Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Staff of healing : Driftwood Staff
rare
Trade Log
Show
Notes:
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletic) checks to swim
Shadowneedle (Unbreakable Arrow)
common
Trade Log
Show
Notes:
This arrow can’t be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong the oathbow, when this arrow is nocked onto the oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.
Ring of Amity (Lien)
very_rare
Saving the Soulless
Show
Notes:
This ring is carved from hematite and bears an engraving of the friend rune.
When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect.
You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing.
A creature can benefit from only one ring of amity’s bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action.
Invoking the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring’s rune if you are within 60 feet of the bonded creature. The bonded creature’s attack is then turned into a critical hit.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Professor Orb (Doctor Lake)
rare
CC-SLEEP-LOVE-02 At the Mountains of Madness
Show
Notes:
A professor orb is a smooth 5-pound sphere of smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere.
The orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on the alignment table in the “Sentient Magic Items” section in the Dungeon Master’s Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages (Abyssal, Draconic, Common, Infernal), and it can see and hear normally out to a range of 60 feet. Unlike most other sentient items, the orb has no goals of its own and can’t initiate a conflict with the creature in possession of it.
INT 18 CHA 13 WIS 16
The orb has extensive knowledge of four narrow academic subjects. When making an Intelligence check to recall lore from any of its areas of expertise, the orb has a +9 bonus to its roll (including its Intelligence modifier).
In addition to the knowledge it possesses, the orb can cast the mage hand cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence.
Professeur Lake. It is chaotic neutral, and it has a Wisdom of 16 and a Charisma of 13. It speaks and reads Common, Draconic, Dwarf, and Infernal. Le Professeur Lake is a chatterbox and assumes all humanoids are dunderheads. When elaborating on its areas of expertise, it adopts an unintentionally patronizing tone. It has the following four areas of expertise:
Mage of Candlekeep
Infernal Technology
Candlekeep History
Neverwinter's Best Artisan
Fluff. Cette cuve en mithral contient le cerveau du Professeur Lake. La cuve est hermétique et l'esprit du maitre forgeron ne semble pas souffrir, ni conscient de sa situation. Il est très expansif sur ces connaissances et saura vous avertir lorsque votre méthode d'artisanat laisse a désirer.
Propriété mineure. Unbreakable
Pole of Angling (Coinmaker)
common
DC-PoA-GSP01-01 A Wolfs Whisper
Show
Notes:
While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.
The word “Coinmaker” is scratched on the handle of this pole.
Nature's Mantle
uncommon
WBW-DoC-01 See In the Water
Show
Notes:
This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells.
While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed.
This cloak has been woven out of soft spider silk, onto which has been placed moss, leaves, and other natural elements to favor camouflage.
Immovable Rod
uncommon
CCC-SAC-03 They're Good Adventurers, Brent
Show
Notes:
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. This item is found in the Dungeon Master’s Guide.
Githyanki Earring (Ear Horn of Hearing)
common
FR-DC-BG The Flying Flame
Show
Notes:
While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. This item is found in Xanathar's Guide to Everything, pg. 137.
Sentinel. This item glows faintly when aberrations are within 120 feet of it.
This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect.
Gem Of Brigthness
uncommon
Trade Log
Show
Notes:
Ce magnifique joyau à 20 faces est fabriqué à partir de restes d'élémentaires de terre, de feu, d'eau et d'air et ressemble à un artefact de savoir. On dit que des divinités d'une autre dimension utilisaient des pierres précieuses fabriquées de cette manière pour contrôler les actions et les décisions des mortels. De nombreux érudits faerûniens croient qu'il n'y apas de vérité dans de tels mythes. Ce prisme possède 50 charges. Tant que vous le tenez, vous pouvez utiliser une action pour prononcer l'un des trois mots de commande et ainsi provoquer l'un des trois effets suivants :
• Premier mot de commande : la gemme se met à émettre une forte lueur dans un rayon de 9 mètres et une faible lueur dans un rayon supplémentaire de 9 mètres. Cet effet ne dépense pas de charge. Il perdure jusqu'à ce que vous utilisiez une action bonus pour répéter le mot de commande ou jusqu'à ce que vous utilisiez une autre fonction de la gemme.
• Second mot de commande : Ce mot dépense 1 charge. La gemme tire un puissant rayon de lumière sur une créature que vous pouvez voir et se trouvant dans un rayon de 18 mètres de vous. La créature doit réussir un jet de sauvegarde de Constitution DD 15 sous peine d'être aveuglée pendant 1 minute. La créature peut retenter son jet de sauvegarde à la fin de chacun de ses tours, mettant un terme à l'effet qui l'affecte en cas de réussite au jet.
• Troisième mot de commande : Ce mot dépense 5 charges. La gemme rayonne d'une lumière aveuglante dans un cône de 9 mètres dont elle est l'origine. Chaque créature présente dans le cône doit effectuer un jet de sauvegarde comme si elle était la cible d'un rayon lumineux créé par le second mot de commande. Lorsque toutes les charges de la gemme sont dépensées, la gemme devient un joyau non magique d'une valeur de 50 po.
Fenêtre d'Observation Portative (Cube of Force)
rare
CC01-AOGH01-01- Orée du Crépuscule
Show
Notes:
Propriétés mineures : Gardian: Quand son porteur se trouve en présence de danger le cube émet une vibration et commence à clignoter. Le porteur gagne +2 à l'initiative s'il n'est pas incapacité.
This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn.
You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains.
Cube of Force FacesFace Charges Effect
1 1 Gases, wind, and fog can't pass through the barrier.
2 2 Nonliving matter can't pass through the barrier. Walls, floors, and ceilings can pass through at your discretion.
3 3 Living matter can't pass through the barrier.
4 4 Spell effects can't pass through the barrier.
5 5 Nothing can pass through the barrier. Walls, floors, and ceilings can pass through at your discretion.
6 0 The barrier deactivates.
The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below.
Spell or item Charges Lost
Disintegrate 1d12
Horn of blasting 1d10
Passwall 1d6
Prismatic spray 1d20
Wall of fire 1d4
Ecu de la Silencieuse (Bouclier Sentinelle)
uncommon
Trade Log
Show
Notes:
Fabriqué dans un aliage d'adamantine et de mithril, ce bouclier offert à Myr'Yad pour le remercier de son dévouement à la cause des Chevaliers de l'Ordre d'Eldath, et son dévouement à la propagation de la paix, est une pièce d'orfèvre rare et faite sur mesure. A la fois léger et robuste, cet écu allie tous les besoins de celui qui doit autant se défendre, que protéger les autres.
La composition particulière de cet objet en fait une pièce d'un blanc nacré, aux motifs rappelant les symboliques de la Mère-Gardienne des Clairières.
Sur celui-ci, les armoiries de la déesse Eldath sont représentés, alors que des yeux discrets sont peints, comme observant au travers de la cascade. Il accorde à son porteur la volonté protectrice de la déesse à mettre fin aux conflits, avant qu'ils n'aient pu prendre racine.
Lorsque vous portez ce bouclier, vous avez l'avantage à vos Jets d'Initiative et de Sagesse (Perception).
Due à sa fabrication en adamantine, celui-ci dispose de la propriété mineure Indestructible : L'objet ne peut pas être brisé. Des moyens spéciaux devraient être utilisés afin de le détruire ou l'abimer.
Cloak of Many Fashions
common
WBW-DoC-01 See In the Water
Show
Notes:
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
In its natural form, the cloak is visibly made of fine iridescent spider silk that diffracts light into many colors.
Breathing bubble
common
CC01-AOGH00 - 0 Nuit tranquille
Show
Notes:
This translucent, bubble-like sphere has a slightly tacky outer surface, and you gain the item's benefits only while wearing it over your head like a helmet.
The bubble contains 1 hour of breathable air. The bubble regains all its expended air daily at dawn.
Unbreakable. L’objet ne peut être détruit. Des moyens spéciaux doivent être employés pour l’altérer.
Boots of the Winterlands (Lien)
uncommon
DC-PoA-GSP01-01 A Wolfs Whisper
Show
Notes:
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
- You have resistance to cold damage.
- You ignore difficult terrain created by ice or snow.
- You can tolerate temperatures as low as -50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit.
This knee-high fashionable boots was crafted by a well renowned magic forger and designer from Waterdeep. The boots are arctic white in color embedded with sparkling crystals and elegant silver lacing.
Balagos’ Belt (+3 Dragonhide Belt)
very_rare
FR-DC-BG The Flying Flame
Show
Notes:
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. This item is found in Fizban’s Treasury of Dragons.
Harmonious. Attuning to this item takes only 1 minute.
This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Staff of healing : Driftwood Staff | rare | Trade Log | Show | |||
Notes:
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletic) checks to swim |
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Shadowneedle (Unbreakable Arrow) | common | Trade Log | Show | |||
Notes:
This arrow can’t be broken, except when it is within an antimagic field. One of twenty unbreakable arrows crafted with Shadowsong the oathbow, when this arrow is nocked onto the oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver. |
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Ring of Amity (Lien) | very_rare | Saving the Soulless | Show | |||
Notes:
This ring is carved from hematite and bears an engraving of the friend rune. When you first attune to this ring, you can touch one willing creature and form a magical bond between the two of you. While this bond lasts, whenever you are subjected to a spell or magical effect that restores hit points, the bonded creature also receives the benefits of the spell or effect. You can bond with a different creature whenever you finish a long rest, provided that you can touch the creature and the creature is willing. A creature can benefit from only one ring of amity’s bond at a time. The bond ends if either you or the creature travels to a different plane of existence, if you bond with a different creature at the end of a long rest, or if you sever the bond as a bonus action. Invoking the Rune. When the bonded creature hits a target with an attack roll, you can use your reaction to invoke the ring’s rune if you are within 60 feet of the bonded creature. The bonded creature’s attack is then turned into a critical hit. Once the rune has been invoked, it can’t be invoked again until the next dawn. |
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Professor Orb (Doctor Lake) | rare | CC-SLEEP-LOVE-02 At the Mountains of Madness | Show | |||
Notes:
A professor orb is a smooth 5-pound sphere of smoky gray quartz about the size of a grapefruit. Close examination reveals two or more pinpricks of silver light coming from deep inside the sphere. The orb is sentient and has the personality of a scholar. Its alignment is determined by rolling on the alignment table in the “Sentient Magic Items” section in the Dungeon Master’s Guide. Regardless of its alignment, the orb has an Intelligence of 18, and Wisdom and Charisma scores determined by rolling 3d6 for each ability. The orb speaks, reads, and understands four languages (Abyssal, Draconic, Common, Infernal), and it can see and hear normally out to a range of 60 feet. Unlike most other sentient items, the orb has no goals of its own and can’t initiate a conflict with the creature in possession of it. INT 18 CHA 13 WIS 16 The orb has extensive knowledge of four narrow academic subjects. When making an Intelligence check to recall lore from any of its areas of expertise, the orb has a +9 bonus to its roll (including its Intelligence modifier). In addition to the knowledge it possesses, the orb can cast the mage hand cantrip at will. It uses the spell only to transport itself. Its spellcasting ability is Intelligence. Professeur Lake. It is chaotic neutral, and it has a Wisdom of 16 and a Charisma of 13. It speaks and reads Common, Draconic, Dwarf, and Infernal. Le Professeur Lake is a chatterbox and assumes all humanoids are dunderheads. When elaborating on its areas of expertise, it adopts an unintentionally patronizing tone. It has the following four areas of expertise: Mage of Candlekeep Fluff. Cette cuve en mithral contient le cerveau du Professeur Lake. La cuve est hermétique et l'esprit du maitre forgeron ne semble pas souffrir, ni conscient de sa situation. Il est très expansif sur ces connaissances et saura vous avertir lorsque votre méthode d'artisanat laisse a désirer. Propriété mineure. Unbreakable |
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Pole of Angling (Coinmaker) | common | DC-PoA-GSP01-01 A Wolfs Whisper | Show | |||
Notes:
While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole. |
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Nature's Mantle | uncommon | WBW-DoC-01 See In the Water | Show | |||
Notes:
This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. |
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Immovable Rod | uncommon | CCC-SAC-03 They're Good Adventurers, Brent | Show | |||
Notes:
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. This item is found in the Dungeon Master’s Guide. |
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Githyanki Earring (Ear Horn of Hearing) | common | FR-DC-BG The Flying Flame | Show | |||
Notes:
While held up to your ear, this horn suppresses the effects of the deafened condition on you, allowing you to hear normally. This item is found in Xanathar's Guide to Everything, pg. 137. Sentinel. This item glows faintly when aberrations are within 120 feet of it. This is a typical earring that a githyanki warrior would wear when venturing out into the world. Because this item can be worn as an earring, it need not be held close to the ear to produce the intended effect. |
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Gem Of Brigthness | uncommon | Trade Log | Show | |||
Notes:
Ce magnifique joyau à 20 faces est fabriqué à partir de restes d'élémentaires de terre, de feu, d'eau et d'air et ressemble à un artefact de savoir. On dit que des divinités d'une autre dimension utilisaient des pierres précieuses fabriquées de cette manière pour contrôler les actions et les décisions des mortels. De nombreux érudits faerûniens croient qu'il n'y apas de vérité dans de tels mythes. Ce prisme possède 50 charges. Tant que vous le tenez, vous pouvez utiliser une action pour prononcer l'un des trois mots de commande et ainsi provoquer l'un des trois effets suivants : |
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Fenêtre d'Observation Portative (Cube of Force) | rare | CC01-AOGH01-01- Orée du Crépuscule | Show | |||
Notes:
Propriétés mineures : Gardian: Quand son porteur se trouve en présence de danger le cube émet une vibration et commence à clignoter. Le porteur gagne +2 à l'initiative s'il n'est pas incapacité. This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn. You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient charges remaining, nothing happens. Otherwise, a barrier of invisible force springs into existence, forming a cube 15 feet on a side. The barrier is centered on you, moves with you, and lasts for 1 minute, until you use an action to press the cube's sixth face, or the cube runs out of charges. You can change the barrier's effect by pressing a different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as long as the barrier remains. The cube loses charges when the barrier is targeted by certain spells or comes into contact with certain spell or magic item effects, as shown in the table below. |
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Ecu de la Silencieuse (Bouclier Sentinelle) | uncommon | Trade Log | Show | |||
Notes:
Fabriqué dans un aliage d'adamantine et de mithril, ce bouclier offert à Myr'Yad pour le remercier de son dévouement à la cause des Chevaliers de l'Ordre d'Eldath, et son dévouement à la propagation de la paix, est une pièce d'orfèvre rare et faite sur mesure. A la fois léger et robuste, cet écu allie tous les besoins de celui qui doit autant se défendre, que protéger les autres. Lorsque vous portez ce bouclier, vous avez l'avantage à vos Jets d'Initiative et de Sagesse (Perception). Due à sa fabrication en adamantine, celui-ci dispose de la propriété mineure Indestructible : L'objet ne peut pas être brisé. Des moyens spéciaux devraient être utilisés afin de le détruire ou l'abimer. |
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Cloak of Many Fashions | common | WBW-DoC-01 See In the Water | Show | |||
Notes:
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. |
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Breathing bubble | common | CC01-AOGH00 - 0 Nuit tranquille | Show | |||
Notes:
This translucent, bubble-like sphere has a slightly tacky outer surface, and you gain the item's benefits only while wearing it over your head like a helmet. The bubble contains 1 hour of breathable air. The bubble regains all its expended air daily at dawn. Unbreakable. L’objet ne peut être détruit. Des moyens spéciaux doivent être employés pour l’altérer. |
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Boots of the Winterlands (Lien) | uncommon | DC-PoA-GSP01-01 A Wolfs Whisper | Show | |||
Notes:
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
This knee-high fashionable boots was crafted by a well renowned magic forger and designer from Waterdeep. The boots are arctic white in color embedded with sparkling crystals and elegant silver lacing. |
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Balagos’ Belt (+3 Dragonhide Belt) | very_rare | FR-DC-BG The Flying Flame | Show | |||
Notes:
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. This item is found in Fizban’s Treasury of Dragons. Harmonious. Attuning to this item takes only 1 minute. This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing. |