Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Whip of Warning
uncommon
CCC-GHC-BK2-10 Into the Dark Black Forest
Show
Notes:
Wondrous item, uncommon, (requires attunement)
The handle of the whip is emblazoned with the symbol of a skeletal bat, its wings stretched out over a crescent moon laying with its tips pointed upward.
Whelm
legendary
DDHC-TYP Tales from the Yawning Portal : White Plume Mountain
Show
Wave
legendary
DDHC-TYP Tales from the Yawning Portal : White Plume Mountain
Show
Wand of Pyrotechnics
common
DC-WBW-BIRE-07 : Convergence and Culmination
Show
Notes:
Wand, common
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
While underground, you always know how far below the surface you are and the direction to the nearest staircase, ramp, or other path leading upward, because launching pyrotechnics underground is unsafe.
Veteran's Cane
common
Trade Log
Show
Vambracers of Blood ( Bracers of Archery )
uncommon
DC-PoA-TDG-01-02 Blood Hunters
Show
Notes:
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. These bracers depict a serpentine creature with three eyes encrusted with blood red rubies. Arrows shot while attuned to this item will reshape as blood coloured arrows.
Tome of Clear Thought
very_rare
Trade Log
Show
The Mind Fortress ( Ring of Mind Shielding )
uncommon
CCC-GHC-BK2-06 Eye of Darkness, Heart of Light
Show
Notes:
The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item. The Mind Fortress functions in all ways as a ring of mind shielding.
The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state.
The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.
Talking Doll
common
WBW-DC-IDL-2 Two for Flinching
Show
Notes:
This wooden figure is 4 inches tall, and carved to resemble me. The figure is beautifully and accurately painted with 11 points of articulation.
Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal : White Plume Mountain
Show
Staff of the Woodlands
rare
WBW-DC-IDL1 One for Sorrow
Show
Notes:
Carved in Sylvan all along the length of this oak staff is the counting rhyme:
One for Sorrow, Two for Joy.
Three For a Girl, Four for Boy.
Five for Silver, Six for Gold.
Seven for a Secret Never to be Told.
When turned upside down, the rhyme instead reads:
One for Sorrow, Two for Mirth.
Three For a Funeral, Four for Birth.
Five for Heaven, Six for Hell.
Seven for the Devil, His Own Self.
The staff has the song craft minor property. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song about birds.
Staff of Swarming Insects
rare
Trade Log
Show
Notes:
Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.
Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges).
Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
Staff of Power
very_rare
Trade Log
Show
Notes:
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.
Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Spirit's Edge ( Scimitar of Speed w/ Guardian )
very_rare
SJ-DC-TBS-01 Duo Death
Show
Notes:
Weapon (Scimitar), very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.
This weapon is forged from folded steel and blood of the deceased. Its edge retains the slightest of a soft radiant glow and its wielder can hear the soft whispers of the dead souls from planet Trigolath warning them of dangers nearby.
Scimitar +3
very_rare
DDEP06-02 Return to White Plume
Show
Notes:
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet
Robe of Stars
very_rare
FR-DC-BDS-01 Hat Heist
Show
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal : White Plume Mountain
Show
Notes:
2 mirror image
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal : White Plume Mountain
Show
Rebel's Yell ( Battleaxe +1 )
uncommon
CCC-RPR-01 Eyes of Blood
Show
Notes:
You gain a +1 bonus tp attacl and damage rolls made with this magical battleaxe. In addition, the weapon has the War Leader minor property, which allows you to use an action to cause your voice to carry clearly for up to 300 feet until the end of your turn.
Rainbow Cloak of Billowing
common
FR-DC-BDS-01 Hat Heist
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
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Whip of Warning | uncommon | CCC-GHC-BK2-10 Into the Dark Black Forest | Show | |||
Notes:
Wondrous item, uncommon, (requires attunement) |
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Whelm | legendary | DDHC-TYP Tales from the Yawning Portal : White Plume Mountain | Show | |||
Wave | legendary | DDHC-TYP Tales from the Yawning Portal : White Plume Mountain | Show | |||
Wand of Pyrotechnics | common | DC-WBW-BIRE-07 : Convergence and Culmination | Show | |||
Notes:
Wand, common This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed. While underground, you always know how far below the surface you are and the direction to the nearest staircase, ramp, or other path leading upward, because launching pyrotechnics underground is unsafe. |
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Veteran's Cane | common | Trade Log | Show | |||
Vambracers of Blood ( Bracers of Archery ) | uncommon | DC-PoA-TDG-01-02 Blood Hunters | Show | |||
Notes:
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. These bracers depict a serpentine creature with three eyes encrusted with blood red rubies. Arrows shot while attuned to this item will reshape as blood coloured arrows. |
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Tome of Clear Thought | very_rare | Trade Log | Show | |||
The Mind Fortress ( Ring of Mind Shielding ) | uncommon | CCC-GHC-BK2-06 Eye of Darkness, Heart of Light | Show | |||
Notes:
The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item. The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state. The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. |
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Talking Doll | common | WBW-DC-IDL-2 Two for Flinching | Show | |||
Notes:
This wooden figure is 4 inches tall, and carved to resemble me. The figure is beautifully and accurately painted with 11 points of articulation. |
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Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal : White Plume Mountain | Show | |||
Staff of the Woodlands | rare | WBW-DC-IDL1 One for Sorrow | Show | |||
Notes:
Carved in Sylvan all along the length of this oak staff is the counting rhyme: |
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Staff of Swarming Insects | rare | Trade Log | Show | |||
Notes:
Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect. |
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Staff of Power | very_rare | Trade Log | Show | |||
Notes:
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges. Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. |
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Spirit's Edge ( Scimitar of Speed w/ Guardian ) | very_rare | SJ-DC-TBS-01 Duo Death | Show | |||
Notes:
Weapon (Scimitar), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns. This weapon is forged from folded steel and blood of the deceased. Its edge retains the slightest of a soft radiant glow and its wielder can hear the soft whispers of the dead souls from planet Trigolath warning them of dangers nearby. |
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Scimitar +3 | very_rare | DDEP06-02 Return to White Plume | Show | |||
Notes:
You have a +3 bonus to attack and damage rolls made with this magic weapon. |
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Robe of Stars | very_rare | FR-DC-BDS-01 Hat Heist | Show | |||
Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal : White Plume Mountain | Show | |||
Notes:
2 mirror image |
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Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal : White Plume Mountain | Show | |||
Rebel's Yell ( Battleaxe +1 ) | uncommon | CCC-RPR-01 Eyes of Blood | Show | |||
Notes:
You gain a +1 bonus tp attacl and damage rolls made with this magical battleaxe. In addition, the weapon has the War Leader minor property, which allows you to use an action to cause your voice to carry clearly for up to 300 feet until the end of your turn. |
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Rainbow Cloak of Billowing | common | FR-DC-BDS-01 Hat Heist | Show |