Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Wand of Lightning Bolts (R, A)
rare
DDAL08-09 - Fangs and Frogs
Show
Selfaril’s Soul Gem (C, A)
common
CCC-GAD01-01 Broken Blade
Show
Notes:
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
This jagged piece of ruby was once part of the gem that housed Selfaril Uoumdolphin’s soul. Even now it seems to hold a small piece of his vitality
Staff of Defense (R, A)
rare
Trade Log
Show
Notes:
Traded with Zilvra https://www.adventurersleaguelog.com/users/24644/characters/60549
Cloak of Displacement (R, A)
rare
CCC-SFBAY-02-01 Old Enemies Arise
Show
Notes:
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.
Blessing of Protection
unique
DDHC-TYP-White Plume Mountains
Show
Notes:
You gain +1 to Ac and saving throws
Wave (L, unuseable until T4)
legendary
DDHC-TYP-White Plume Mountains
Show
Staff of Power (VR, A)
very_rare
Trade Log
Show
Dread Helm (C)
common
CCC-GAD01-02 Red War: Black Phoenix
Show
Notes:
This fearsome steel helm makes your eyes glow red while you wear it.
The jagged horns on this helmet look quite intimidating
Wingwear (UC, A)(stashed)
uncommon
DDEP02 - Mulmaster Undone
Show
Notes:
This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again.
The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.
Tome of Clear Thought (VR) (stashed)
very_rare
Trade Log
Show
Bag of Holding (UC)(stashed)
common
Taking free Level 5 Item
Show
Pixie Winged Boots (UC, A)(stashed)
uncommon
Assigning DM Reward
Show
Notes:
These elegant, supple boots have iridescent, rainbow-colored pixie wings on their sides. When in use, the wings flutter and a trail of pixie dust sprinkles from their heels. This item functions as winged boots(see the Dungeon Master’s Guide).
Censer of Controlling Air Elementals (R)(stashed)
rare
DDHC-CM Zikran's Zephyrean Tomes
Show
Boots of the Winterlands (UC, A) (stashed)
common
DDHC-CM Zikran's Zephyrean Tomes
Show
Blue Alchemy Jug (UC)(stashed)
uncommon
DDHC-CM Zikran's Zephyrean Tomes
Show
Notes:
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.
In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce.
Liquid Max Amount
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon
Orange Alchemy Jug (UC)(stashed)
uncommon
DDHC-CM Zikran's Zephyrean Tomes
Show
Notes:
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty.
You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named.
Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn.
In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce.
Liquid Max Amount
Beer 4 gallons
Honey 1 gallon
Mayonnaise 2 gallons
Oil 1 quart
Vinegar 2 gallons
Water, fresh 8 gallons
Water, salt 12 gallons
Wine 1 gallon
Lathai’s saddle (UC)
common
Assigning DM Rewards
Show
Notes:
Constructed by sea elves and made of hardened seaweed and lily pads, this item allows the mount to understand you. This item functions as a saddle of the cavalier (see the Dungeon Master’s Guide).
Wings of Flying (R,A)(stashed)
rare
DDEP02 - Mulmaster Undone
Show
Notes:
This cloak is fashioned from hundreds of overlapping feathers sewn to a backing of thin, lightweight leather. When activated, the cloak turns into a beautiful pair of immense, feathered wings of scintillating color.
While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours.
Sweet Honeyfish Mooncake (Keoghtom's Oinment) (UC)
uncommon
SJ-DC-DWR-01 DOHWAR HEIST
Show
Notes:
This glass jar, 3 inches in diameter, contains 4 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Special: The filling of this mooncake acts as Keoghtom’s Ointment, it smells sickly sweet and each dose represents a bite of the mooncake. Each bite is more delicious than the last and it takes a little willpower not to eat it all.
Dohwar Plushie (Talking Doll)(Common)
common
SJ-DC-DWR-01 DOHWAR HEIST
Show
Notes:
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones.
Whatever the condition, it must occur within 5 feet of the doll to make it speak.
For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
This item is found in Xanathar’s Guide to Everything.
Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Wand of Lightning Bolts (R, A) | rare | DDAL08-09 - Fangs and Frogs | Show | |||
Selfaril’s Soul Gem (C, A) | common | CCC-GAD01-01 Broken Blade | Show | |||
Notes:
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. This jagged piece of ruby was once part of the gem that housed Selfaril Uoumdolphin’s soul. Even now it seems to hold a small piece of his vitality |
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Staff of Defense (R, A) | rare | Trade Log | Show | |||
Notes:
Traded with Zilvra https://www.adventurersleaguelog.com/users/24644/characters/60549 |
||||||
Cloak of Displacement (R, A) | rare | CCC-SFBAY-02-01 Old Enemies Arise | Show | |||
Notes:
While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. |
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Blessing of Protection | unique | DDHC-TYP-White Plume Mountains | Show | |||
Notes:
You gain +1 to Ac and saving throws |
||||||
Wave (L, unuseable until T4) | legendary | DDHC-TYP-White Plume Mountains | Show | |||
Staff of Power (VR, A) | very_rare | Trade Log | Show | |||
Dread Helm (C) | common | CCC-GAD01-02 Red War: Black Phoenix | Show | |||
Notes:
This fearsome steel helm makes your eyes glow red while you wear it. |
||||||
Wingwear (UC, A)(stashed) | uncommon | DDEP02 - Mulmaster Undone | Show | |||
Notes:
This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again. The suit regains all of its expended charges after spending at least 1 hour in an elemental air node. |
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Tome of Clear Thought (VR) (stashed) | very_rare | Trade Log | Show | |||
Bag of Holding (UC)(stashed) | common | Taking free Level 5 Item | Show | |||
Pixie Winged Boots (UC, A)(stashed) | uncommon | Assigning DM Reward | Show | |||
Notes:
These elegant, supple boots have iridescent, rainbow-colored pixie wings on their sides. When in use, the wings flutter and a trail of pixie dust sprinkles from their heels. This item functions as winged boots(see the Dungeon Master’s Guide). |
||||||
Censer of Controlling Air Elementals (R)(stashed) | rare | DDHC-CM Zikran's Zephyrean Tomes | Show | |||
Boots of the Winterlands (UC, A) (stashed) | common | DDHC-CM Zikran's Zephyrean Tomes | Show | |||
Blue Alchemy Jug (UC)(stashed) | uncommon | DDHC-CM Zikran's Zephyrean Tomes | Show | |||
Notes:
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce. |
||||||
Orange Alchemy Jug (UC)(stashed) | uncommon | DDHC-CM Zikran's Zephyrean Tomes | Show | |||
Notes:
This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. In addition to the below liquids, the blue jug can produce 1 quart of boiling hot tea, while the orange jug can produce 1 gallon of soy sauce. |
||||||
Lathai’s saddle (UC) | common | Assigning DM Rewards | Show | |||
Notes:
Constructed by sea elves and made of hardened seaweed and lily pads, this item allows the mount to understand you. This item functions as a saddle of the cavalier (see the Dungeon Master’s Guide). |
||||||
Wings of Flying (R,A)(stashed) | rare | DDEP02 - Mulmaster Undone | Show | |||
Notes:
This cloak is fashioned from hundreds of overlapping feathers sewn to a backing of thin, lightweight leather. When activated, the cloak turns into a beautiful pair of immense, feathered wings of scintillating color. While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of bat wings or bird wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours. |
||||||
Sweet Honeyfish Mooncake (Keoghtom's Oinment) (UC) | uncommon | SJ-DC-DWR-01 DOHWAR HEIST | Show | |||
Notes:
This glass jar, 3 inches in diameter, contains 4 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. Special: The filling of this mooncake acts as Keoghtom’s Ointment, it smells sickly sweet and each dose represents a bite of the mooncake. Each bite is more delicious than the last and it takes a little willpower not to eat it all. |
||||||
Dohwar Plushie (Talking Doll)(Common) | common | SJ-DC-DWR-01 DOHWAR HEIST | Show | |||
Notes:
While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends. This item is found in Xanathar’s Guide to Everything. Special: This plush doll resembles an armored Dohwar Protector with a silver weega in its beak and a lance in its hand. The doll’s magic is a little faulty and it exhibits the Muttering quirk. The dohwar grumbles and mumbles to itself. A creature who listens carefully to the item might learn something useful. |