Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Bag of Holding (UC)(stashed) common Taking free Level 5 Item Show
Bat Burglar Cloak (Cloak of the Bat) (R,A) rare SJ-DC-DWR-01 DOHWAR HEIST Show
Notes:

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet.

If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat.

While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores.

The cloak can't be used this way again until the next dawn.

This item is found in the Dungeon Masters Guide.

Special: This cloak is woven with supple jet black fabric that shimmers purple in the light with shifting patterns that resemble Wildspace. The cloak has the Guardian minor property, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Battering Shield (R, A) rare Trade Log Show
Notes:

The convex surface of this shield is a smooth and shiny ebon black. Though plain, it has fine flecks of white that sparkle when exposed to moonlight. While holding this iron tower shield, you gain a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. Additionally, the shield has 3 charges, and it regains 1d3 expended charges daily at dawn. If you are holding the shield and push a creature within your reach at least 5 feet away, you can expend 1 charge to push that creature an additional 10 feet, knock it prone, or both.

Blessing of Protection unique DDHC-TYP-White Plume Mountains Show
Notes:

You gain +1 to Ac and saving throws

Blue Alchemy Jug (UC)(stashed) uncommon DDHC-CM Zikran's Zephyrean Tomes Show
Notes:

This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.

You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.

Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.

In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce.
Liquid Max Amount
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon

Boots of the Winterlands (UC, A) (stashed) common DDHC-CM Zikran's Zephyrean Tomes Show
Bracers of Defense (R, A) rare BMG-DRW-OD-01 Something in the Way Show
Carpet of Flying (VR) very_rare CCC-GOC-0103 Winds of Rot Assigning Service Rewards Show
Notes:

Wondrous Item, You can speak the carpet’s command word as an action to make the carpet hover and fly. It moves according to your spoke directions, provided that you are within 30 feet of it. The natural fibers of this 5-foot by 7-foot rug have been dyed with patterns of overlapping blue and red feathers. This item can be found in the Dungeon Master’s Guide. You can speak the carpet's Command Word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. Four sizes of carpet of flying exist. The GM chooses the size of a given carpet or determines it randomly. d100 Size Capacity Flying Speed 01-20 3 ft. x 5 ft. 200 lb. 80 feet 21-55 4 ft. x 6 ft. 400 lb. 60 feet 56-80 5 ft. x 7 ft. 600 lb. 40 feet 81-100 6 ft. x 9 ft. 800 lb. 30 feet A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal Capacity.

Censer of Controlling Air Elementals (R)(stashed) rare DDHC-CM Zikran's Zephyrean Tomes Show
Cloak of Displacement (R, A) rare CCC-SFBAY-02-01 Old Enemies Arise Show
Notes:

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

Cloak of the Manta Ray (UC) uncommon DDHC00-GSM-06 The Final Enemy Show
Notes:

Wondrous item, minor tier, uncommon

While wearing this cloak with its hood up, you can breathe underwater, and you have a swimming speed of 60 feet. Pulling the hood up or down requires an action

Dohwar Plushie (Talking Doll)(Common) common SJ-DC-DWR-01 DOHWAR HEIST Show
Notes:

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones.

Whatever the condition, it must occur within 5 feet of the doll to make it speak.

For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.

This item is found in Xanathar’s Guide to Everything.

Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.

Dread Helm (C) common CCC-GAD01-02 Red War: Black Phoenix Show
Notes:

This fearsome steel helm makes your eyes glow red while you wear it.
The jagged horns on this helmet look quite intimidating

Earing of Message (C) common BMG-DRWEP-OD-01 THE ENEMY OF MY ENEMY Show
Notes:

The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.

The blue crystal of this earring is wrapped with delicate copper wire styled in the shape of a flying serpent, the of the Zhentarim

Half Plate Armor +1 (R, A) rare CCC-TRI-06 NIGHT1-2 Haggard Heroes Show
Notes:

You have a +1 bonus to AC while wearing this armor.

Half Plate. Made from the frozen bones of Auntie Olma’s old coven, this half plate looks to be made from sheets of iron until examined closely. While wearing this armor, it lowers your body temperature to just above freezing with no ill effects, and the voices of the dead hags fill your mind with taunts and harassment

Horn of Silent Alarm (Guardian Property)(C) common Assigning DM Reward Show
Notes:

This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Lathai’s saddle (UC) common Assigning DM Rewards Show
Notes:

Constructed by sea elves and made of hardened seaweed and lily pads, this item allows the mount to understand you. This item functions as a saddle of the cavalier (see the Dungeon Master’s Guide).

Mithral Plate Mail (UC) uncommon DDHC00-GSM-06 The Final Enemy Show
Moon Sickle +2 (R, requires attunement by a druid or ranger) rare BMG-DRWEP-OD-01 THE ENEMY OF MY ENEMY Show
Notes:

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.

A glowing platinum arabesque graces both sides of this sickle’s blade. The polished ivory hilt is carved in the
likeness of a beautiful dryad.

Moon-Touched Lognsword (C) common BMG-DRW-OD-01 Something in the Way Show