Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Yesen's Mask (Dread Helm /w minor Guardian property)
common
FR-DC-FRI-13 Flamerule the 13th
Show
Notes:
Wondrous Item, Common
This full-face steel mask is enameled with white porcelain, and painted with fearsome red markings. It is attached to the wearer’s head by leather straps, and was used as part of a hag ritual to raise Yesen from the dead.
This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it.
Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition. When danger approaches you hear an ominous CH-CH-CH-AH-AH-AH.
Whip +1
uncommon
DDHC-DD-03 | Will of Orchus
Show
Wand of Secrets
uncommon
DDHC-DD-03 | Will of Orchus
Show
Slumbering Silver Dragon's Wrath Shortsword
uncommon
DDHC-DD-03 | Will of Orchus
Show
Slumbering Dragon-Touched Focus
uncommon
DDHC-DD-03 | Will of Orchus
Show
Slippers of Spider Climbing
uncommon
WBW-DC-FDC-08 The Great Toy Escape
Show
Sending Stones
uncommon
FR-DC-WCAG-01 Black Water & Blue Wine
Show
Pole of Collapsing
common
WBW-DC-FDC-08 The Great Toy Escape
Show
Pipes of the Sewers
uncommon
Trade Log
Show
Moon-Touched Greatsword
common
DDHC-DD-03 | Will of Orchus
Show
Mascara of Eagle Powers (Eyes of the Eagle /w minor Harmonious property)
uncommon
FR-DC-WCAG-04 A Neverdeath to Remember
Show
Healer's Mantle (Cloak of Protection /w minor Language (Celestial) property)
uncommon
FR-DC-WATERDEEP-PCZ Sweet Dreams are Made of Peace
Show
Notes:
HEALER’S MANTLE (LANGUAGE CLOAK OF PROTECTION: CELESTIAL)
Wondrous Item, uncommon (requires attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak.
This cozy shawl is woven in a pattern of alternating wide and narrow knots, with gilded threads that form encouraging words in Celestial: “Think positive!”
Language. The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person.
Hag Eye w/ minor Waterborne property
uncommon
FR-DC-FRI-13 Flamerule the 13th
Show
Notes:
Wondrous Item, Uncommon
Waterborne. This item floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim.
Decanter of Endless Water
uncommon
CCC-RPSG-05 Through the Ashes and Flames
Show
Notes:
Wondrous Item, uncommon
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.
You can take a Magic action to remove the stopper and issue one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following command words:
Splash. The decanter produces 1 gallon of water.
Fountain. The decanter produces 5 gallons of water.
Geyser. The decanter produces 30 gallons of water that gushes forth in a Line 30 feet long and 1 foot wide. If you're holding the decanter, you can aim the geyser in one direction (no action required). One creature of your choice in the Line must succeed on a DC 13 Strength saving throw or take 1d4 Bludgeoning damage and have the Prone condition. Instead of a creature, you can target one object in the Line that isn't being worn or carried and that weighs no more than 200 pounds. The object is knocked over by the geyser.
This flask is shaped like a potion vial, with a large nozzle affixed to the stopper. The crossed axes and elk emblem of the Fireseeker Task Force is stamped on the vial.
Coiling Grasp Tattoo /w minro Wicked property
uncommon
SJ-DC-RFJK-01 Bringing Home the Bacon
Show
Notes:
Wondrous Item (tattoo), uncommon (requires attunement)
Produced by a special needle, this magic tattoo has long intertwining designs.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. This item is found in Tasha’s Cauldron of Everything.
This item is found in Tasha's Cauldron of Everything.
Wicked. Formerly wielded by fearsome marauders and monsters of Wildspace, this pseudo-sentient tattoo yearns to hunt and pillage. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.
Cloak of Many Fashions
common
DDHC-DD-03 | Will of Orchus
Show
Casino Chip (Rival Coin) (minor Guardian property)
common
T1 FR-DC-REI-COP-01 Copper Royale | Playtest
Show
Notes:
• Casino Chip (Rival Coin) [C] | Guardian MP
This copper coin bears two faces: one a radiant, smiling woman, the symbol of Tymora, and the other a jagged crown of black antlers, the mark of Beshaba. Given only to those who defeat the casino’s champions in the fighting arena, this token serves as both a badge of honor and a reminder of fate’s fickle favor.
Broom of Flying
uncommon
CCC-UK2-Wayward Wives
Show
Notes:
Drowned Sal’s flying broomstick is covered in wet moss that magically regrows each morning. When you carry it on your person, you suffer the uncomfortable side effect of occasionally belching up swamp water.
Brooch of Shielding
uncommon
DDAL5-03 Uninvited Guests
Show
Notes:
Wondrous item, uncommon (requires attunement)
This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were.
Brazen VIP Pin (Stone of Good Luck) (minor Delver property)
uncommon
T1 FR-DC-REI-COP-01 Copper Royale | Playtest
Show
Notes:
• Brazen VIP Pin (Stone of Good Luck) [UC] | Delver MP
This fine intricately carved dragon head pin, cast in polished copper and inlaid with a single flawless diamond eye, is given only to the most favored guests of The Brazen Bull. This enchanted token is both a mark of prestige and a silent promise of fortune. Known as a symbol of VIP status.
| Name ▼ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Yesen's Mask (Dread Helm /w minor Guardian property) | common | FR-DC-FRI-13 Flamerule the 13th | Show | |||
|
Notes:
Wondrous Item, Common This full-face steel mask is enameled with white porcelain, and painted with fearsome red markings. It is attached to the wearer’s head by leather straps, and was used as part of a hag ritual to raise Yesen from the dead. This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition. When danger approaches you hear an ominous CH-CH-CH-AH-AH-AH. |
||||||
| Whip +1 | uncommon | DDHC-DD-03 | Will of Orchus | Show | |||
| Wand of Secrets | uncommon | DDHC-DD-03 | Will of Orchus | Show | |||
| Slumbering Silver Dragon's Wrath Shortsword | uncommon | DDHC-DD-03 | Will of Orchus | Show | |||
| Slumbering Dragon-Touched Focus | uncommon | DDHC-DD-03 | Will of Orchus | Show | |||
| Slippers of Spider Climbing | uncommon | WBW-DC-FDC-08 The Great Toy Escape | Show | |||
| Sending Stones | uncommon | FR-DC-WCAG-01 Black Water & Blue Wine | Show | |||
| Pole of Collapsing | common | WBW-DC-FDC-08 The Great Toy Escape | Show | |||
| Pipes of the Sewers | uncommon | Trade Log | Show | |||
| Moon-Touched Greatsword | common | DDHC-DD-03 | Will of Orchus | Show | |||
| Mascara of Eagle Powers (Eyes of the Eagle /w minor Harmonious property) | uncommon | FR-DC-WCAG-04 A Neverdeath to Remember | Show | |||
| Healer's Mantle (Cloak of Protection /w minor Language (Celestial) property) | uncommon | FR-DC-WATERDEEP-PCZ Sweet Dreams are Made of Peace | Show | |||
|
Notes:
HEALER’S MANTLE (LANGUAGE CLOAK OF PROTECTION: CELESTIAL) You gain a +1 bonus to AC and saving throws while you wear this cloak. This cozy shawl is woven in a pattern of alternating wide and narrow knots, with gilded threads that form encouraging words in Celestial: “Think positive!” Language. The bearer can speak and understand a language of the DM’s choice while the item is on the bearer’s person. |
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| Hag Eye w/ minor Waterborne property | uncommon | FR-DC-FRI-13 Flamerule the 13th | Show | |||
|
Notes:
Wondrous Item, Uncommon Waterborne. This item floats on water and other liquids. You have Advantage on Strength (Athletics) checks to swim. |
||||||
| Decanter of Endless Water | uncommon | CCC-RPSG-05 Through the Ashes and Flames | Show | |||
|
Notes:
Wondrous Item, uncommon This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can take a Magic action to remove the stopper and issue one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following command words: Splash. The decanter produces 1 gallon of water. Fountain. The decanter produces 5 gallons of water. Geyser. The decanter produces 30 gallons of water that gushes forth in a Line 30 feet long and 1 foot wide. If you're holding the decanter, you can aim the geyser in one direction (no action required). One creature of your choice in the Line must succeed on a DC 13 Strength saving throw or take 1d4 Bludgeoning damage and have the Prone condition. Instead of a creature, you can target one object in the Line that isn't being worn or carried and that weighs no more than 200 pounds. The object is knocked over by the geyser. This flask is shaped like a potion vial, with a large nozzle affixed to the stopper. The crossed axes and elk emblem of the Fireseeker Task Force is stamped on the vial. |
||||||
| Coiling Grasp Tattoo /w minro Wicked property | uncommon | SJ-DC-RFJK-01 Bringing Home the Bacon | Show | |||
|
Notes:
Wondrous Item (tattoo), uncommon (requires attunement) Produced by a special needle, this magic tattoo has long intertwining designs. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. This item is found in Tasha’s Cauldron of Everything. This item is found in Tasha's Cauldron of Everything. Wicked. Formerly wielded by fearsome marauders and monsters of Wildspace, this pseudo-sentient tattoo yearns to hunt and pillage. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so. |
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| Cloak of Many Fashions | common | DDHC-DD-03 | Will of Orchus | Show | |||
| Casino Chip (Rival Coin) (minor Guardian property) | common | T1 FR-DC-REI-COP-01 Copper Royale | Playtest | Show | |||
|
Notes:
• Casino Chip (Rival Coin) [C] | Guardian MP |
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| Broom of Flying | uncommon | CCC-UK2-Wayward Wives | Show | |||
|
Notes:
Drowned Sal’s flying broomstick is covered in wet moss that magically regrows each morning. When you carry it on your person, you suffer the uncomfortable side effect of occasionally belching up swamp water. |
||||||
| Brooch of Shielding | uncommon | DDAL5-03 Uninvited Guests | Show | |||
|
Notes:
Wondrous item, uncommon (requires attunement) This brooch is fashioned from a tiny leaf inlaid in gold and silver. While the leaf is not alive, it changes color depending on the season as if it were. |
||||||
| Brazen VIP Pin (Stone of Good Luck) (minor Delver property) | uncommon | T1 FR-DC-REI-COP-01 Copper Royale | Playtest | Show | |||
|
Notes:
• Brazen VIP Pin (Stone of Good Luck) [UC] | Delver MP |
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