Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Absorbing Tattoo ( Acid, Harmonious )
very_rare
SJ-DC-AUG-10 Prisoner of Prioxa : Tales of the Beholder Corps
Show
Notes:
Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features designs that emphasize one color (green).
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Damage Resistance. While the tattoo is on your skin, you have resistance to acid damage.
Damage Absorption. When you take acid damage, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the damage you would have taken. Once this reaction is used, it can't be used again until the next dawn.
This item has the Harmonious property: Attuning to this item takes only 1 minute.
Amethyst Lodestone
very_rare
Trade Log
Show
Notes:
Wondrous item, very rare (requires attunement)
This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws.
The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn.
Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover.
Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice.
Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18).
Amulet of Health
rare
Trade Log
Show
Notes:
Wondrous Item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet.
It has no effect on you if your Constitution is already 19 or
higher without it. This item is found on Magic Item Table
G in the Dungeon Master’s Guide.
An electrum pendant in the shape of an eye surrounded
by grasping tentacles hangs from a mithril chain. You
have the feeling you are being watched whenever you
were this amulet
Animated Shield
very_rare
Trade Log
Show
Bag of Devouring
very_rare
CCC-FC3-03 Tales of Estirwald: The Fun House
Show
Bag of Holding
uncommon
Trade Log
Show
Belt of Fire Giant Strength
very_rare
CCC-ALMOG-03 TALES03-01 Claws of Fury
Show
Notes:
Wondrous Item, very rare (requires attunement)
This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face.
While wearing this belt, your Strength score changes to 25. The item has no effect on you if your Strength without the belt is equal to or greater than 25.
Berserker Great Axe
rare
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Carpet of Flying 3x5
very_rare
SJ-DC-AUG-08
Show
Notes:
Wondrous item, very rare
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
A 3 ft. × 5 ft. carpet can carry up to 200 lb. at a fly speed of 80 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.
Carpet of Flying 6x9
very_rare
Trade Log
Show
Chest of Preserving
common
DDHC-DMM Dungeon of the Mad Mage Level 10 : Muiral's Gauntlet ( T3 )
Show
Cloak of the Bat
rare
DDHC-DMM Dungeon of the Mad Mage Level 18: Vanrakdoom
Show
Clockwork Amulet
common
Trade Log
Show
Decanter of Endless Water
uncommon
Trade Log
Show
Notes:
Decanter of Endless Water
Wondrous item, uncommon
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.
You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:
"Stream" produces 1 gallon of water
"Fountain" produces 5 gallons of water
"Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
Defender Rapier
legendary
DDHC-TYP Tales from the Yawning Portal Tomb of Horrors
Show
Defender Rapier
legendary
Trade Log
Show
Dwarven Thrower
very_rare
Trade Log
Show
Feywild Shard
uncommon
Trade Log
Show
Notes:
This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.
When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.
If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn.
Figurine of Wondrous Power : Golden Lions
rare
CCC-BWM-07-02 The Beast Within
Show
Notes:
When summoned, each lion wears a drape, one with the word “Honor” written in High Shou and another with the word “Duty” written in High Shou as well,
Figurine of Wondrous Power Onyx Dog
rare
no existing match
Show
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Absorbing Tattoo ( Acid, Harmonious ) | very_rare | SJ-DC-AUG-10 Prisoner of Prioxa : Tales of the Beholder Corps | Show | |||
Notes:
Wondrous item (tattoo), very rare (requires attunement) Produced by a special needle, this magic tattoo features designs that emphasize one color (green). |
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Amethyst Lodestone | very_rare | Trade Log | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This fist-sized chunk of amethyst is infused with an amethyst dragon's ability to bend gravitational forces. While you are carrying the lodestone, you have advantage on Strength saving throws. The lodestone has 6 charges for the following properties, which you can use while you are holding the stone. The stone regains 1d6 expended charges daily at dawn. Flight. As a bonus action, you can expend 1 charge to gain the power of flight for 10 minutes. For the duration, you gain a flying speed equal to your walking speed, and you can hover. Gravitational Thrust. As an action, you can expend 1 charge to focus gravity around a creature you can see within 60 feet of you. The target must succeed on a DC 18 Strength saving throw or be pushed up to 20 feet in a direction of your choice. Reverse Gravity. As an action, you can expend 3 charges to cast reverse gravity from the stone (save DC 18). |
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Amulet of Health | rare | Trade Log | Show | |||
Notes:
Wondrous Item, rare (requires attunement) |
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Animated Shield | very_rare | Trade Log | Show | |||
Bag of Devouring | very_rare | CCC-FC3-03 Tales of Estirwald: The Fun House | Show | |||
Bag of Holding | uncommon | Trade Log | Show | |||
Belt of Fire Giant Strength | very_rare | CCC-ALMOG-03 TALES03-01 Claws of Fury | Show | |||
Notes:
Wondrous Item, very rare (requires attunement) This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face. |
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Berserker Great Axe | rare | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Carpet of Flying 3x5 | very_rare | SJ-DC-AUG-08 | Show | |||
Notes:
Wondrous item, very rare You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. |
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Carpet of Flying 6x9 | very_rare | Trade Log | Show | |||
Chest of Preserving | common | DDHC-DMM Dungeon of the Mad Mage Level 10 : Muiral's Gauntlet ( T3 ) | Show | |||
Cloak of the Bat | rare | DDHC-DMM Dungeon of the Mad Mage Level 18: Vanrakdoom | Show | |||
Clockwork Amulet | common | Trade Log | Show | |||
Decanter of Endless Water | uncommon | Trade Log | Show | |||
Notes:
Decanter of Endless Water This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: "Stream" produces 1 gallon of water |
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Defender Rapier | legendary | DDHC-TYP Tales from the Yawning Portal Tomb of Horrors | Show | |||
Defender Rapier | legendary | Trade Log | Show | |||
Dwarven Thrower | very_rare | Trade Log | Show | |||
Feywild Shard | uncommon | Trade Log | Show | |||
Notes:
This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration. If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn. |
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Figurine of Wondrous Power : Golden Lions | rare | CCC-BWM-07-02 The Beast Within | Show | |||
Notes:
When summoned, each lion wears a drape, one with the word “Honor” written in High Shou and another with the word “Duty” written in High Shou as well, |
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Figurine of Wondrous Power Onyx Dog | rare | no existing match | Show | |||
Notes:
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed. |