Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Lathai’s saddle uncommon Season of the Fey: Service Rewards Show
Pixie winged boots uncommon Season of the Fey: Service Rewards Show
Cloak of the Bat uncommon DDHC-DMM Level 18: Vanrakdoom Show
Mitral Chain Shirt uncommon DDHC-DMM Level 18: Vanrakdoom Show
Elemental Gem (Water) uncommon DDHC-TYP Tales from the Yawning Portal Show
Nereid shawl uncommon SEASON OF THE FEY Service Rewards Show
Ring of Free Action rare Trade Log Show
Flail +2 rare White Plume Mountain Show
Scintilmorn (Sun Blade) rare DDHC-DMM Level 18: Vanrakdoom Show
Notes:

Sun Blade Melee weapon, rare This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This device is a sun blade that has held many names over the years, including Sunlight’s Wrath and Shar’s Bane. A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night.

Dawnfire (Sun Blade) rare CCC-STORM-01 The Barrows of Solina Show
Notes:

Dawnfire (Sun Blade)

Weapon (longsword), rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the sun blade. You gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage. The sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.

The ruby in Dawnfire’s pommel sheds dim light for 10 feet when within 60 feet of undead.

Ring of Spell Storing rare White Plume Mountain Show
Notes:

Requires Attunement

This ring stores Spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of Spells at a time. When found, it contains 1d6 - 1 levels of stored Spells chosen by the DM.

Any creature can Cast a Spell of 1st through 5th Level into the ring by touching the ring as the spell is cast. The spell has no Effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without Effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell Attack bonus, and Spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Rod of absorption very_rare DDHC-DIA Baldur’s Gate: Descent into Avernus: Show
Wave (Banked) legendary White Plume Mountain Show