Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Spellwrought Tattoo - Spirit Guardians (UC) uncommon Assigning DM Reward Show
Cloak of Displacement (R, A) rare DDAL05-05 A Dish best Served Cold Show
Notes:

This cloak is made of the pelt of a smooth, black-furred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

Staff of Power (VR, A) very_rare Trade Log Show
Notes:

This staff is carved from a single piece of an unusual, purple wood and topped with a clenched, mithral claw. The claw clutches a green dragon scale the size of a small plate engraved with the elven for "Oblivion". The rune glows with a pale, green light and emits wisps of chocking caustic mist. Whoever is attuned to the staff is able to speak, read, and write Draconic.

Tome of Leadership and Influence (VR, read) very_rare DDHC-TYP Tales from the Yawning Portal: Tomb of Horrors Show
Figurine of Wondrous Power (Obsidian Steed) (VR) very_rare Saltmarsh Downtime Activity: Buying and Selling Magic Items Show
Tome of Clear Thought (VR) (read) very_rare CCC-BMG-38Hulb3-2 Dead Canaries Show
Aegis of the Raven Queen (VR) very_rare CCC-BWM-003 A Tale of Two Towers Show
Notes:

This shield appears as a shroud of shadow with the symbol of the Raven Queen glowing in dim red light.

While holding this shield, nonmagical flames are extinguished within 30 feet of you as the shadow lashes out at the flame. The shield encourages you to hold no pity for those who suffer and die, for death is the natural end of life.

While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the shield’s normal bonus to AC.

Bag of Holding (UC)(stashed) common Taking free Level 5 Item Show
Ring of Acid Resistance (R, A) rare DDHC-CM Alkazaar's Appendix Show
Animated Shield (VR, A) very_rare DDHC-CM Alkazaar's Appendix Show
Dwarven Plate (VR, A) very_rare DDHC-CM Alkazaar's Appendix Show
Horn of Blasting (R) rare DDHC-CM Alkazaar's Appendix Show
Wand of Polymorph (VR, A) common DDHC-CM Alkazaar's Appendix Show
Ring of Shooting Stars (VR, A)(stashed) very_rare Trade Log Show
Bag of Devouring (VR) very_rare CCC-FC3-01-03 Tales of Estirwald - The Fun House Show
Notes:

This bag superficially resembles a Bag of Holding but is a feeding orifice for a gigantic extra dimensional creature. Turning the bag inside out closes the orifice.

The extra dimensional creature attached to the bag can sense whatever is placed inside the bag. Animal or vegetable matter placed wholly in the bag is devoured and lost forever. When part of a living creature is placed in the bag, as happens when someone reaches inside it, there is a 50 percent chance that the creature is pulled inside the bag. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check.
Another creature can use its action to reach into the bag to pull a creature out, doing so with a successful DC 20 Strength check (provided it isn't pulled inside the bag first). Any creature that starts its turn inside the bag is devoured, its body destroyed.

Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The DM determines the time and plane.

If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane.

Ambledragon said this bag would help cover up mistakes and deal with challenging individuals. I wonder how many “mistakes” he has used it on in the past….

This item can be found in the ​Dungeon Master’s Guide.

Ring of Telekinesis (VR, A)(stashed) common Trade Log Show
Wand of Magic Missiles (UC) uncommon Trade Log Show
Ioun Stone of Awareness (R, A) rare DDHC-CM The Scrivener's Tale Show
Notes:

An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head.

Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.

Robe of Eyes (R, A) rare DDHC-CM The Scrivener's Tale Show
Notes:

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.

The eyes on the robe can’t be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.

A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

Ring of Regeneration (VR, A) common SJ-DC-AMAK-02: Enemy within Show