Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Amethyst Lodestone (Beacon) legendary PS-DC-NOS-0?? (Playtest) Show
Notes:

Wondrous item, Very Rare (requires attunement)

This fist-sized chunk of amethyst is infused with an amethyst dragon’s ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws.

The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn.

Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover.

Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice.

Reverse Gravity. As an action, you can expend 3 charges to cast Reverse Gravity from the stone (save DC 18).

Vorpal Longsword legendary A Pale Devil Encounter DAL-00-11d: Twice as Nice for Half the Price Show
Notes:

Weapon (longsword), legendary (requires attunement)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.

When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Notes: Bonus: Magic, Damage, Combat, Versatile

Triceratops very_rare Chult Purchase Log Show
Clockwork Amulet common Gnomengarde Trade Log Show
Notes:

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

Adamantine Plate Armor uncommon Mulmaster DDAL00-01 Window to the Past Show
Notes:

Armor (plate), uncommon

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Critical Hits, Combat, Warding, Str 15 Required, Stealth Disadvantage

Cloak of Billowing common P DDEX1-15 The Courting of Fire Show
Notes:

This robe is a beautifully sewn garment displaying each of the five colors of chromatic dragons. The wearer often hears strange songs in Draconic that tells a tale of a boy on the run from a powerful villain. While wearing this cloak, you can use a bonus action to make it billow dramatically.

Amulet of Health (with flavor) rare Waterdeep Trade Log Show
Notes:

Rare, requires attunement

Your Constitution is 19 while you wear this amulet. It has no effect on you if your Constitution of higher without it.

This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you wear this amulet.