Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Ring of Feather Falling rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Winged Boots uncommon DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Cursed Ioun Stone of Insight very_rare DDHC-WBW-Ch.5 Palace of Heart's Desire Show
Notes:

Any other creature that attunes to the Ioun stone is cursed.

While cursed in this way, the creature is magically transformed into an animated, doll-like effigy of itself made of wood. The creature’s statistics are the same, except that it is a Construct with vulnerability to fire damage, and it doesn’t require air, food, or water. Items worn or carried by the creature are unaffected.

Sending Stones (minor Guardian property) uncommon FR-DC-TKM-RGT-01 Charming Show
Notes:

Wondrous item, uncommon

Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell.

Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

These sending stones come in the form of a pair of seashells.

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated

Winged Boots uncommon DDEX2-10 Cloaks and Shadows Show
Notes:

Wondrous Item, uncommon (requires attunement)

These boots have 4 charges and regain 1d4 expended charges daily at dawn. While wearing the boots, you can take a Magic action to expend 1 cha-rge, gaining a Fly Speed of 30 feet for 1 hour. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.|| are flying when the duration expires, you descend at a rate of 30 feet per round until you land.

Crown of Smiles (Headband of Intellect w/ minor Guardian property) uncommon FR-DC-LNRD-01 The Child Who Smiles (Playtest 2) Show
Notes:

This warped circlet of silver and soft green slime clings gently to the scalp. When worn, the ooze seeps slowly into the wearer’s skull, cool, sentient, and humming with thought. The smiles of those who’ve worn it before linger faintly in the back of your mind.

“Smile with me” a child’s voice whispers, “The Smile is mine now”

Guardian Minor Property
The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition

Talking Doll (w/ minor Sentinel (Ooze) propert) common FR-DC-LNRD-01 The Child Who Smiles (Playtest 2) Show
Notes:

Wondrous item, Common (requires attunement)
A handmade stuffed doll with mismatched button eyes, one half-torn ear, and a wide, stitched-on smile. It smells faintly of lavender and damp leaves. The voice that comes from it is unmistakably Leonard’s soft, childish, and ever so polite.

Sentinel Minor Property: Ooze
This item glows faintly when Oozes are within 120 feet of it.

Disremembrance (Helm of Telepathy (Temperate)) uncommon PS-DC-UMY-02 A Time To Disremember (playtest) Show
Chiave's Timepiece (Clockwork Amulet (Guardian)) common PS-DC-UMY-02 A Time To Disremember (playtest) Show
Dust of Dryness (10 uses) uncommon CCC-UK-1 Call of the Elvenflow Show
Notes:

Wondrous item, uncommon

This hessian pouch contains powdered butternut husks from the hamlet of Buttergroves. As you open the pouch, the mouthwatering aroma of fried fish fills the air around you. This item is detailed in the Dungeon Master’s Guide.

This small packet contains 1d6 + 4 pinches of dust. As a Utilize action, you can sprinkle a pinch of the dust over water, turning up to a 15-foot Cube of water into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. A creature can take a Utilize action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so destroys the pellet and ends its magic.

As a Utilize action, you can sprinkle a pinch of the dust on an Elemental within 5 feet of yourself that is composed mostly of water (such as a Water Elemental or a Water Weird). Such a creature exposed to a pinch of the dust makes a DC 13 Constitution saving throw, taking 10d6 Necrotic damage on a failed save or half as much damage on a successful one..

Drowned Sal's Flying Broomstick (Broom of Flying) uncommon CCC-UK-2 The Wayward Wives Show
Notes:

Broom of Flying (Drowned Sal's Flying Broomstick)

Wondrous item, uncommon (requires attunement)

This wooden broom functions like a mundane broom until you stand astride it and take a Magic action to make it hover beneath you, at which time it can be ridden in the air. It has a Fly Speed of 50 feet. It can carry up to 400 pounds, but its Fly Speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land or when you're no longer riding it.

As a Magic action, you can send the broom to travel alone to a destination within 1 mile of you if you name the location and are familiar with it. The broom comes back to you when you take a Magic action and use a command word if the broom is still within 1 mile of you.

Drowned Sal’s flying broomstick is covered in wet moss that magically regrows each morning. When you carry it on your person, you suffer the uncomfortable side effect of occasionally belching up swamp water.