Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Whelm
legendary
DDHC-TYP Tales from the Yawning Portal : White Plume Mountain
Show
Wave
legendary
DDHC-TYP Tales from the Yawning Portal : White Plume Mountain
Show
Ghost Step Tattoo ( Harmonious )
very_rare
SJ-DC-NOS-01 Terminal Velocity
Show
Robe of Stars
very_rare
FR-DC-BDS-01 Hat Heist
Show
Arcane Grimoire +3
very_rare
Trade Log
Show
Notes:
This book holds all of the archfey Ananeira’s research notes about the cosmos. The pages are black, and whatever is written on it shines like stars. On its cover is a raw moonstone crystal that shines when the light hits it. Holding it makes you more aware of your surroundings and place in the universe, and among the stars. It provides a +2 to your Initiative bonus.
Spirit's Edge ( Scimitar of Speed w/ Guardian )
very_rare
SJ-DC-TBS-01 Duo Death
Show
Notes:
Weapon (Scimitar), very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.
This weapon is forged from folded steel and blood of the deceased. Its edge retains the slightest of a soft radiant glow and its wielder can hear the soft whispers of the dead souls from planet Trigolath warning them of dangers nearby.
Scimitar +3
very_rare
DDEP06-02 Return to White Plume
Show
Notes:
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet
Immolator's Domain ( Frost Brand Greatsword w/ Guardian )
very_rare
SJ-DC-TBS-02 Infernal Immolators
Show
Notes:
Weapon (greatsword), very rare (requires attunement)
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.
Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Blue freezing flames slowly burst and engulf the weapon’s body, extinguishing all sources of non magical fire within 30 feet of its wielder, except for itself.
Ioun Stone of Fortitude
very_rare
DDEP06-02 Return to White Plume
Show
Notes:
Wondrous item, very rare (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Fortitude (Very Rare). Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head.
Staff of Power
very_rare
Trade Log
Show
Notes:
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.
Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Tome of Clear Thought
very_rare
Trade Log
Show
Lord Trey's Leaves ( Mantle of Spell Resistance )
rare
WBW-DC-TREY-01
Show
Notes:
(Rare, Attunement)
Functions per the DMG
This cloak is crafted from living leaves. It’s coloration changes with the season. Due to its connection with living things & nature, the wearer is slightly more alert than normal, granting a +2 bonus to initiative if the wearer isn't incapacitated. (Guardian minor benefit)
Staff of Swarming Insects
rare
Trade Log
Show
Notes:
Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.
Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges).
Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
Staff of the Woodlands
rare
WBW-DC-IDL1 One for Sorrow
Show
Notes:
Carved in Sylvan all along the length of this oak staff is the counting rhyme:
One for Sorrow, Two for Joy.
Three For a Girl, Four for Boy.
Five for Silver, Six for Gold.
Seven for a Secret Never to be Told.
When turned upside down, the rhyme instead reads:
One for Sorrow, Two for Mirth.
Three For a Funeral, Four for Birth.
Five for Heaven, Six for Hell.
Seven for the Devil, His Own Self.
The staff has the song craft minor property. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song about birds.
Iron Bands of Bilarro
rare
DDAL-DRW-01 Breaking Umberlee's Resolve
Show
Horn of Valhalla ( Silver )
rare
DC-WBW-BIRE-07 : Convergence and Culmination
Show
Notes:
Wondrous item, rare
You can use an action to blow this horn. In response, 2d4+2 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
When this saxophone of Valhalla is used to summon warrior spirits, the berserkers wield s-axe-ophones rather than their regular greataxes (no mechanical difference). Also, while wielding the saxophone, you can use an action to cause your voice to carry clearly for up to 300 feet until the end of your next turn.
Plate Armor of Vulnerability ( Slashing )
rare
DDHC-TYP Tales from the Yawning Portal : White Plume Mountain
Show
Bracers of Defense
rare
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Great Jackdaw Beak ( Silver Horn of Valhalla )
rare
WBW-DC-IDL-03 Three for Free
Show
Notes:
This item has the War Leader minor property. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn.
This horn is made out of a giant jackdaw’s beak. The berserkers summoned by this horn are echoes of TOM’s victims and have no discernable features.
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal : White Plume Mountain
Show
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Whelm | legendary | DDHC-TYP Tales from the Yawning Portal : White Plume Mountain | Show | |||
Wave | legendary | DDHC-TYP Tales from the Yawning Portal : White Plume Mountain | Show | |||
Ghost Step Tattoo ( Harmonious ) | very_rare | SJ-DC-NOS-01 Terminal Velocity | Show | |||
Robe of Stars | very_rare | FR-DC-BDS-01 Hat Heist | Show | |||
Arcane Grimoire +3 | very_rare | Trade Log | Show | |||
Notes:
This book holds all of the archfey Ananeira’s research notes about the cosmos. The pages are black, and whatever is written on it shines like stars. On its cover is a raw moonstone crystal that shines when the light hits it. Holding it makes you more aware of your surroundings and place in the universe, and among the stars. It provides a +2 to your Initiative bonus. |
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Spirit's Edge ( Scimitar of Speed w/ Guardian ) | very_rare | SJ-DC-TBS-01 Duo Death | Show | |||
Notes:
Weapon (Scimitar), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns. This weapon is forged from folded steel and blood of the deceased. Its edge retains the slightest of a soft radiant glow and its wielder can hear the soft whispers of the dead souls from planet Trigolath warning them of dangers nearby. |
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Scimitar +3 | very_rare | DDEP06-02 Return to White Plume | Show | |||
Notes:
You have a +3 bonus to attack and damage rolls made with this magic weapon. |
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Immolator's Domain ( Frost Brand Greatsword w/ Guardian ) | very_rare | SJ-DC-TBS-02 Infernal Immolators | Show | |||
Notes:
Weapon (greatsword), very rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour. Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. Blue freezing flames slowly burst and engulf the weapon’s body, extinguishing all sources of non magical fire within 30 feet of its wielder, except for itself. |
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Ioun Stone of Fortitude | very_rare | DDEP06-02 Return to White Plume | Show | |||
Notes:
Wondrous item, very rare (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Fortitude (Very Rare). Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. |
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Staff of Power | very_rare | Trade Log | Show | |||
Notes:
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges. Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. |
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Tome of Clear Thought | very_rare | Trade Log | Show | |||
Lord Trey's Leaves ( Mantle of Spell Resistance ) | rare | WBW-DC-TREY-01 | Show | |||
Notes:
(Rare, Attunement) Functions per the DMG This cloak is crafted from living leaves. It’s coloration changes with the season. Due to its connection with living things & nature, the wearer is slightly more alert than normal, granting a +2 bonus to initiative if the wearer isn't incapacitated. (Guardian minor benefit) |
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Staff of Swarming Insects | rare | Trade Log | Show | |||
Notes:
Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect. |
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Staff of the Woodlands | rare | WBW-DC-IDL1 One for Sorrow | Show | |||
Notes:
Carved in Sylvan all along the length of this oak staff is the counting rhyme: |
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Iron Bands of Bilarro | rare | DDAL-DRW-01 Breaking Umberlee's Resolve | Show | |||
Horn of Valhalla ( Silver ) | rare | DC-WBW-BIRE-07 : Convergence and Culmination | Show | |||
Notes:
Wondrous item, rare You can use an action to blow this horn. In response, 2d4+2 warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. When this saxophone of Valhalla is used to summon warrior spirits, the berserkers wield s-axe-ophones rather than their regular greataxes (no mechanical difference). Also, while wielding the saxophone, you can use an action to cause your voice to carry clearly for up to 300 feet until the end of your next turn. |
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Plate Armor of Vulnerability ( Slashing ) | rare | DDHC-TYP Tales from the Yawning Portal : White Plume Mountain | Show | |||
Bracers of Defense | rare | Trade Log | Show | |||
Notes:
Wondrous item, rare (requires attunement) |
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Great Jackdaw Beak ( Silver Horn of Valhalla ) | rare | WBW-DC-IDL-03 Three for Free | Show | |||
Notes:
This item has the War Leader minor property. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. |
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Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal : White Plume Mountain | Show |