Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Soul Coins (3) common DDAL09-01 Escape from Elturel The Miller Show
Spear +2 rare DDHC-TYP Tales from the Yawning Portal Show
Staff of Frost common DDHC-TYP Tales from the Yawning Portal Show
Notes:

Staff of Frost
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed

Stout (+2 Longsword) rare CCC-GHC-BK1-05 For the Glory of Bloutar! Show
Notes:

Weapon (longsword), rare, Table G
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel. You gain a +2 bonus to attack and damage rolls
made with this magical longsword. In addition, the sword has the Gleaming minor property and never gets dirty.
This item can be found in the Dungeon Master’s Guide.

Studded Leather +2 common CCC-TRI-23 - STORM-1-2 - Sub Ros Show
Notes:

Armor (light), very rare

You have a +2 bonus to AC while wearing this armor.

This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly.

This item can be found in the Dungeon Masters Guide.

Sword of Vengeance common DDHC-TYP Tales from the Yawning Portal Show
Notes:

Sword of Vengeance
Weapon (any sword), uncommon (requires attunement)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Curse. This sword is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the sword, keeping it on your person at all times. While attuned to this weapon, you have disadvantage on attack rolls made with weapons other than this one.

In addition, while the sword is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 hit points or it does, or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

Tablet of Reawakening legendary DDHC-DIA Baldur’s Gate: Descent into Avernus: Show
Notes:

Source: Dungeons and Dragons - Honor Among Thieves.

Wondrous Item, legendary

Witches of Rashemen created this Tiny stone tablet to counter the necromancy of the Red Wizards. As an action, you can cast True Resurrection from the tablet. Once used in this way, the tablet turns to dust and is destroyed.

Tome of Clear Thought very_rare DDHC-TYP Tales from the Yawning Portal Show
Notes:

Tome of Clear Thought
Wondrous item, very rare
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Wand of Paralysis rare DDHC-TYP Tales from the Yawning Portal Show
Notes:

Wand of Paralysis
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The Target makes a DC 15 Con Save. On failed the target is paralyzed for 1 minute. At the end of each of the target’s turns, it can repeat the saving throw, ending the effect on itself on a success.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Wand of Smiles common Purchase Log Show
Notes:

This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute.

The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.

Wand of the War Mage +2 rare CCC-ROZK01-1 - Binder's Torment Show
Notes:

Wand of the War Mage +2

Wand, rare (requires attunement by a spellcaster)

This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.

While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

Warhammer +1 common DDHC-TYP Tales from the Yawning Portal Show
Wildmane’s Shoes very_rare Season of the Fey: service Rewards Show
Notes:

Though cloven in appearance,
these horseshoes fit the hooves
of a horse or similar creature
and are constructed of a
hardened reed as strong as
iron. The creature wearing
them leaves a trail of small
blooming flowers wherever it
treads, provided the plants can
take root. This item functions
as horseshoes of a zephyr (see
the Dungeon Master’s Guide).

Winged Boots uncommon DDHC-TYP Tales from the Yawning Portal Show
Wish Resistance (Slashing) common DDEP-08-03 Last Orders at the Yawning Portal Show
Notes:

Resistance to Slashing

Your Favorite Song (Trinket) common DDEP-08-03 Last Orders at the Yawning Portal Show
Notes:

When you tinkle this bell, any bard performing in an inn or tavern is obligated to perform your favorite song on your request.