Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Wand of the War Mage +3 very_rare Trade Log Show
Notes:

Wand, very rare (requires attunement by a spellcaster)
The shaft of this wand is made of blackened bone covered in flecks of a strange, unidentifiable metal.

While holding this wand, you gain a +3 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

dndbeyond

Tome of Understanding very_rare DDAL05-19 The Eye of Xxiphu Show
Notes:

Wondrous item, very rare
This book contains intuition and insight exercises,
and its words are charged with magic. If you spend
48 hours over a period of 6 days or fewer studying
the book's contents and practicing its guidelines,
your Wisdom score increases by 2, as does your
maximum for that score. The manual then loses its
magic, but regains it in a century. This item is found
in the Dungeon Master’s Guide.

Sun Blade rare DDHC-DMM Dungeon of the Mad Mage Level 18: Vanrakdoom Show
Notes:

The hilt is carved to resemble a bronze dragon with its wings spread and its mouth agape. This sun blade has held many names over the years, including Sunlight's Wrath and Shar's Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night.

Sun Blade rare Trade Log Show
Storm Goblet ( Tankard of Sobriety w/ Giant Language ) common SJ-DC-Wine-01 Thunderstorms and Wine Show
Notes:

An intricate goblet forged from a lightning-struck meteor and etched with giant runes and the symbol of Quintessence, a purple lighting bolt. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison. Language. The bearer can speak and understand the Giant language while the item is on the bearer’s person.

Stone Plate +2 very_rare Trade Log Show
Notes:

CCC-JGD-01 - Left Black and Blue - A Red War Story
Description: Plate, Very Rare You have a +2 bonus to AC while wearing this armor. This item is found on Magic Item Table I in the Dungeon Master’s Guide. This suit of plate armor was created by Cultists of the Black Earth and is fashioned from slabs of stone (instead of metal). The armor resizes to fit its wearer.

Staff of Striking very_rare DDAL07-12 In Search of Secrets Show
Notes:

This staff appears wholly unexceptional. The wood haft is gnarled and irregular, and the thin strip of leather wrapped around its midpoint is frayed and cracked. When rapidly spun in the hands of a skilled user, the staff creates a buzzing drone audible to all within 100 feet. If spun for more than a few moments, the drone turns into a sonorous, chanted prayer to Ubtao.

Staff of Power very_rare Trade Log Show
Notes:

This great ashen staff is etched with many designs of swirling air and clouds. The staff magically resizes to fit the hand of any who carry it.

Staff of Power common DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Staff of Healing ( Driftwood Staff ) rare CCC-DES-01-02 - A Sanity Never Questioned Show
Notes:

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges). or mass cure wounds (5 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff vanishes in a flash of light, lost forever.

Finally, this item floats on water and other liquids. Its bearer has advantage on Strength (Athletic) checks to swim.

Versatile.
This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Spear of Backbiting very_rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Rod of Resurrection legendary DDAL08-18 Moving Day Show
Notes:

DDAL08-18 Moving Day

Item Unlock

This rod requires attunement by a cleric, druid, or paladin and is engraved with sun symbols and bejeweled with faceted citrines. It glows equal to a torch when within 100 ft. of undead.

The rod has 5 charges. While you hold it, you can use an action to cast one of the following spells from it: heal (expends 1 charge) or resurrection (expends 5 charges). The rod regains 1 expended charge daily at dawn. If the rod is reduced to 0 charges, roll d20. On a 1, the rod disappears in a burst of radiance.

Legendary Magic Item Table: I (24 T3-T4 TCP)

Rod of Alertness very_rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Rod of Absorption very_rare CCC-TRI-02 Impression Left Behind Show
Notes:

Rod, very rare (requires attunement)

While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. The absorbed spell's effect is canceled, and the spell's energy—not the spell itself—is stored in the rod. The energy has the same level as the spell when it was cast. The rod can absorb and store up to 50 levels of energy over the course of its existence. Once the rod absorbs 50 levels of energy, it can't absorb more. If you are targeted by a spell that the rod can't store, the rod has no effect on that spell.
When you become attuned to the rod, you know how many levels of energy the rod has absorbed over the course of its existence, and how many levels of spell energy it currently has stored.
If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. You can create spell slots only of a level equal to or lower than your own spell slots, up to a maximum of 5th level. You use the stored levels in place of your slots, but otherwise cast the spell as normal. For example, you can use 3 levels stored in the rod as a 3rd-level spell slot.
This rod has 4 levels of spell energy stored in it already. A rod that can no longer absorb spell energy and has no energy remaining becomes nonmagical.
This rod is carved from the thigh bone of a Matron Mother, a legendary feat for which you do not know the origin. While attuned to this item, spiders tend to be found on or near you at times, and when activated you can hear Lolth trying to speak to you in anger as the spell is absorbed into the bone.

Robe of Stars very_rare PO-BK2-08 Straight Through the Heart Show
Rinoa's Wedding Ring ( Ring of Regeneration with Guardian Property ) very_rare SJ-DC-ROTU-06 Return of the Unknown Show
Notes:

Ring, very rare (requires attunement)

While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time.

This silver wedding ring was worn by Rinoa and given to you. Should you ever be in danger, a warm and familiar voice whispers in your ears to be wary and, in addition, whenever you are injured, you feel a familiar presence by your side. The positive energy encloses you and slowly mends your wounds.

Ring of Telekenesis very_rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Ring of Protection rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Ring of Fire Resistance rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show
Ring of Feather Falling rare DDHC-TYP Tales from the Yawning Portal Tomb of Horrors Show

Unlocked Magic Items