Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Talking Doll common WBW-DC-IDL-2 Two for Flinching Show
Notes:

This wooden figure is 4 inches tall, and carved to resemble me. The figure is beautifully and accurately painted with 11 points of articulation.

Illuminator's Tattoo common DC-WBW-BIRE-05: Convalescence and Contagion Show
Notes:

Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.

As an action, you can touch a piece of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn.

When using the Magical Scribing portion of this tattoo you experience harmless flashes of pain. This item is found in the Tasha’s Cauldron of Everything.

Lute of Illusions common Trade Log Show
Notes:

While you are playing this magic lute, you can create harmless, illusory cisual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magic effects have neither substance nor sound, and the are obviously illusory. The effects end when you stop playing.

Veteran's Cane common Trade Log Show
Cloak of Many Fasions common DC-WBW-BIRE-06 Show
Notes:

Wondrous item, common

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties. This item is found in the Xanathar’s Guide to Everything.

This cloak is unbreakable and cannot be torn, ripped, or be destroyed unless the original creator destroys it themselves. The original creator’s name has been lost in the annals of time.

Blackrazor common DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Horn of Silent Alarm common SJ-DC-NOS-01 Terminal Velocity Show
Notes:

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.
Language : Abyssal

Rainbow Cloak of Billowing common FR-DC-BDS-01 Hat Heist Show
Knick-Knack Stick ( Pole of Collapsing ) common WBW-DC-IDL-03 Three for Free Show
Notes:

This item has the Waterborne minor property. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
This exquisitely carved walking stick no longer has any connection to TOM or his Parasitic Domain.

Wand of Pyrotechnics common DC-WBW-BIRE-07 : Convergence and Culmination Show
Notes:

Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

While underground, you always know how far below the surface you are and the direction to the nearest staircase, ramp, or other path leading upward, because launching pyrotechnics underground is unsafe.

Blessing of Protection common DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Mistletoe Wand (Wand of Pyrotechnics) common WBW-DC-TREY-01 Show
Notes:

Mistletoe Wand (Wand of Pyrotechnics) (Common)

Functions per Xanathar's Guide to Everything

The fireworks appear as tiny, colorful pixies, sprites & other similar fey & woodland creatures.

This wand is crafted from a smooth Mistletoe branch and has tiny intricate scenes of woodland festivities that magically activate when the wand is held. The wielder can command the wand to sprout a set of leaves & berries on the end, suitable for use in winter holiday traditions. :) The bearer can speak Sylvan while the wand is on their person. (Language minor benefit)

Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Catmon Cards - Deck of Illusions uncommon Trade Log Show
Notes:

Wondrous item, uncommon

This box contains a set of parchment cards. This deck has 15 cards. The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you. An illusion of one or more creatures forms over the thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an illusion, because objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent. The illusion lasts until its card is moved or the illusion is dispelled. When the illusion ends, the image on its card disappears, and that card can't be used again. The version of the deck that appears in this adventure contains the cards and forms the illusions listed in the table to the right. This small deck of illustrated playing cards comes wrapped in a shiny envelope. One never knows which card they will receive! The cards inside are brightly colored, featuring a variety of creatures in dynamic poses. A small Kozakuran signature on the lower left-hand corner of the card reads “Sugimori K.” One rare foil card guaranteed in each pack! This item can be found in the Dungeon Master’s Guide.

Vambracers of Blood ( Bracers of Archery ) uncommon DC-PoA-TDG-01-02 Blood Hunters Show
Notes:

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. These bracers depict a serpentine creature with three eyes encrusted with blood red rubies. Arrows shot while attuned to this item will reshape as blood coloured arrows.

Emerald Pen uncommon Trade Log Show
Whip of Warning uncommon CCC-GHC-BK2-10 Into the Dark Black Forest Show
Notes:

Wondrous item, uncommon, (requires attunement)
The handle of the whip is emblazoned with the symbol of a skeletal bat, its wings stretched out over a crescent moon laying with its tips pointed upward.

Boots of Striding and Springing uncommon CCC-GHC-BK2-05 Finglebruggle's Phantomball Field Show
Arcane Grimoire +1 uncommon Purchase Log Show
Notes:

T2 item reward

Rebel's Yell ( Battleaxe +1 ) uncommon CCC-RPR-01 Eyes of Blood Show
Notes:

You gain a +1 bonus tp attacl and damage rolls made with this magical battleaxe. In addition, the weapon has the War Leader minor property, which allows you to use an action to cause your voice to carry clearly for up to 300 feet until the end of your turn.

Unlocked Magic Items