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Date Played
2024-04-21 04:18:00 UTC
2024-04-21 04:18:00 UTC
Downtime
-5.0
-5.0
Notes
Personnage : Skull Joueur : Aileo Source : Echange : CCC-DES01-02 A Sanity Never Questioned Cestal Wieemury Solveig
Personnage : Skull Joueur : Aileo Source : Echange : CCC-DES01-02 A Sanity Never Questioned Cestal Wieemury Solveig
Traded Magic Item
Staff of Charming
Rare
While holding this staff, you can use an action to expend 1 of its 10 discharges to cast charm person, command, or comprehend languages from it using your spell save DC. The staff can also be used as a magic quarterstaff.
If you are holding the staff and fail a saving throw against an enchantment spell that targets only you, you can turn your failed save into a successful one. You can’t use this property of the staff again until the next dawn. If you succeed on a save against an enchantment spell that targets only you, with or without the staff’s intervention, you can use your reaction to expend 1 charge from the staff and turn the spell back on its caster as if you had cast the spell.
The staff regains 1d8 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.
Received Magic Item
Staff of healing : Driftwood Staff
Rare
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletic) checks to swim