Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Amulet of Health
rare
DDAL08-10 The Skull Square Murders
Show
Notes:
Wondrous Item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet.
It has no effect on you if your Constitution is already 19 or
higher without it. This item is found on Magic Item Table
G in the Dungeon Master’s Guide.
An electrum pendant in the shape of an eye surrounded
by grasping tentacles hangs from a mithril chain. You
have the feeling you are being watched whenever you
were this amulet.
Amulet of the Devout +2
rare
Trade Log
Show
Anstruth Harp
very_rare
DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower
Show
Battleaxe +1
uncommon
Trade Log
Show
Belt of Fire Giant Strength
very_rare
Trade Log
Show
Blast Scepter
very_rare
DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower
Show
Notes:
A scepter with a dragon head and numerous Draconic runes. Has Christmas lights and a neat bow surrounding it
Blood Fury Tattoo
legendary
DDAL-DRW20 The Death of Szass Tam
Show
Notes:
Wondrous Item (Tattoo), Legendary (Requires Attunement)
When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.”Produced by a special needle, this magic tattoo evokes fury in its form and colors.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this
tattoo is on your skin, you gain the following benefits:
• When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.
• When a creature you can see damages you, you can expend a charge and use your reaction to make a melee
attack against that creature, with advantage on your attack roll.
Boots of Elvenkind
uncommon
Trade Log
Show
Cape of the Mountebank
rare
Trade Log
Show
Cloak of Arachnida
very_rare
DDAL-DRW-EP-04
Show
Notes:
Wondrous Item , Very Rare (Requires Attunement)
This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:
• You have resistance to poison damage.
• You have a climbing speed equal to your walking speed.
• You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
• You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain.
• You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can’t be used again until the next dawn.
Clockwork Amulet
common
CCC-GAD01-03 Caught in Time
Show
Notes:
Source: Xanathar's Guide to Everything
Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
Efreeti Chain
legendary
Trade Log
Show
Notes:
Armor (chain mail), legendary (requires attunement)
While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial.
In addition, you can stand on and walk across molten rock as if it were solid ground. The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task.
This item can be found in the Dungeon Master’s Guide
Elven Chain
rare
Trade Log
Show
Goggles of Night
uncommon
Trade Log
Show
Gray Robes of the Archmagi
legendary
Trade Log
Show
Notes:
Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard)
Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl.
This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good. gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment.
You gain these benefits while wearing the robe:
If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier.
You have advantage on saving throws against spells and other magical effects.
Your spell save DC and spell attack bonus each increase by 2.
DDAL00-03 Those That Came Before
Grey Robes of the Archmagi
legendary
DDAL00-03 Those That Came Before
Show
Notes:
Originally Crafted during the height of the Netherese empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath's arcane sigil
Helm of the Scavenger
legendary
DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower
Show
Horned Ring
very_rare
DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower
Show
Ioun Stone of Greater Absorption
legendary
DDAL00-10 Trust and Understanding
Show
Ioun Stone of Regeneration
legendary
Trade Log
Show
Notes:
Ioun Stone of Regeneration
Wondrous item, legendary (requires attunement)
An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distant combination of shape and color.
When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.
A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.
Regeneration (Legendary). You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point.
DDEX3-4 It's All in the Blood
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Amulet of Health | rare | DDAL08-10 The Skull Square Murders | Show | |||
Notes:
Wondrous Item, rare (requires attunement) Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide. An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet. |
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Amulet of the Devout +2 | rare | Trade Log | Show | |||
Anstruth Harp | very_rare | DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower | Show | |||
Battleaxe +1 | uncommon | Trade Log | Show | |||
Belt of Fire Giant Strength | very_rare | Trade Log | Show | |||
Blast Scepter | very_rare | DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower | Show | |||
Notes:
A scepter with a dragon head and numerous Draconic runes. Has Christmas lights and a neat bow surrounding it |
||||||
Blood Fury Tattoo | legendary | DDAL-DRW20 The Death of Szass Tam | Show | |||
Notes:
Wondrous Item (Tattoo), Legendary (Requires Attunement) |
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Boots of Elvenkind | uncommon | Trade Log | Show | |||
Cape of the Mountebank | rare | Trade Log | Show | |||
Cloak of Arachnida | very_rare | DDAL-DRW-EP-04 | Show | |||
Notes:
Wondrous Item , Very Rare (Requires Attunement) This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits: |
||||||
Clockwork Amulet | common | CCC-GAD01-03 Caught in Time | Show | |||
Notes:
Source: Xanathar's Guide to Everything Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn. |
||||||
Efreeti Chain | legendary | Trade Log | Show | |||
Notes:
Armor (chain mail), legendary (requires attunement) While wearing this armor, you gain a +3 bonus to AC, you are immune to fire damage, and you can understand and speak Primordial. In addition, you can stand on and walk across molten rock as if it were solid ground. The efreeti Prince Rashidi al-Zahar ibn Rath transmogrified an efreeti sultana into this delicate suit of crimson chain mail. The wearer of this armor always feels a slight draft, and sometimes finds it hard to stay focused on a task. This item can be found in the Dungeon Master’s Guide |
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Elven Chain | rare | Trade Log | Show | |||
Goggles of Night | uncommon | Trade Log | Show | |||
Gray Robes of the Archmagi | legendary | Trade Log | Show | |||
Notes:
Wondrous item, legendary (requires attunement by a sorcerer, warlock, or wizard) Originally crafted during the height of the Netherese Empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath’s arcane sigil mixed with the sign of Mystryl. This elegant garment is made from exquisite cloth of white, gray, or black and adorned with silvery runes. The robe's color corresponds to the alignment for which the item was created. A white robe was made for good. gray for neutral, and black for evil. You can't attune to a robe of the archmagi that doesn't correspond to your alignment. You gain these benefits while wearing the robe: If you aren't wearing armor, your base Armor Class is 15 + your Dexterity modifier. |
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Grey Robes of the Archmagi | legendary | DDAL00-03 Those That Came Before | Show | |||
Notes:
Originally Crafted during the height of the Netherese empire, this robe is a warm gray color and very plush. It is stitched with silver thread and the back is covered by Rhaugilath's arcane sigil |
||||||
Helm of the Scavenger | legendary | DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower | Show | |||
Horned Ring | very_rare | DDHC-DMM Dungeon of the Mad Mage Level 23 Mad Wizard's Tower | Show | |||
Ioun Stone of Greater Absorption | legendary | DDAL00-10 Trust and Understanding | Show | |||
Ioun Stone of Regeneration | legendary | Trade Log | Show | |||
Notes:
Ioun Stone of Regeneration An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distant combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Regeneration (Legendary). You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point. DDEX3-4 It's All in the Blood |