Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Szass Tam's Arcane Essence
unique
DDEP00-01 The Red War Epic
Show
Notes:
You have wrested away part of Szass Tam's essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master's Guide under the entry for Boon of High Magic.
Blood Fury Tattoo
legendary
DDAL-DRW20 The Death of Szass Tam
Show
Notes:
Wondrous Item (Tattoo), Legendary (Requires Attunement)
When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.”Produced by a special needle, this magic tattoo evokes fury in its form and colors.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this
tattoo is on your skin, you gain the following benefits:
• When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.
• When a creature you can see damages you, you can expend a charge and use your reaction to make a melee
attack against that creature, with advantage on your attack roll.
Staff of the Magi
legendary
Trade Log
Show
Notes:
Staff, simple weapon, melee weapon, legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard) - Magic Table I
Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power—and all it asks is that you honor Ubtao in the process.Though it is crafted of stone, the staff is surprisingly light and easy to use.
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls.
The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges.
Spell Absorption: While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its retributive strike (see below).
Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges).
You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good.
Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Distance from Origin — Damage:
10 ft. away or closer — 8 x the number of charges in the staff
11 to 20 ft. away — 6 x the number of charges in the staff
21 to 30 ft. away — 4 x the number of charges in the staff
Ioun Stone of Regeneration
legendary
Trade Log
Show
Notes:
Ioun Stone of Regeneration
Wondrous item, legendary (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distant combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Regeneration (Legendary). You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.
DDEX3-4 It's All in the Blood
Grey Robes of the Archmagi
legendary
DDAL00-03 Those That Came Before
Show
Notes:
Originally Crafted during the height of the Netherese empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath's arcane sigil
Gray Robes of the Archmagi
legendary
Trade Log
Show
Notes:
Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard)
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.
This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good. gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.
You gain these benefits while wearing the robe:
If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spells and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.
DDAL00-03 Those That Came Before
Helm of the Scavenger
legendary
DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower
Show
Rod of Lordly Might
legendary
DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower
Show
Ioun Stone of Greater Absorption
legendary
DDAL00-10 Trust and Understanding
Show
Efreeti Chain
legendary
Trade Log
Show
Notes:
Armor (chain mail), legendary (requires attunement)
While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial.
In addition, you can stand on and walk across molten rock as if it were solid ground. The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task.
This item can be found in the Dungeon Master’s Guide
QUARYL’S CODEX (TOME OF THE STILLED TONGUE)
legendary
DDAL00-02 Lost Tales of Myth Drannor The Definition of Heroism
Show
Notes:
Wondrous Item, legendary (requires attunement by
a wizard)
This thick tome contains pages of thin, hammered
copper and has thing covers of slate. It is held shut
by a severed elven tongue. Occasionally, the attuned
user of this spellbook finds messages that have been
scrawled by someone claiming to be Netherese; this
ghostly writer refers to itself simply as “the warlock”
and frequently opines on the power of the one true
god of magic: Mystryl.
This item can be found in the Dungeon Master’s
Guide.
Lor'Shon Va'Na'Eel - Rod of Absorption
very_rare
Trade Log
Show
Notes:
Wondrous Item, very rare (requires attunement by a wizard) The Lor’Shon va’Na’eel empathically imparts a
seething hunger to destroy the magic of others and funnel that power into the holder. The obsidian rod
does not control the owner’s actions but fills their dreams with scorn for others who employ magic
and hubris for the owner’s talents. When grasped by the attuned, the end of this rod wraps firmly around
the wielder’s wrist. This item can be found in the Dungeon Master’s Guide
Tome of Clear Thought
very_rare
Trade Log
Show
Raptor- Dancing Rapier
very_rare
Trade Log
Show
Notes:
DCI: 3320825694
Player: MowaNicolas
Character: Arései
Item Traded: Karhharuan Fork ( +3 Pike ) Weapon (pike)
Item Received: Raptor (Dancing Sword) (VR)
Adventure Found: CCC-LINKS-02 The Secrets We Keep
Fulton Stormweather enjoyed a successful career as a swashbuckling wizard for many years before becoming trapped in the Feywild. His bonded weapon, a rapier named “Raptor”, became the target of his enchantment effects. Over time, it seemingly developed a hint of a personality. Its attuned bearer feels more confident, and it makes a keening cry like that of a hunting raptor when landing a killing blow on an enemy.
Love's Bite ( Nine Live's Stealer )
very_rare
DDAL07-11 A Lesson in Love
Show
Staff of Power
very_rare
Trade Log
Show
Kyrzin's Ooze
very_rare
DDAL-DRW20 The Death of Szass Tam
Show
Notes:
Wondrous Item (Symbiont), Very Rare (Requires Attunement)
This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.Resistant. While attuned to Kyrzin’s ooze, you have resistance to acid and poison damage, and you’re immune to the poisoned condition.Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment you’re wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn
Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line
must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can’t be used again until the next dawn.
Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily
end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding (see the Monster Manual) allied with the Far Realm
Tome of Clear Thought
very_rare
Trade Log
Show
Belt of Fire Giant Strength
very_rare
Trade Log
Show
Cloak of Arachnida
very_rare
DDAL-DRW-EP-04
Show
Notes:
Wondrous Item , Very Rare (Requires Attunement)
This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:
• You have resistance to poison damage.
• You have a climbing speed equal to your walking speed.
• You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
• You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain.
• You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can’t be used again until the next dawn.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Szass Tam's Arcane Essence | unique | DDEP00-01 The Red War Epic | Show | |||
Notes:
You have wrested away part of Szass Tam's essence. Specifically, this spark of energy was originally wrested from the vile lich himself, and grants one additional 9th level spell slot, provided that you already have one. This item can be found in the Dungeon Master's Guide under the entry for Boon of High Magic. |
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Blood Fury Tattoo | legendary | DDAL-DRW20 The Death of Szass Tam | Show | |||
Notes:
Wondrous Item (Tattoo), Legendary (Requires Attunement) |
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Staff of the Magi | legendary | Trade Log | Show | |||
Notes:
Staff, simple weapon, melee weapon, legendary (Requires Attunement by a Sorcerer, Warlock, or Wizard) - Magic Table I Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power—and all it asks is that you honor Ubtao in the process.Though it is crafted of stone, the staff is surprisingly light and easy to use. The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges. Spell Absorption: While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell's level. However, if doing so brings the staff's total number of charges above 50, the staff explodes as if you activated its retributive strike (see below). Spells: While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges). You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good. Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. Distance from Origin — Damage: 10 ft. away or closer — 8 x the number of charges in the staff 11 to 20 ft. away — 6 x the number of charges in the staff 21 to 30 ft. away — 4 x the number of charges in the staff |
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Ioun Stone of Regeneration | legendary | Trade Log | Show | |||
Notes:
Ioun Stone of Regeneration An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distant combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Regeneration (Legendary). You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point. DDEX3-4 It's All in the Blood |
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Grey Robes of the Archmagi | legendary | DDAL00-03 Those That Came Before | Show | |||
Notes:
Originally Crafted during the height of the Netherese empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath's arcane sigil |
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Gray Robes of the Archmagi | legendary | Trade Log | Show | |||
Notes:
Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard) Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good. gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. |
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Helm of the Scavenger | legendary | DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower | Show | |||
Rod of Lordly Might | legendary | DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower | Show | |||
Ioun Stone of Greater Absorption | legendary | DDAL00-10 Trust and Understanding | Show | |||
Efreeti Chain | legendary | Trade Log | Show | |||
Notes:
Armor (chain mail), legendary (requires attunement) While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground. The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task. This item can be found in the Dungeon Master’s Guide |
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QUARYL’S CODEX (TOME OF THE STILLED TONGUE) | legendary | DDAL00-02 Lost Tales of Myth Drannor The Definition of Heroism | Show | |||
Notes:
Wondrous Item, legendary (requires attunement by |
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Lor'Shon Va'Na'Eel - Rod of Absorption | very_rare | Trade Log | Show | |||
Notes:
Wondrous Item, very rare (requires attunement by a wizard) The Lor’Shon va’Na’eel empathically imparts a |
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Tome of Clear Thought | very_rare | Trade Log | Show | |||
Raptor- Dancing Rapier | very_rare | Trade Log | Show | |||
Notes:
DCI: 3320825694 |
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Love's Bite ( Nine Live's Stealer ) | very_rare | DDAL07-11 A Lesson in Love | Show | |||
Staff of Power | very_rare | Trade Log | Show | |||
Kyrzin's Ooze | very_rare | DDAL-DRW20 The Death of Szass Tam | Show | |||
Notes:
Wondrous Item (Symbiont), Very Rare (Requires Attunement) |
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Tome of Clear Thought | very_rare | Trade Log | Show | |||
Belt of Fire Giant Strength | very_rare | Trade Log | Show | |||
Cloak of Arachnida | very_rare | DDAL-DRW-EP-04 | Show | |||
Notes:
Wondrous Item , Very Rare (Requires Attunement) This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits: |