Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Clockwork Amulet
common
DDHC-DoIP-Ch-7 Gnomengarde
Show
Notes:
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Pole of Collapsing
common
DDHC-DoIP-Ch-7 Gnomengarde
Show
Notes:
This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole’s weight doesn’t change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.
Wand of Pyrotechnics
common
DDHC-DoIP-Ch-7 Gnomengarde
Show
Notes:
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge and create a harmless burst of multicolored light at a point you can see up to 120 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
Regaining Charges. The wand regains expended charges daily at dawn. If you expend the wand’s last charge, roll . On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Clockwork Amulet | common | DDHC-DoIP-Ch-7 Gnomengarde | Show | |||
|
Notes:
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the to get a 10 on the die. Once used, this property can’t be used again until the next dawn. |
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| Pole of Collapsing | common | DDHC-DoIP-Ch-7 Gnomengarde | Show | |||
|
Notes:
This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole’s weight doesn’t change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows. |
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| Wand of Pyrotechnics | common | DDHC-DoIP-Ch-7 Gnomengarde | Show | |||
|
Notes:
This wand has 7 charges. While holding it, you can take a Magic action to expend 1 charge and create a harmless burst of multicolored light at a point you can see up to 120 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. Regaining Charges. The wand regains expended charges daily at dawn. If you expend the wand’s last charge, roll . On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. |
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