weapon (glaive), legendary (requires attunement by a Paladin) Flavor: |
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Glaive of the Moon (Vorpal Glaive /w minor Guardian property) | legendary | PS-DC-PANDORA-JWEI-S2-03 | Show | |||
Notes:
Flavor: The glaive is forged under the moonlight by Gond and infused with the energy of Selune. Its blade is purposely extended and curved into the shape of a crescent moon. The blade can also be folded into itself which ensures that the weapon can be carried around without much trouble. Sculpted onto its body is the family name ‘Moonshire’. Everytime it is swung, traces of moonlight can be seen in its trail. |
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First Book of Mystryl (Tome of the Stilled Tongue with Harmonious Property) | legendary | PS-DC-PANDORA-JWEI-S2-05 | Show | |||
Notes:
Wondrous Item, legendary (requires attunement by a wizard) Flavor |
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Dwarven Plate | very_rare | Hall of the Fire Giant King | H | 69 (hehe) | Trade Log | Show |
Notes:
Armor (plate), very rare |
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Dread Helm | common | CCC-BWM-003 A Tale of Two Towers | Show | |||
Notes:
Wondrous item, minor tier, common This fearsome steel helm makes your eyes glow red while you wear it. |
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Dread Helm | common | DDHC-DMM Dungeon of the Mad Mage (Lvl 11) | Show | |||
Defender Rapier | legendary | Trade Log | Show | |||
Decanter of Endless Water | uncommon | DDHC-DMM Dungeon of the Mad Mage Chapter 22: Shadowdusk Hold | Show | |||
Death Shield (Defender Great Sword) | legendary | DDAL09-20 Where Devils Fear to Tread | Show | |||
Notes:
Weapon (greatsword), legendary (requires attunement) You gain a +3 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the sword on each of your turns, you can transfer some or all of the sword’s bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it. This item is found in the Dungeon Master’s Guide. This defender is a greatsword and is made out of crude black iron. Inscribed upon the blade in Abyssal is the name Deathshield |
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Clockwork Amulet (/w minor Language (Modron) property) | common | PS-DC-GG-01 Fatebreakers | Show | |||
Notes:
Wondrous Item, common |