Show Log Entry

Adventure Title
DDAL00-01 Window to the Past
Session
34
Date Played
2021-05-14 19:14:00 UTC
Levels Gained
GP +/-
1700
Downtime +/-
Location Played
Mulmaster
DM Name
Robello Buado
DM DCI Number
5318765060
Notes
Players: Sylvestre Muse, Helgael, King Orin, Craven, Lilith, Radavel, Revan Hours played: 3 hours Consumables: 2 Supreme Potions of Healing (Radavel and Revan) Mulmaster Cloaks renown: 3 --> 4 PC: Helgael / DCI: 532082976 (roll: 28) Wish spell: Poison Resistance Story Awards: ***Ally of Thay*** You are known to be an ally of theThayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay. ***Favored of the Worm.*** (certain party members) Any character that became worm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly.

Magic Items

Name Rarity Location Table Result Counts?
Adamantine Plate Armor Uncommon Mulmaster true
Armor (plate), uncommon This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body. Notes: Immunity: Critical Hits, Combat, Warding, Str 15 Required, Stealth Disadvantage
Rod of Security Very Rare Mulmaster false
Rod, major tier, very rare While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed. Found On: Magic Item Table H