Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Clockwork Amulet common DDHC-DoIP-Ch-7 Gnomengarde Show
Notes:

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

Pole of Collapsing common DDHC-DoIP-Ch-7 Gnomengarde Show
Notes:

This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole’s weight doesn’t change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.

Wand of Pyrotechnics common DDHC-DoIP-Ch-7 Gnomengarde Show
Notes:

This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge and create a harmless burst of multicolored light at a point you can see up to 120 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

Regaining Charges. The wand regains expended charges daily at dawn. If you expend the wand’s last charge, roll . On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.