Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Fairy Mushroom Ring
very_rare
DM Service Reward: Fairy Mushrom Ring
Show
Notes:
This delicate ring is shaped into a circle of miniature red, blue, white, and purple mushrooms, and glows with its own inner light. Whenever a charge is expended for another property, a swarm of harmless, multicolored dragonflies appear in your space and fly about for 1 minute. This item functions as if a ring of shooting stars
Ring, very rare (requires attunement outdoors at night)
While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action.
The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn.
Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring.
Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually.
Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius.
As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created.
Spheres Lightning Damage
4 2d4
3 2d6
2 5d4
1 4d12
Shooting Stars. You can expend 1 to 3 charges as an action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of you. Each creature within a 15-foot cube originating from that point is showered in sparks and must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.
Hag’s clawblade
rare
DM Service Reward: Hag’s clawblade
Show
Notes:
This rapier has a malachite blade and bears jagged, claw-like protrusions along its length. Its hilt changes its appearance each dusk, which has no effect on its other properties. This item functions as a vicious weapon (rapier) (see the Dungeon Master’s Guide).
Siren’s caress
rare
DM Service Reward: Siren’s caress
Show
Notes:
This crystalline wand appears as a spiralshaped waterspout. When used, a haunting melody is heard emanating from the wand. This item functions as a wand of paralysis (see the Dungeon Master’s Guide).
Sprite’s rescue
rare
DM Service Reward: Sprite’s rescue
Show
Notes:
A beautiful ring made of gilded sprite wings. When activated, translucent sprite wings sprout from your back. The ring faintly glows emerald green when a fey creature is within 30 feet of you. This item functions as if a ring of feather falling (see the Dungeon Master’s Guide)
Daphnaie armor (hide)
very_rare
DM Service Reward: Daphnaie armor (hide)
Show
Notes:
This armor is made of pliant material from worn, laurel tree bark with stylized carvings of dancing dryads burnt into it. Small bits of green moss accentuate the wood, allowing the wearer to gain advantage on Dexterity (Stealth) checks when in a forest. This item functions as +3 armor (hide) (see the Dungeon Master’s Guide).
Wildmane’s shoes
very_rare
DM Service Reward: Wildmane’s shoes
Show
Notes:
Though cloven in appearance, these horseshoes fit the hooves of a horse or similar creature and are constructed of a hardened reed as strong as iron. The creature wearing them leaves a trail of small blooming flowers wherever it treads, provided the plants can take root. This item functions as horseshoes of a zephyr (see the Dungeon Master’s Guide).
Eyes of Minute Seeing
uncommon
CCC-HERO-BK-02-05 Morsels for the Monstrosity
Show
Notes:
Eyes of Minute Seeing
Wondrous item, uncommon
These “Aviator Sunglasses” are styled after the
fashion worn by the Gnomish tinkerers who
developed the first flying contraptions. The
eyeglasses are useful in everyday wear as shields
from direct sunlight, but they can also help you to
see clearly in the workshop, and to get a better look
at gauges and controls while in flight.
These crystal lenses fit snugly over the eyes, and
give your countenance a stylish glint and glimmer
when you move in a lit area.
While wearing them, you can see much better than
normal out to a range of 1 foot. You have advantage
on Intelligence (Investigation) checks that rely on
sight while searching an area or studying an object
within that range.
This item can be found in the Dungeon Master’s
Guide on Table C.
Belt of Fire Giant Strength
very_rare
Trade Log
Show
Ring of Protection
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Halberd +2
rare
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Goggles of the Night
uncommon
DDHC-TYP Tales from the Yawning Portal: White Plume Mountain
Show
Sword of Vengeance
uncommon
CCC-BMG MOON 15-2 Forgotten Fealty
Show
Notes:
Sword of Vengeance
Weapon (longsword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.
In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.
You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.
The sword, no longer tainted by Malar’s corruption, is now a clear crystal. The sword is only loyal to the wielder, becoming a dull blade to anyone else. When the sword strikes a target, a blue-white trail is left briefly in its wake.
Bag of Tricks (Rust)
common
CCC-BMG MOON 15-3 Fallen Wonder
Show
Notes:
Bag of Tricks (rust)
Wondrous Item, uncommon
This ordinary bag, made from rust appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
1 Rat
2 Owl
3 Mastiff
4 Goat
5 Giant goat
6 Giant boar
7 Lion
8 Brown bear
Enduring Spellbook
common
CCC-BMG MOON 6-1 A Reopened Eye
Show
Notes:
Enduring Spellbook
Wondrous item, common (requires attunement)
This book is covered in fine leather, with a symbol of a harp embossed onto the spine. On the inside cover is the inscription: “Thanks for getting the books for me. Hopefully we meet again. —O. E.”.
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water.
In addition, the spellbook doesn’t deteriorate with age.
This item is found in Xanathar’s Guide to Everything.
Cloak of Protection
uncommon
CCC-BMG MOON 6-1 A Reopened Eye
Show
Notes:
Cloak of Protection
Wondrous item, uncommon (requires attunement)
This cloak seems to be made of finely woven leaves, and the clasp is gleaming silver etched in elegant patterns.
You gain a +1 bonus to AC and saving throws while you wear this cloak.
This item is found on Magic Item Table F in the Dungeon Master’s Guide.
Bracers of Defense
rare
DDHC-TOA-1 Tomb of Annihilation Chapter 4
Show
Flametongue (Longsword)
rare
DDHC-TOA-1 Tomb of Annihilation Chapter 4
Show
Emerald Kidgloves (Gloves of Thievery)
uncommon
CCC-BMG-10 HILL1-1 Arrival
Show
Notes:
Emerald Kidgloves (Gloves of Thievery)
Wondrous item, uncommon
These delicate, goatskin gloves are colored with a bright green pigment and slip onto your hands effortlessly. Although these act as gloves of thievery, these gloves do not turn invisible when worn, but shrink or grow to accommodate a small or medium wearer’s size.
While wearing these gloves, you gain a +2 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
Additionally, you feel a sense of irresistible generosity, expressing compliments to those around them and spending coin for the benefit of others without hesitation
Fat Markoth's Cummerbund (Belt of Hill Giant Strength)
rare
DM Service Reward: T2 Reward+2500 Gold
Show
Notes:
Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Fairy Mushroom Ring | very_rare | DM Service Reward: Fairy Mushrom Ring | Show | |||
Notes:
This delicate ring is shaped into a circle of miniature red, blue, white, and purple mushrooms, and glows with its own inner light. Whenever a charge is expended for another property, a swarm of harmless, multicolored dragonflies appear in your space and fly about for 1 minute. This item functions as if a ring of shooting stars Ring, very rare (requires attunement outdoors at night) While wearing this ring in dim light or darkness, you can cast dancing lights and light from the ring at will. Casting either spell from the ring requires an action. The ring has 6 charges for the following other properties. The ring regains 1d6 expended charges daily at dawn. Faerie Fire. You can expend 1 charge as an action to cast faerie fire from the ring. Ball Lightning. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. The more spheres you create, the less powerful each sphere is individually. Each sphere appears in an unoccupied space you can see within 120 feet of you. The spheres last as long as you concentrate (as if concentrating on a spell), up to 1 minute. Each sphere sheds dim light in a 30-foot radius. As a bonus action, you can move each sphere up to 30 feet, but no farther than 120 feet away from you. When a creature other than you comes within 5 feet of a sphere, the sphere discharges lightning at that creature and disappears. That creature must make a DC 15 Dexterity saving throw. On a failed save, the creature takes lightning damage based on the number of spheres you created. Spheres Lightning Damage |
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Hag’s clawblade | rare | DM Service Reward: Hag’s clawblade | Show | |||
Notes:
This rapier has a malachite blade and bears jagged, claw-like protrusions along its length. Its hilt changes its appearance each dusk, which has no effect on its other properties. This item functions as a vicious weapon (rapier) (see the Dungeon Master’s Guide). |
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Siren’s caress | rare | DM Service Reward: Siren’s caress | Show | |||
Notes:
This crystalline wand appears as a spiralshaped waterspout. When used, a haunting melody is heard emanating from the wand. This item functions as a wand of paralysis (see the Dungeon Master’s Guide). |
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Sprite’s rescue | rare | DM Service Reward: Sprite’s rescue | Show | |||
Notes:
A beautiful ring made of gilded sprite wings. When activated, translucent sprite wings sprout from your back. The ring faintly glows emerald green when a fey creature is within 30 feet of you. This item functions as if a ring of feather falling (see the Dungeon Master’s Guide) |
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Daphnaie armor (hide) | very_rare | DM Service Reward: Daphnaie armor (hide) | Show | |||
Notes:
This armor is made of pliant material from worn, laurel tree bark with stylized carvings of dancing dryads burnt into it. Small bits of green moss accentuate the wood, allowing the wearer to gain advantage on Dexterity (Stealth) checks when in a forest. This item functions as +3 armor (hide) (see the Dungeon Master’s Guide). |
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Wildmane’s shoes | very_rare | DM Service Reward: Wildmane’s shoes | Show | |||
Notes:
Though cloven in appearance, these horseshoes fit the hooves of a horse or similar creature and are constructed of a hardened reed as strong as iron. The creature wearing them leaves a trail of small blooming flowers wherever it treads, provided the plants can take root. This item functions as horseshoes of a zephyr (see the Dungeon Master’s Guide). |
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Eyes of Minute Seeing | uncommon | CCC-HERO-BK-02-05 Morsels for the Monstrosity | Show | |||
Notes:
Eyes of Minute Seeing Wondrous item, uncommon These “Aviator Sunglasses” are styled after the These crystal lenses fit snugly over the eyes, and While wearing them, you can see much better than This item can be found in the Dungeon Master’s |
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Belt of Fire Giant Strength | very_rare | Trade Log | Show | |||
Ring of Protection | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Halberd +2 | rare | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Goggles of the Night | uncommon | DDHC-TYP Tales from the Yawning Portal: White Plume Mountain | Show | |||
Sword of Vengeance | uncommon | CCC-BMG MOON 15-2 Forgotten Fealty | Show | |||
Notes:
Sword of Vengeance Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one. In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties. The sword, no longer tainted by Malar’s corruption, is now a clear crystal. The sword is only loyal to the wielder, becoming a dull blade to anyone else. When the sword strikes a target, a blue-white trail is left briefly in its wake. |
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Bag of Tricks (Rust) | common | CCC-BMG MOON 15-3 Fallen Wonder | Show | |||
Notes:
Bag of Tricks (rust) Wondrous Item, uncommon This ordinary bag, made from rust appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. 1 Rat |
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Enduring Spellbook | common | CCC-BMG MOON 6-1 A Reopened Eye | Show | |||
Notes:
Enduring Spellbook This book is covered in fine leather, with a symbol of a harp embossed onto the spine. On the inside cover is the inscription: “Thanks for getting the books for me. Hopefully we meet again. —O. E.”. This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. This item is found in Xanathar’s Guide to Everything. |
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Cloak of Protection | uncommon | CCC-BMG MOON 6-1 A Reopened Eye | Show | |||
Notes:
Cloak of Protection This cloak seems to be made of finely woven leaves, and the clasp is gleaming silver etched in elegant patterns. You gain a +1 bonus to AC and saving throws while you wear this cloak. This item is found on Magic Item Table F in the Dungeon Master’s Guide. |
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Bracers of Defense | rare | DDHC-TOA-1 Tomb of Annihilation Chapter 4 | Show | |||
Flametongue (Longsword) | rare | DDHC-TOA-1 Tomb of Annihilation Chapter 4 | Show | |||
Emerald Kidgloves (Gloves of Thievery) | uncommon | CCC-BMG-10 HILL1-1 Arrival | Show | |||
Notes:
Emerald Kidgloves (Gloves of Thievery) Wondrous item, uncommon These delicate, goatskin gloves are colored with a bright green pigment and slip onto your hands effortlessly. Although these act as gloves of thievery, these gloves do not turn invisible when worn, but shrink or grow to accommodate a small or medium wearer’s size. While wearing these gloves, you gain a +2 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. Additionally, you feel a sense of irresistible generosity, expressing compliments to those around them and spending coin for the benefit of others without hesitation |
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Fat Markoth's Cummerbund (Belt of Hill Giant Strength) | rare | DM Service Reward: T2 Reward+2500 Gold | Show | |||
Notes:
Markoth – “Fat Mar” to those that didn’t truly know him – treasured this reinforced, velvety waistband above all other possessions. He wore it every day in life but was never able to fully grasp its benefits despite being attuned to it: while attuned, the wearer’s strength becomes 21 and, once per day, the wearer has advantage on one saving throw that might otherwise result in a level of exhaustion. |