Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Defender Rapier legendary Trade Log Show
Rod of Resurrection legendary DDAL08-18 Moving Day Show
Notes:

DDAL08-18 Moving Day

Item Unlock

This rod requires attunement by a cleric, druid, or paladin and is engraved with sun symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 ft. of undead.

The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll d20. On a 1, the rod disappears in a burst of radiance.

Legendary Magic Item Table: I (24 T3-T4 TCP)

Defender Rapier legendary DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Ring of Telekenesis very_rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Staff of Striking very_rare DDAL07-12 In Search of Secrets Show
Notes:

This staff appears wholly unexceptional. The wood haft is gnarled and irregular, and the thin strip of leather wrapped around its midpoint is frayed and cracked. When rapidly spun in the hands of a skilled user, the staff creates a buzzing drone audible to all within 100 feet. If spun for more than a few moments, the drone turns into a sonorous, chanted prayer to Ubtao.

Spear of Backbiting very_rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Carpet of Flying 3x5 very_rare SJ-DC-AUG-08 Show
Notes:

Wondrous item, very rare

You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
A 3 ft. × 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.

Rinoa's Wedding Ring ( Ring of Regeneration with Guardian Property ) very_rare SJ-DC-ROTU-06 Return of the Unknown Show
Notes:

Ring, very rare (requires attunement)

While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.

This silver wedding ring was worn by Rinoa and given to you. Should you ever be in danger, a warm and familiar voice whispers in your ears to be wary and, in addition, whenever you are injured, you feel a familiar presence by your side. The positive energy encloses you and slowly mends your wounds.

Bag of Devouring very_rare CCC-FC3-03 Tales of Estirwald: The Fun House Show
Robe of Stars very_rare PO-BK2-08 Straight Through the Heart Show
Tome of Understanding very_rare DDAL05-19 The Eye of Xxiphu Show
Notes:

Wondrous item, very rare
This book contains intuition and insight exercises,
and its words are charged with magic. If you spend
48 hours over a period of 6 days or fewer studying
the book's contents and practicing its guidelines,
your Wisdom score increases by 2, as does your
maximum for that score. The manual then loses its
magic, but regains it in a century. This item is found
in the Dungeon Master’s Guide.

Rod of Absorption very_rare CCC-TRI-02 Impression Left Behind Show
Notes:

Rod, very rare (requires attunement)

While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.
If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.
This rod has 4 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.

Stone Plate +2 very_rare Trade Log Show
Notes:

CCC-JGD-01 - Left Black and Blue - A Red War Story
Description: Plate, Very Rare You have a +2 bonus to AC while wearing this armor. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of stone (instead of metal). The armor resizes to fit its wearer.

Wand of the War Mage +3 very_rare Trade Log Show
Notes:

Wand, very rare (requires attunement by a spellcaster)
The shaft of this wand is made of blackened bone covered in flecks of a strange, unidentifiable metal.

While holding this wand, you gain a +3 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

dndbeyond

Frost Brand Longsword very_rare SJ-DC-AUG-09 Tyrants and Dragons Show
Notes:

Very rare (requires attunement)

Considered a sacred relic by the lizardfolk hunters of the gas giant planet Coliar, the Blade of Aaqa is initially freezing to the touch but the wielder’s hand quickly acclimates, and it feels as if the all-metal grip becomes one with flesh.
When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.
In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

In addition, this weapon has the Delver minor property. While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Quintessence's Edge ( Frost Brand Greatsword ) very_rare SJ-DC-Wine-01 Thunderstorms and Wine Show
Notes:

“The storm silver blade shimmers with icy blue runes; etchings of grapevines are wrapped about the hilt. The blade crackles with electricity with every strike.”

Dwarven Thrower very_rare Trade Log Show
Animated Shield very_rare Trade Log Show
Belt of Fire Giant Strength very_rare CCC-ALMOG-03 TALES03-01 Claws of Fury Show
Notes:

Wondrous Item, very rare (requires attunement)

This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face.
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.

Absorbing Tattoo ( Acid, Harmonious ) very_rare SJ-DC-AUG-10 Prisoner of Prioxa : Tales of the Beholder Corps Show
Notes:

Wondrous item (tattoo), very rare (requires attunement)

Produced by a special needle, this magic tattoo features designs that emphasize one color (green).
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to acid damage.
Damage Absorption. When you take acid damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
This item has the Harmonious property: Attuning to this item takes only 1 minute.

Unlocked Magic Items