Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Rainbow Cloak of Billowing common FR-DC-BDS-01 Hat Heist Show
Blessing of Protection common DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Blackrazor common DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Horn of Silent Alarm common SJ-DC-NOS-01 Terminal Velocity Show
Notes:

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Language : Abyssal

Whelm legendary DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Wave legendary DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Spirit's Edge ( Scimitar of Speed w/ Guardian ) very_rare SJ-DC-TBS-01 Duo Death Show
Notes:

Weapon (Scimitar), very rare (requires attunement)

You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.

This weapon is forged from folded steel and blood of the deceased. Its edge retains the slightest of a soft radiant glow and its wielder can hear the soft whispers of the dead souls from planet Trigolath warning them of dangers nearby.

Ioun Stone of Fortitude very_rare DDEP06-02 Return to White Plume Show
Notes:

Wondrous item, very rare (requires attunement)

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Fortitude (Very Rare). Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.

Scimitar +3 very_rare DDEP06-02 Return to White Plume Show
Notes:

You have a +3 bonus to attack and damage rolls made with this magic weapon.
Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet

Arcane Grimoire +3 very_rare Trade Log Show
Notes:

This book holds all of the archfey Ananeira’s research notes about the cosmos. The pages are black, and whatever is written on it shines like stars. On its cover is a raw moonstone crystal that shines when the light hits it. Holding it makes you more aware of your surroundings and place in the universe, and among the stars. It provides a +2 to your Initiative bonus.

Immolator's Domain ( Frost Brand Greatsword w/ Guardian ) very_rare SJ-DC-TBS-02 Infernal Immolators Show
Notes:

Weapon (greatsword), very rare (requires attunement)

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Blue freezing flames slowly burst and engulf the weapon’s body, extinguishing all sources of non magical fire within 30 feet of its wielder, except for itself.

Staff of Power very_rare Trade Log Show
Notes:

Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.

Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Tome of Clear Thought very_rare Trade Log Show
Ghost Step Tattoo ( Harmonious ) very_rare SJ-DC-NOS-01 Terminal Velocity Show
Robe of Stars very_rare FR-DC-BDS-01 Hat Heist Show
Staff of the Woodlands rare WBW-DC-IDL1 One for Sorrow Show
Notes:

Carved in Sylvan all along the length of this oak staff is the counting rhyme:
One for Sorrow, Two for Joy.
Three For a Girl, Four for Boy.
Five for Silver, Six for Gold.
Seven for a Secret Never to be Told.
When turned upside down, the rhyme instead reads:
One for Sorrow, Two for Mirth.
Three For a Funeral, Four for Birth.
Five for Heaven, Six for Hell.
Seven for the Devil, His Own Self.
The staff has the song craft minor property. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song about birds.

Lord Trey's Leaves ( Mantle of Spell Resistance ) rare WBW-DC-TREY-01 Show
Notes:

(Rare, Attunement)

Functions per the DMG

This cloak is crafted from living leaves. It’s coloration changes with the season. Due to its connection with living things & nature, the wearer is slightly more alert than normal, granting a +2 bonus to initiative if the wearer isn't incapacitated. (Guardian minor benefit)

Ring of Protection rare DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Iron Bands of Bilarro rare DDAL-DRW-01 Breaking Umberlee's Resolve Show
Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Notes:

2 mirror image

Unlocked Magic Items