Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Enduring Spellbook common CCC-BMG MOON 6-1 A Reopened Eye Show
Notes:

Enduring Spellbook
Wondrous item, common (requires attunement)

This book is covered in fine leather, with a symbol of a harp embossed onto the spine. On the inside cover is the inscription: “Thanks for getting the books for me. Hopefully we meet again. —O. E.”.

This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water.

In addition, the spellbook doesn’t deteriorate with age.

This item is found in Xanathar’s Guide to Everything.

Bag of Tricks (Rust) common CCC-BMG MOON 15-3 Fallen Wonder Show
Notes:

Bag of Tricks (rust)

Wondrous Item, uncommon

This ordinary bag, made from rust appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.

The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.

1 Rat
2 Owl
3 Mastiff
4 Goat
5 Giant goat
6 Giant boar
7 Lion
8 Brown bear

Goggles of the Night uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Sword of Vengeance uncommon CCC-BMG MOON 15-2 Forgotten Fealty Show
Notes:

Sword of Vengeance
Weapon (longsword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

The sword, no longer tainted by Malar’s corruption, is now a clear crystal. The sword is only loyal to the wielder, becoming a dull blade to anyone else. When the sword strikes a target, a blue-white trail is left briefly in its wake.

Eyes of Minute Seeing uncommon CCC-HERO-BK-02-05 Morsels for the Monstrosity Show
Notes:

Eyes of Minute Seeing

Wondrous item, uncommon

These “Aviator Sunglasses” are styled after the
fashion worn by the Gnomish tinkerers who
developed the first flying contraptions. The
eyeglasses are useful in everyday wear as shields
from direct sunlight, but they can also help you to
see clearly in the workshop, and to get a better look
at gauges and controls while in flight.

These crystal lenses fit snugly over the eyes, and
give your countenance a stylish glint and glimmer
when you move in a lit area.

While wearing them, you can see much better than
normal out to a range of 1 foot. You have advantage
on Intelligence (Investigation) checks that rely on
sight while searching an area or studying an object
within that range.

This item can be found in the Dungeon Master’s
Guide on Table C.

Cloak of Protection uncommon CCC-BMG MOON 6-1 A Reopened Eye Show
Notes:

Cloak of Protection
Wondrous item, uncommon (requires attunement)

This cloak seems to be made of finely woven leaves, and the clasp is gleaming silver etched in elegant patterns.

You gain a +1 bonus to AC and saving throws while you wear this cloak.

This item is found on Magic Item Table F in the Dungeon Master’s Guide.

Boots of Elvenkind uncommon CCC-BMG MOON 6-2 Troubled Visions Show
Notes:

Boots of Elvenkind
Wondrous Item, uncommon

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew.

Worn, they transform into slippers that match the seasons.

Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall.

Ring of Protection uncommon DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Emerald Kidgloves (Gloves of Thievery) uncommon CCC-BMG-10 HILL1-1 Arrival Show
Notes:

Emerald Kidgloves (Gloves of Thievery)

Wondrous item, uncommon

These delicate, goatskin gloves are colored with a bright green pigment and slip onto your hands effortlessly. Although these act as gloves of thievery, these gloves do not turn invisible when worn, but shrink or grow to accommodate a small or medium wearer’s size.

While wearing these gloves, you gain a +2 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.

Additionally, you feel a sense of irresistible generosity, expressing compliments to those around them and spending coin for the benefit of others without hesitation

Necklace of Prayer Beads rare ELM2-2 Mists of the Moonsea Show
Notes:

Wondrous item, rare (requires attunement by a cleric,
druid, or paladin)
This necklace has magic beads made from aquamarine
(1 bead), black pearl (2 beads), and blue topaz (1 bead).
It also has many nonmagical beads made from white
pearls and moonstone. If a magic bead is removed from
the necklace, that bead loses its magic. To use a magical
bead, you must be wearing the necklace. Each bead
contains a spell that you can cast from it as a bonus
action (using your spell save DC if a save is necessary).
Once a magic bead’s spell is cast, that bead can’t be used
again until the next dawn.
1 Bead of Blessing (aquamarine): Bless
2 Beads of Curing (black pearls): Cure wounds (2nd
level) or lesser restoration
1 Bead of Favor (blue topaz): Greater restoration

Hag’s clawblade rare DM Service Reward: Hag’s clawblade Show
Notes:

This rapier has a malachite blade and bears jagged, claw-like protrusions along its length. Its hilt changes its appearance each dusk, which has no effect on its other properties. This item functions as a vicious weapon (rapier) (see the Dungeon Master’s Guide).

Siren’s caress rare DM Service Reward: Siren’s caress Show
Notes:

This crystalline wand appears as a spiralshaped waterspout. When used, a haunting melody is heard emanating from the wand. This item functions as a wand of paralysis (see the Dungeon Master’s Guide).

Sprite’s rescue rare DM Service Reward: Sprite’s rescue Show
Notes:

A beautiful ring made of gilded sprite wings. When activated, translucent sprite wings sprout from your back. The ring faintly glows emerald green when a fey creature is within 30 feet of you. This item functions as if a ring of feather falling (see the Dungeon Master’s Guide)

Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Halberd +2 rare DDHC-TYP Tales from the Yawning Portal: White Plume Mountain Show
Traveler's Hearth (Stone of Controlling Earth Elementals) rare CCC-SFBAY-02-04 Under Earth & Stone Show
Notes:

Traveler's Hearth (Stone of Controlling Earth Elementals)
The Traveler’s Heart is a perfectly smooth sphere the size of a small shotput or orange, forged of meteorite iron. The person possessing the Traveler’s Heart has the Delver ability while holding the stone: While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.

Fabric of Time (Mantle of Spell Resistance) rare WBW-DC-MOM-01 One Moment Show
Notes:

FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE)

Wondrous item, rare (requires Attunement)

You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.

Hellrider Badge rare DDEP09-02 Hellfire Requiem Show
Notes:

This badge marks you as a lieutenant in the Hellriders. It's also a holy symbol of Torm. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard.

Auntie Helena’s Wand (Wand of Paralysis) rare CCC-TAROT- 02-03 To Boldly Go Show
Notes:

Auntie Helena’s Wand (Wand of Paralysis)
Wand, rare (requires attunement by a spellcaster)

This item can be found in the Dungeon Master’s Guide. The prickly gnarled piece of the corrupted Treant requires a drop of blood to activate. When a creature fails their saving throw, they envision themselves turning into a twisted, rotted tree.

Bracers of Defense rare DDHC-TOA-1 Tomb of Annihilation Chapter 4 Show